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Sky Nations
Genre: Action, Adventure, RPG
Platforms: PC
Languages: English
Players: Multi-player, Co-op
Oct 1, 2013 @ 2:14pm
Jan 26, 2016 @ 7:48pm

View Sky Nations in the store

Store page
Recent Announcements View All (22)
Update 0.6 - Jetpacks, parachutes and Artillery Cannons
  • Created new icon for: Steering Panel, Copper Door, Missile Pod.
  • Added backpack slot.
  • Added Jetpack. It requires 6 steel and 2 burntout cores to build.
  • Added Parachute. Parachutes are part of the default gear and come equipped to the player in the backpack slot when starting out or resetting.
  • Added Artillery cannon which is an aimable cannon that fires cannon balls. It’s crafted with 10 Steel and 2 Burntout Cores.
  • Turret missiles no longer damage protected land of the same Nation. They will also accelerate over time to catch speedy targets.
  • Server now states script files it’s using at startup so you can tell exactly what files are being loaded for mods and debug problems.
  • Added on-screen Block so you can see the current block you’re holding.
  • Much of the UI art has been remade.
  • Added particle effect to breaking blocks.
  • Changed dropped items so they follow the same gravity rules as players. They now fall at a max of 20 gravity and steadily increase at the same rate as a player’s gravity.
  • Changed respawn chambers so they can’t be placed on ships to remove confusion.
  • Improved font sampling/rendering for GUI and changed general use font. Though still not perfect when in windowed mode.
  • Improved item icon rendering. All blocks should be the correct proportions and have correctly mapped textures now(which was incorrect on oddly sized blocks such as steps).
  • Added a CTF mode example script in the Server scripts.
  • Added OnServerWriteLog to IGameServer in the Mod API so you can grab console input.
  • Added ICTFFlag to Mod API. You can create flags by IGameServer.CreateFlag. See:
  • Added IScoreboard to Mod API. Which will create a scoreboard scoring system both server and client side with a UI based on the Community CTF mode events. See:
  • Added IActor.IsPlayer to determine if an actor is a player or not to mod API.
  • Added ISpecialBlock and IChunk.GetSpecialBlocks() to the mod API so you have access to various block meta data which will be expanded in the future.
  • Added IShipRegister which contains a list of all loaded/unloaded ships. You can access it via IGameServer.Ships. See: and
  • Fixed item slots showing 4 of a 32x32 icon texture repeated.
  • Fixed a couple of item icons being the wrong size.
  • Fixed Mounted Repeaters not showing their rotation correctly after being reloaded.
  • Fixed a server crash caused by removing Respawn Chambers in some cases.
  • Fixed crafting window starting position being offset from inventory height.

Ship Protection and Nation Claims!
  • Added a border to systems. When you fly out so far you will see a border appear as you get close to it and you cannot pass it with a ship.
  • Added System Status to top right of screen.
  • Added claiming systems. Each Nation has a minimum of 1 claim. For every 5 members they can claim a new system. A player not in the Nation that claimed a system cannot mine, place or interact with most blocks in that system. However they can damage them with weapons. You can claim the system you’re in via the Nation window Territory tab. Once claimed it will create a Nation beacon between 0 to the ceiling vertically depending on space. If this Nation beacon is destroyed your claim is lost. Mousing over it will tell you it’s health. To damage it you must fire weapons at it from a ship.
    Claimed areas will appear on the World map so you can tell if you’re flying into someone else's territory. Their names are also colored red.
  • Added ClaimRange to setting to Settings.xml that allows you to choose how far away players can claim Systems from the spawn. The default is 6.
  • Added Ship Protection Field(SPF). Placing this on your ship will protect it to your Nation. Only your Nation members can place blocks, interact with the majority of blocks and use tools on the ship. However the ship can still be damaged from offensive weapons. If the block is destroyed then the ship loses it’s protection. Ship fields can be purchased from Merchant Cat.
  • Altered Max speed to 20. Ships over 200 weight can still only max out at 10 though.
  • Defense Turrets can only be placed in Claimed systems now.
  • Defense Turrets have been changed to Missile pods and are now called Copper Missile Pods. This is so they are easier to spot the firing position when being attacked by them. The projectiles are slowish and provide a trail so you have more time to escape. They do however do more damage, pending balancing.
  • Defense Turrets left over from before this update that are in unclaimed areas will become deactivated.
  • Removed System status icon from System title when entering a System.

  • Fixed System title/status being wrong if you enter it before it’s loaded.
  • Fixed lighting not always correctly effecting Defense Turrets.
  • Fixed individual particle fading.
  • Fixed achievements causing a crash on Steam version if the game is unable to query the achievement list from steam fast enough.

Release date: Third quarter 2014
Sky Nations is a multiplayer sandbox game set in a world of floating islands and air ships. Players can construct air ships as they adventure across procedural maps full of different islands and structures. Each island type containing different materials and loot which can be crafted into useful items for your ship and character. Players can band together to form Nations in order create bases and fleets of ships cooperatively and fight in large scale battles with other Nations and lone pirates.

  • Build Airships and partake in Airship battles.
  • Explore a large procedural open world full of different islands both unique in aesthetic and resources found there.
  • Create custom wearable items with the Item Sculpter in game.
  • Board and fight enemy players on land and ship with guns and melee weapons.
  • Craft items including radars, guns and many other devices for your ships.
  • Modifiable player skins and texture packs to make it your own experience.
  • Group up with other players as a Nation to claim land and ships.
  • Player hosted dedicated servers.
  • C# server mod API - Server owners can create a custom experience making their server truly unique. - coming soon
  • Both friendly and aggressive Non-playable Characters(NPC). - coming soon
  • Regular bi-weekly updates to content and features.

Sky Nation is still in development and there is a lot more to come in each bi-weekly update. All updates will be free during development of the game until it is completion. The game has been in development for around 2 years. It was created and is developed by one developer and was released in it's alpha state to the public on June 23rd 2013. Since then it has received and will continue to receive major updates every 2 weeks, allowing the community to bring direct feedback on mechanics and improve the game as grows towards it's finished state.

You can follow the developer on twitter:
And check out the {LINK REMOVED} for more details.

Try it!
The game is currently available on a bunch of other platforms where you can purchase and play it right away. You can find them on the website:

There is also a FREE {LINK REMOVED} with limited features.

Please Note: This is not a Minecraft mod. This game was built from scratch and the focus of the game is pretty different. I wrote a fairly lengthy post on why not all games that use blocks are 'Minecraft rip offs'. {LINK REMOVED}.
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itsonlybeentenminutes Aug 20, 2014 @ 11:56am 
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Plzbanme Jul 2, 2014 @ 12:01am 
Steam launch date is something I want so bad.
Dzordanas Jun 30, 2014 @ 10:46pm 
I used to play this a lot. Now I've spawned in and the whole server (or spawn) is griefed to fuck I dont know how any mechanics work eeeeiiiiiiikkKK!!!!
→Jaybird565← Jun 29, 2014 @ 11:51am 
Its when i start it from the launcher and i got it from your website. mabye its just my computer being a dick i will look into a new one then.
MrBenjammin  [author] Jun 29, 2014 @ 8:59am 
@[REAL]Jaybird565 I can run it from 32bit computers. Are you sure that is the error? Is this when you're running the launcher or the game from the launcher? Are you downloading the game from the game's website? It definitely works on 32bit processors, many people who own it play it on 32bit processors.
→Jaybird565← Jun 29, 2014 @ 7:05am 
"The game client is a 32bit process. So it works fine on 32 bit processors(and 64bit). The server will run in 32/64bit." then whne i launch the game it says this game does not support 32bit -_-
Ghost_PL Jun 29, 2014 @ 2:27am 
i have this game on desura i get it when it out on steam???
MrBenjammin  [author] Jun 28, 2014 @ 7:39pm 
@[REAL]Jaybird565 The game client is a 32bit process. So it works fine on 32 bit processors(and 64bit). The server will run in 32/64bit.
→Jaybird565← Jun 28, 2014 @ 5:33pm 
Warning 32bit cannot run this game.:pillow:
Ghost_PL Jun 9, 2014 @ 1:30am 
i have this on desura and this is a must have !!!!!!!