Garry's Mod

Garry's Mod

10,047 ratings
FA:S 2.0 Alpha SWEPs - SMGs
Type: Weapon, Addon
Tags: Coop
File Size
10.006 MB
Oct 3, 2013 @ 1:52am
Jan 26, 2014 @ 1:34am
9 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs - SMGs

Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)
Requires FA:S 2.0 Alpha SWEPs! (Click here)

This is an optional SWEP pack that adds more sub-machine guns to the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.

In case you're interested, get the source mod here.[]

This optional pack adds 4 more sub-machine guns:
- MP5K
- MP5SD6
- IMI Uzi
- M11A1 (MAC-11)

- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)

Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models
Some weapons have wrong models for third person view, this is because Firearms: Source 2.0 does not yet have models for some weapons. As such I'm using placeholders.

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire
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Jackulate Apr 8 @ 4:25am 
is there a way to tune down the damage?
Redogg Dec 20, 2019 @ 7:34pm 
cumlord Oct 16, 2019 @ 12:55pm 
I only got the MP5K
Dungeon master Oct 5, 2019 @ 4:03am 
Why cant i use M249 and MINIMI with box?
2 , ? , 4 Aug 5, 2019 @ 6:12am 
Amazing!! How did you do that?
Mayster126[GAZ] Mar 2, 2019 @ 3:06am 
It's the safe mode. You can turn it on like every other fire mode.
AKOHAWK Jan 3, 2019 @ 1:11pm 
and now I do not remember how to do it
AKOHAWK Jan 3, 2019 @ 1:09pm 
I remember touching a key and it lowers the weapon
死神|D.E.A.T.H Dec 24, 2018 @ 3:43pm 
just half life pistol and cannot shoot !
KySt0n Nov 14, 2018 @ 8:48pm 
@Clorox Bleach Fuck off