War for the Overworld

War for the Overworld

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Unexplained Lands
Game Modes: My Pet Dungeon
Number of Players: 4 Player
File Size
8.040 MB
Aug 7, 2019 @ 6:16am
Sep 2, 2019 @ 9:58am
39 Change Notes ( view )

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Unexplained Lands

Defeat all gods and evil creatures.

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76561198000979723 May 19, 2020 @ 12:39pm 
Getting attacked soon after starting is not really in the spirit of My Pet Dungeon. This would be better off being a scenario or something.
Vodka  [author] Aug 15, 2019 @ 3:16pm 
The map has just returned to the previous version :lunar2019scowlingpig:
Green.Sliche Aug 15, 2019 @ 2:48pm 
As I said, do the steps I have suggested.

Also try loading some other maps before and then try loading this one again.
Vodka  [author] Aug 15, 2019 @ 2:43pm 
Nothing helps type of error ''Object reference not set to an instance of an object''
Green.Sliche Aug 15, 2019 @ 12:13pm 
If it give you an error upon loading ( Object of an Object ), restart steam and try again. As alternative, try to load map 2 or 3 times and it will eventually load. Worse case you will have to restart PC.
Vodka  [author] Aug 15, 2019 @ 11:11am 
I cant open the map because of an error, this maper is bugged as hell ( i think i lost about 4h of edditing ) :lunar2019deadpanpig:
Green.Sliche Aug 14, 2019 @ 9:14pm 
Another solution is avoid clicking Save when you work with map. Use Local Publish instead. You can still use Save & Quit. Only avoid using Save option in editor. Should you encounter your map having rendering problems, stop using Save, load it in editor, correct it and use Publish without clicking Save.
Green.Sliche Aug 14, 2019 @ 7:07pm 
It's map rending error. Very common and very annoying.

Solution is constant manual correction. To reduce the possibility of this problem, restart steam after long session in WFTO editor.
Vodka  [author] Aug 14, 2019 @ 4:03pm 
AI should work fine now, thanks all for help but i find another problem sometimes map generating random block on random place ^^
Green.Sliche Aug 14, 2019 @ 5:57am 
That chat is the part of old pre 2.0 AI. Until you manually adjust AI, it will always pop up. MPD requires special tweaks when you include AI as it normally sets default unpatched AI which was using dialogue chat for taunts and communication. Patched AI doesn't do that.