Arma 3
102 ratings
Data Type: Mod
Mod Type: Terrain
File Size
196.900 MB
Aug 5, 2019 @ 2:32am
1 Change Note ( view )

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Size: 4096x4096


-LYTHIUM (requires JBAD but MAJAN not)
-CUP Terrains Core

Thanks to:
-Silola for XCAM.
-[CORP] zgmrvn & [CORP] Hashlych for Surface Painter.
-Snake man for guides on PMC Tactical.
-Temppa for answer my questions and usefull help.


Majan is a new terrain inspired by the usual desert lost cities in the Middle East, with hundreds of tracks coming from all directions and remote wall-mounted complexes around it, as well as business centers and industrial complexes related to oil. The real location is Bir Moghrein in Mauritania, but map is not inspired by the actual location.

It is the perfect scenario to put into practice the knowledge of MOUT and CQB, due to its narrow streets and its 100% practicable buildings inside the big city. Driving will also be a skill that must be kept in mind when driving on dirt and sand tracks, it is sliding terrain and it is easy to lose control.

I have used the buildings of CUP, Arma 3, some of Tanoa, but above all the excellent pack of houses that includes the LYTHIUM map of the FFAA team. Those of us who have been playing the saga for years believe that we value a lot when we enter new buildings and do not know its interior, this is what has been sought using this type of buildings.

Another detail that I think was not included in any map of the ARMA saga are the signs and street names. In urban surroundings it is difficult to transfer coordinates and a good way can be to see the signs and transmit by radio: "I am at the crossroads of MINHA and ALAISHAB streets", and then you look into your map and find this crossroads. Custom advertising has also been included.
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THORGUY Oct 7 @ 6:56am 
Yes I have had that problem before !
It's all due to your temporary memory ( the amount of RAM )
Why I can explain that? Is while I played once it started to overbooked the memory of my PC while in missions the enemy was pilling up more and more and started to do as your problem, meanwhile having only 8 Gb on my Pc wasn't enough to handle the adding data ingame.
Also watch out to have enough free space on anything elses on your PC , SSD or HDD 😉
Black May 18 @ 2:18pm 
It really is Aquarius. It is one of the best I've ever played. It is a good balance between performance and details. The only negative point I see is that it doesn't have much grass. :)
Sanchez milsim [=ΛLPHΛ=]  [author] May 15 @ 12:12am 
Many thanks Aquarius for your comment!! Enjoy!!
Aquarius May 14 @ 12:23pm 
This map is a masterpiece. I have been playing it extensively, and the more I get familiar with it, the more I realize how extremely well-balanced and well-designed it is. It is an excellent map for realistic multi-player battles. The mix of industrial areas, older and newer city areas, and areas for maneuvering are extremely useful and well laid out. Thank you to the creators for all your attention to detail.
Sanchez milsim [=ΛLPHΛ=]  [author] Apr 6 @ 12:40pm 
[TLS] Commander A9. You can do it youself. Create a new mod folder only with file ffaa_casas_af.pbo and ffaa_casas_af.FFAA_Ama3.bisign. Only these two files needed of Lythium dependency. I suggest to creators of map to place buildings in separate mod of lyhium. But they didnt. Im not going to do it, without they allowed, you know. In our clan we do it with separated buildings mod, only for internal use. Thanks for feedback,
[TLS] Commander A9 Apr 5 @ 1:01pm 
This map is awesome! But...Is there any chance that Lythium can be removed as a dependency? I know it'll take asset replacement, but some people are reporting errors with Lythium - some dependency is unlisted and thus missing.
Sanchez milsim [=ΛLPHΛ=]  [author] Mar 8 @ 11:48am 
check using CUP Terrains - Core and CUP Terrains Maps please
rhnexusii Mar 8 @ 8:41am 
Thx for your answer, it only happens on this map though. Maybe I'm missing some mod..
Sanchez milsim [=ΛLPHΛ=]  [author] Mar 8 @ 6:33am 
First time somebody report this, I think problem is not Majan
rhnexusii Mar 8 @ 5:00am 
Great map, thx! I do have an issue though, when I play this map in "scenario" the enemy combatants cant see me, and dont return fire. Anybody know why this is happening, and how to fix it?