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Mod, 1.0
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Aug 11 @ 2:34pm
Dec 1 @ 10:28am
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Building structures (Walls and doors) with thermal insulation properties.


Provides a means to place thermal insulation materials into structure items that help with reducing the transfer rates of heat IG. There are different doors and walls provided with an associated insulation material to be used with it in its construction:

Neolithic - Biomass material (Butchers Table/Spot)
Medieval - Fibres (Textile/Leather) (Tailor's Bench/Crafting Spot)
Industrial - Synthetic Polymer (Biofuel Refinery)
Spacer - Hyper Advanced Filter (Hyperweave, Plasteel & Neutroamine) (Biofuel Refinery)

As thermal insulators they all will perform well in the task, but with tech level improvements the ability to be able to manage larger rooms with less heating cooling facilities is more noticeable and more so when the temperature ranges move into more extreme values.

Hyper slabs as an advanced filter also have sterile properties associated with them.

The balancing factors are that they are less robust than their standard counterpart, take slightly longer to construct and require the additional materials to be provided for construction.

The insulation effect also relates to stuff properties, but in a more generalised manner based on what type it is, so metallic, woody, stony as opposed to a more complex arrangement of looking at the stuff properties for insulation power. (This since not all of these values will be defined either in vanilla or as modded elements).

In order of precedence: Fabrics > Stone > Wood > Metal for their insulation capabilities.

For redundancy of the insulation materials:

Biomass slabs can be used as animal feed.
Fabric slabs can be recycled to burlap (textile).
Polymer slabs can be recycled to 50% of the Chemfuel.
Hyper Slabs can be recycled as part of the materials for Ultratech Medicine. (Where Medical Supplements is loaded).

Mod Notes

Research projects in own tab. Makes use of own architect menu area to separate the insulation structures.

Can be added to a save game and removal would require removing all the relevant items and connected elements.

Mod Option(s)

Includes a mod option to "tweak" the effectiveness of the insulation. This will allow you to fine tune the process more to your liking as desired.


Apothecary - Uses some plant materials as biomass insulation ingredients.
Combat Extended - Applies the appropriate damage multipliers for the walls.
LWM's Deep storage - Insulation can be stored on pallets.
Medical Supplements - Recycle Hyper Slabs as part materials to make ultratech medicine.
RFF - Uses plant scrap materials for biomass insulation ingredient option.
RimPlas - Includes RimThermoPlas spacer versions of the doors and walls. (Also includes additional elements).

Future Considerations

Roof/Deep Insulation - (Might not be needed).

Spacer Insulation (Sterile properties).


Chinese (Simplified and Traditional) - HawnHan
Japanese translation - Proxyer



Pelador's Discord


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Popular Discussions View All (1)
Nov 30 @ 5:59am
Suggestions for Hyper slab recycling
< >
Pelador  [author] Dec 1 @ 10:29am 

Chinese (Simplified and Traditional) translations - HawnHan
Pelador  [author] Dec 1 @ 1:40am 

Japanese translation - Proxyer
Pelador  [author] Nov 30 @ 5:44am 

Added Hyper insulation slabs. An advanced spacer material made from Hyperweave, Plasteel and Neutroamine. As an advanced filter it has excellent insulating properties but also offers some sterile capabilities.

Where the mod Medical Supplements is loaded, these slabs can be used as part materials in the construction of Ultratech Medicines.
Pelador  [author] Nov 16 @ 7:23pm 

Japanese translation - Proxyer

Re-positioning of vanilla research projects - Proxyer.
Net7 Nov 16 @ 6:20pm 
Much appreciated, have a good weekend
Pelador  [author] Nov 16 @ 2:04pm 

Will add it to the journal notes, might combine with CTH2004's request and the associated idea of creating a graphene/hyperweave filter type insulator (please see below).
Net7 Nov 16 @ 12:10pm 
Request: Insulated Sterile walls?
CTH2004 Oct 22 @ 3:24pm 
glad to hear I helped

Take care, and enjoy!
Pelador  [author] Oct 22 @ 1:39am 

There is a spacer version available currently with the combined use of the mod RimPlas which also adds to additional items associated with insulation and thermal control using a material known as RimThermoPlas.

And to take it further to consider an Ultra tech insulation with perhaps the use of advanced materials like Graphene using the same mod, that could operate as a filter at the molecular level. Using this would in principal be capable of making a material that would eliminate any heat transfer altogether. Though I'd probably want to make it powered for balance reasons and also to ensure that the stability of the advanced materials used in such a filter was maintained.

I could consider a "hyperweave" version similar to the RimPlas option as spacer tech and likely as a composite material utilising some other material to be combined with as a specialised material. It won't however be a priority atm, due to other project elements that I'm working on.
CTH2004 Oct 21 @ 6:49pm 
here's a question:

could you add in a spacer-level insilation? (hyperweave)?

also, devilstrand could be a good one as well.