Source Filmmaker

Source Filmmaker

226 ratings
Material VMT Fix Resource
By Sync.
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
 
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Before we start
You need to get yourself a VTFEdit[nemesis.thewavelength.net], recommended for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" "6"
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" "6"
brain_of_gold_1
// "$selfillum" "1" "$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
cave_beard
// "$detailblendmode" "6"
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
c_scattergun_gold
// "$detailblendfactor" ".01" "$detailblendfactor" "0"
Ditch w_scattergun_gold for now
demo_bonehat
// "$detailblendmode" "6"
drg_pyro_bubblehelmet
// "$detailblendmode" "6"
fall2013_the_special_eyes + fall2013_the_special_eyes_style1
fall2013_the_special_eyes + fall2013_the_special_eyes_style1
// "$selfillumtint" "[1.960784 1.960784 1.960784]" "$selfillumtint" "[.584314 .137255 .152941]" // Uncomment either one // "$selfillumtint" "[1 0 0]" // of these lines of code

fall2013_the_special_eyes_blue + fall2013_the_special_eyes_style1_blue
// "$selfillumtint" "[1.960784 1.960784 1.960784]" "$selfillumtint" "[.345098 .517647 .627451]" // Uncomment either one // "$selfillumtint" "[0 0 1]" // of these lines of code
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
hwn_engineer_hat
// "$detailblendmode" "6"
hwn_ghost_pj
// "$detailblendmode" "1"
invasion_corona_australis_1 + invasion_corona_australis_1_blue
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.686275 0.121569 0.133333]"
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.239216 0.580392 0.800000]"
or
// "$selfillum" "1"
medic_gasmask + medic_gasmask_blue
// "$detailblendmode" "6"
pumpkin_lantern
// "$selfillum" "1" "$selfillum" "0"
qc_flask_liquid
// "$basetexture" "models\player\items\all_class\qc_flask_liquid"
Temporary
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
// "$selfillum" "1" "$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1" "$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" //"$detailscale" "5" //"$detailblendfactor" .01 //"$detailblendmode" 6 //">=DX90" //{ // "$selfillum" 1 //}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
// "$detailblendmode" "6"
starve_hair
// "$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
// "$colortint_tmp" "[50 50 50]" "$colortint_tmp" "[0 0 0]"
xms_allclass_beard
// "$detailblendmode" "6"
xms_snowcoat
// "$detailblendmode" "6"
// "$colortint_tmp" "[165 43 32]" "$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
< >
96 Comments
Sync.  [author] Feb 21 @ 10:48pm 
@Luken: Try posting a screenshot of the end result if you haven't, because your suggestion is iffy.
Luken Feb 17 @ 10:56am 
If anyone have problems with "fall2013_the_special_eyes"
Go to: "..\SourceFilmmaker\game\tf\materials\models\workshop\player\items\engineer\fall2013_the_special_eyes\"
Then edit the "fall2013_the_special_eyes_1" file and set the $phong to 0 instead of 1.
- \/G - Epsilon. Jan 2 @ 3:13pm 
@-[FF]- venom

Do exactly as it shows in the guide, locate the names of the names of the cosmetics/items and replace the numbers as shown here at the guide.
Venom Jan 2 @ 3:06pm 
In VTFEdit, Ive located the files for the items i need to edit, but I dont know how to edit them. What do I do?
- \/G - Epsilon. Dec 30, 2017 @ 6:44pm 
@That Dude Named Thomas

No problem.
That Dude Named Thomas Dec 30, 2017 @ 6:05pm 
I meant brass bucket not brass beast, it was 2:51 am in the uk when I posted this. Also by 2017 cosmetics I meant the winter 2017 cosmetics. Thank you for telling me how to fix the black textures @- VG - Epsilon
- \/G - Epsilon. Dec 28, 2017 @ 6:58pm 
@The Dude Named Thomas

How does the brass beast relate to the "2017 cosmetics". Also if you are wondering on how you can get rid of those black textures is that you can use Pte Jack's guide/video on using/making your own custom textures for each cosmetic or various other models.
That Dude Named Thomas Dec 28, 2017 @ 6:51pm 
If you export the new cosmetics from tf2 (The 2017 cosmetics such as the brass beast etc.) How do you fix those black textures?
Rickedy Split Dec 23, 2017 @ 5:13am 
I did the thing for the kringle collection and now the soldiers skin, the B.M.O.C and the kringle collection have this almost lava texture on them. Please help!
Machina|SFM COMISSIONS Nov 16, 2017 @ 12:48am 
now all my spy sequences is a fucking hula taunt
HELP