Sid Meier's Civilization V

Sid Meier's Civilization V

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Jarcast's The Kalbids
   
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19.102 MB
Jul 31, 2019 @ 3:45am
Jun 4, 2020 @ 2:56pm
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Jarcast's The Kalbids

In 1 collection by jarcast
Jarcast's civilizations
9 items
Description


UA: Garden Island of the Mediterranean
Each turn resource tiles provide half point toward a random Great Person. Upon completion, farms on resourceless tiles near fresh water are converted into plantations of either Blood Orange, Pistachio, or Prickly Pear resources.

UU: Saqaliba (Longswordsman)
Compared to the unit it replaces, the Saqaliba gain +3% combat strength for each diverse owned luxury resource including imports (max 30%).
When garrisoned it adds 1 Defense to City for each nearby resource (max 10).

UB: Qanat (Aqueduct)
Additional +20% Production cost, +1 Gold maintenance cost.
Adjacent plots to the City act as a source of Fresh Water.
Nearby farms and plantations are built 100% faster.

Direct download[forums.civfanatics.com]

Old overpowered version direct download:
link[drive.google.com]

Supported mods

Other recommended mods about Sicily


"What happened to your terrain textures?"
The answer is here[forums.civfanatics.com].
Popular Discussions View All (1)
4
Mar 31, 2020 @ 1:57pm
PINNED: Bug reports and feedbacks on balance/playability
jarcast
< >
14 Comments
jarcast  [author] Aug 11, 2019 @ 1:39am 
@pseikone: just checked with just the civ and the Events and Decisions mod enabled, it works so it must be conflict with some other mod you enabled

once the resources are placed they stay there so if you conquer cities with them you will get them as i didn't code them to disappear on city conquest.

for the additional components I was thinking about a UI pseudo-fort called Qal'at and UB Tiraz as replacement of Workshop but I have no idea of what effect to give so it's not a thing for now
pseikone Aug 8, 2019 @ 6:46am 
Events and Decisions are not working for me I will provide photos later
pseikone Aug 8, 2019 @ 6:44am 
I play with the Qin. So I would love to conquer these resources too.
pseikone Aug 8, 2019 @ 6:44am 
Are you considering to create a 3rd or 4th UC for this civilization? You can create a platation like Leugi did for yerbamate plataition for Rio de La Plata Civilization. Thus, you can choose what you will plant: https://steamcommunity.com/sharedfiles/filedetails/?id=850866467&searchtext=Rio+dela+Plata
jarcast  [author] Aug 7, 2019 @ 11:27am 
new update: adjusted trait text to UA changes and added +1 food from granary for the UA resources
pseikone Aug 7, 2019 @ 7:57am 
Can we get more food of blood orange, pistachio and preakly pear with the granary?
jarcast  [author] Aug 7, 2019 @ 5:33am 
civ is now updated to new version
jarcast  [author] Aug 7, 2019 @ 12:01am 
@colderweather: thanks for the feedback and appreciation. I'm gonna nerf it, more details in the pinned discussion.

@drunken cat: when I make the update I will add a link to download the old version so nobody unhappy.
Meat Baby Aug 6, 2019 @ 11:18pm 
I like the civ how it is right now. If you're going to balance it a bit [might be necessary] may I suggest leaving the old file? I like playing this civ on Deity. Thanks in advance mate and you did a great job!
Strathclyde Aug 6, 2019 @ 3:33pm 
This is a pretty cool and well-polished civ. The colour scheme is really pleasant and they have an interesting playstyle too, but their UA is ABSOLUTELY 100% BUSTED! It is incredibly easy to have cities with 3 or 4 times the population of your neighbours. I think it could be more balanced (but still really good) if you removed either the free GPPs or free luxuries. You could also limit the number of free luxuries to maybe 1 or 2 of each, maybe 2 total per city. I really like this civ but I'll refrain from putting them in my games or playing them until they're heavily nerfed.