Arma 3
68 ratings
Majan
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
196.900 MB
Aug 5, 2019 @ 2:32am
1 Change Note ( view )

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Majan

Description
Size: 4096x4096

Mods:

-LYTHIUM (requires JBAD but MAJAN not)
-CUP Terrains Core

Thanks to:
-Silola for XCAM.
-[CORP] zgmrvn & [CORP] Hashlych for Surface Painter.
-Snake man for guides on PMC Tactical.
-Temppa for answer my questions and usefull help.


Description:

Majan is a new terrain inspired by the usual desert lost cities in the Middle East, with hundreds of tracks coming from all directions and remote wall-mounted complexes around it, as well as business centers and industrial complexes related to oil. The real location is Bir Moghrein in Mauritania, but map is not inspired by the actual location.

It is the perfect scenario to put into practice the knowledge of MOUT and CQB, due to its narrow streets and its 100% practicable buildings inside the big city. Driving will also be a skill that must be kept in mind when driving on dirt and sand tracks, it is sliding terrain and it is easy to lose control.

I have used the buildings of CUP, Arma 3, some of Tanoa, but above all the excellent pack of houses that includes the LYTHIUM map of the FFAA team. Those of us who have been playing the saga for years believe that we value a lot when we enter new buildings and do not know its interior, this is what has been sought using this type of buildings.

Another detail that I think was not included in any map of the ARMA saga are the signs and street names. In urban surroundings it is difficult to transfer coordinates and a good way can be to see the signs and transmit by radio: "I am at the crossroads of MINHA and ALAISHAB streets", and then you look into your map and find this crossroads. Custom advertising has also been included.


https://squadalpha.es/

https://twitter.com/SquadALPHA_ES
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45 Comments
Lupago Apr 17 @ 1:11pm 
Very cool, missing a bit of grass though
pvttunt Nov 29, 2019 @ 11:33am 
By the way, if you are gonna use Lythium you might as well as use JBAD instead of CUP.
pvttunt Nov 29, 2019 @ 11:26am 
Just dont get rid of lythium buildings, they are the sauce of this map.
But if people continue seeing lythium as stupid requirement you can switch to OPX.
Sanchez milsim [=ΛLPHΛ=]  [author] Sep 29, 2019 @ 2:42pm 
would be nice pbinstall, i request it at alive forum, thanks good idea
pbinstall Sep 28, 2019 @ 4:22pm 
@Sanchez milsim [] is it possible to index the map for Alive mod
Sanchez milsim [=ΛLPHΛ=]  [author] Sep 24, 2019 @ 6:22am 
Thanks for this beautiful words Black
Black Sep 23, 2019 @ 9:56am 
In the other hand (rere) mar it is a quite good result combining the terrain with Lythium buildings. Im really impress. Hope lythium team decide to separate buildings and create an specific mod for it. Meanwhile I'll enjoy Majan as it is. Great job Mr Sanchez! :steamhappy:
Sanchez milsim [=ΛLPHΛ=]  [author] Sep 22, 2019 @ 1:35pm 
(rere) mar I know, but if i dont use Lyhtium buildings what can i use. I suggested to Lythium team to publish his buildings standalone.
Kenny Starfighter (MAR) Sep 22, 2019 @ 1:06am 
it's amazing map just kinda sad you have to have Lythium
Sanchez milsim [=ΛLPHΛ=]  [author] Sep 2, 2019 @ 12:00am 
hi pecktro2000, is possible but in low performance machines produces down fps. Im sure effect is better than actual but im not going to change it.