Portal 2

Portal 2

417 ratings
Clear
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.741 MB
Sep 27, 2013 @ 3:13am
Sep 28, 2013 @ 7:23am
3 Change Notes ( view )

Subscribe to download
Clear

Subscribed
Unsubscribe
In 2 collections by srs bsnss
Afternoon Testing Initiative
4 items
Srs Bsnss' Hammer Maps
16 items
Description
This is a map to experiment with creating a custom style. You guys may remember my last one; "Prioritize". I wanted to try and work on the feedback that I got from that.

Also, this one is more puzzle-oriented. Should be about medium difficulty. No ninja moves required, just logic.

I tried pretty hard to make the skybox-world transition look natural, but I just couldn't get it. I went and worked on other things for a while, but today I stumbled across the .bsp and decided that I may as well upload it.

***Intended Solution demo file:***

{LINK REMOVED}

1. Place file in steamapps/common/portal 2/portal2
2. Launch Portal 2
3. In console, type 'playdemo clear'
< >
52 Comments
bullfrog Apr 30 @ 2:24am 
Great puzzle and I really like 'that' move. It didn't take me long to figure it out, but that's because I'd recently played 'Conundrum' by @Cobb's (posted 26 Jun, 2014) which also uses that idea.
Libbybapa Apr 28 @ 5:37pm 
It bothered me that a trigger activated item that was required for exit showed no connections at all and had no indication that it would activate or what would cause it to activate. That's anti-logic.
Paper Apr 28 @ 5:28pm 
Paper Apr 28 @ 5:28pm 
[defibrillator joke]
srs bsnss  [author] Apr 5 @ 7:54am 
I was still feeling the christmas vibe! Another great playthrough, thank you!
nock Apr 3 @ 6:45am 
Nice job, didn't take me too long, but it was still a good puzzle. Also, good to see you've finally taken that Christmas hat off :P

Blind Run: https://youtu.be/41gM3tL4S1g
srs bsnss  [author] Aug 22, 2017 @ 11:08pm 
No worries :)
aFtW Aug 22, 2017 @ 4:46am 
Thank you so much.
srs bsnss  [author] Aug 22, 2017 @ 4:05am 
You'll have to open up console when in PeTI; then type:

puzzlemaker_export (mapname)

It'll appear in your 'portal2/sdk_content/maps' folder
aFtW Aug 20, 2017 @ 3:29am 
How do you create a test chamber in the PeTI, then export and edit it in Hammer?
It's something I've been trying to do for ages.