Arma 3
126 ratings
Majan
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
196.900 MB
Aug 5, 2019 @ 2:32am
1 Change Note ( view )

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Majan

In 1 collection by Sanchez milsim [=ΛLPHΛ=]
Sanchez Milsim's Maps
3 items
Description
Size: 4096x4096

Mods:

-LYTHIUM (requires JBAD but MAJAN not)
-CUP Terrains Core

Thanks to:
-Silola for XCAM.
-[CORP] zgmrvn & [CORP] Hashlych for Surface Painter.
-Snake man for guides on PMC Tactical.
-Temppa for answer my questions and usefull help.


Description:

Majan is a new terrain inspired by the usual desert lost cities in the Middle East, with hundreds of tracks coming from all directions and remote wall-mounted complexes around it, as well as business centers and industrial complexes related to oil. The real location is Bir Moghrein in Mauritania, but map is not inspired by the actual location.

It is the perfect scenario to put into practice the knowledge of MOUT and CQB, due to its narrow streets and its 100% practicable buildings inside the big city. Driving will also be a skill that must be kept in mind when driving on dirt and sand tracks, it is sliding terrain and it is easy to lose control.

I have used the buildings of CUP, Arma 3, some of Tanoa, but above all the excellent pack of houses that includes the LYTHIUM map of the FFAA team. Those of us who have been playing the saga for years believe that we value a lot when we enter new buildings and do not know its interior, this is what has been sought using this type of buildings.

Another detail that I think was not included in any map of the ARMA saga are the signs and street names. In urban surroundings it is difficult to transfer coordinates and a good way can be to see the signs and transmit by radio: "I am at the crossroads of MINHA and ALAISHAB streets", and then you look into your map and find this crossroads. Custom advertising has also been included.


https://squadalpha.es/

https://twitter.com/SquadALPHA_ES
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63 Comments
Sanchez milsim [=ΛLPHΛ=]  [author] Oct 28, 2021 @ 9:34am 
No Ray, Majan requires only Lythium_casas.pbo and is not standalone mod. If you want for your internal use can make your own mod only for private use. ASAP i want to do a JBAD version, replacing all assets with JBAD assets.
Corporal Ray Person Oct 28, 2021 @ 4:11am 
Hey man, is there a possibility the Lythium can be removed as a dependency and be replaced with just Jbad?
Son of CYLON Oct 26, 2021 @ 1:06pm 
HO !! Ok ?? I thought it was due to a sand storm 😁
Sanchez milsim [=ΛLPHΛ=]  [author] Oct 26, 2021 @ 10:00am 
Thanks for feedback Zak. I will fix it soon.
Zak Oct 26, 2021 @ 3:08am 
Great map, but just a heads up, all the paved roads seem to have been replaced by dirt/sand roads in the city itself. Probably due to a dependency update
Son of CYLON Oct 7, 2021 @ 6:56am 
@rhnexusii
Yes I have had that problem before !
It's all due to your temporary memory ( the amount of RAM )
Why I can explain that? Is while I played once it started to overbooked the memory of my PC while in missions the enemy was pilling up more and more and started to do as your problem, meanwhile having only 8 Gb on my Pc wasn't enough to handle the adding data ingame.
Also watch out to have enough free space on anything elses on your PC , SSD or HDD 😉
Black May 18, 2021 @ 2:18pm 
It really is Aquarius. It is one of the best I've ever played. It is a good balance between performance and details. The only negative point I see is that it doesn't have much grass. :)
Sanchez milsim [=ΛLPHΛ=]  [author] May 15, 2021 @ 12:12am 
Many thanks Aquarius for your comment!! Enjoy!!
Aquarius May 14, 2021 @ 12:23pm 
This map is a masterpiece. I have been playing it extensively, and the more I get familiar with it, the more I realize how extremely well-balanced and well-designed it is. It is an excellent map for realistic multi-player battles. The mix of industrial areas, older and newer city areas, and areas for maneuvering are extremely useful and well laid out. Thank you to the creators for all your attention to detail.
Sanchez milsim [=ΛLPHΛ=]  [author] Apr 6, 2021 @ 12:40pm 
[TLS] Commander A9. You can do it youself. Create a new mod folder only with file ffaa_casas_af.pbo and ffaa_casas_af.FFAA_Ama3.bisign. Only these two files needed of Lythium dependency. I suggest to creators of map to place buildings in separate mod of lyhium. But they didnt. Im not going to do it, without they allowed, you know. In our clan we do it with separated buildings mod, only for internal use. Thanks for feedback,