ARK: Survival Evolved

ARK: Survival Evolved

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HG Remap Stack V1.3
 
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Content Types: Mod
File Size
Posted
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0.470 MB
Aug 9 @ 8:11am
Oct 11 @ 3:10am
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HG Remap Stack V1.3

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In 1 collection by Hulk 💚
Hulks Mod-Collection
23 items
Description
HG Remap Stack


This mod set the stacked items from a stack mod to vanilla settings.
Note: need to load before the stackmod in GUS.ini
-> You do not lose existing items <-

Supported items at the moment:
- Advanced Rifle Bullet
- Plant Species Z Fruit
- Sweet Veggie Cake
- Element
- Element Shard

Now you can set the stack size in game.ini.
Example:
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItem_PlantSpeciesZ_Grenade_C",Quantity=(MaxItemQuantity=100, bIgnoreMultiplier=true))

If you like my mods, please thumb up and share the mod with your friends.


1829635965


Mod works with TheIsland, TheCenter, Scorched Earth, Ragnarok, Aberration, Extinction and Valguero DLC.





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Popular Discussions View All (2)
2
Oct 10 @ 2:19am
PINNED: 💡 👍 SUGGESTIONS
Hulk 💚
1
Oct 31 @ 3:35pm
PINNED: 🐞 BUG REPORTS
Hulk 💚
< >
11 Comments
Hulk 💚  [author] Oct 10 @ 10:44pm 
Path is vanilla
123 Oct 10 @ 6:08pm 
@HULK love the mod but we have run in a problem trying to remove the new Adv rifle bullets from the S+ pull list. What would be the new blueprint path?
HAMIL70N Oct 8 @ 3:07am 
Is there a rough eta @HULK? Many thanks
Hulk 💚  [author] Oct 5 @ 6:36am 
yes no problem...
HAMIL70N Oct 5 @ 2:43am 
@Hulk can we add Element to this mod? Theres a issue with Purple OSD's giving way too much element due to stack size.
Tiamo Sep 27 @ 8:23am 
We'd like that feature as well. :) We're having to use a separate cake mod.
Hulk 💚  [author] Sep 3 @ 5:45am 
@HAMIL70N
Feature Request - Sweet Vegetable Cake
https://steamcommunity.com/sharedfiles/filedetails/?id=1757776400
Hulk 💚  [author] Aug 19 @ 12:52am 
I think that works if no you can add _child to the end of item name
ThatKindOfJack Aug 18 @ 9:41pm 
Hey Hulk, was wondering if I wanted to delete all currently existing PlantZ from your 1000x mod alongside adding this if I would still use the same command as I would in vanilla.

DestroyAll PrimalItem_PlantSpeciesZ_Grenade_C

Or do those PlantZ created by your mod go by a different ID?

Thanks for the help.
Hulk 💚  [author] Aug 14 @ 1:50am 
Yes of course, I set this in next update.