Divinity: Original Sin 2

Divinity: Original Sin 2

34 ratings
Mechanical Arsenal - Definitive Edition
   
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Type: Add-on
Game Mode: Story, GM, Arena
Tags: Skills
File Size
Posted
Updated
1.910 MB
Jul 26, 2019 @ 12:56pm
Jul 30, 2019 @ 4:05pm
10 Change Notes ( view )

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Mechanical Arsenal - Definitive Edition

Description
Successor to Pyrolusite's Grenade Skills, this mod currently adds 30 skills to the game, still distributed between Huntsman - offensive physical/elemental grenades - and Scoundrel - utility and crowd control grenades, wind-up toy elemental and smoke variants.

Feedback is appreciated, as always.

Major differences with PGS

- Base cooldown reduced to 4 turns (from 6)
- Base damage multiplier reduced to 115% (from 130%)
- Smoke Screen invisibility reduced to 1 turn (from 2)
- A Cluster Grenade skill for each element
- Love, Terror and Holy grenade skills !
- Removed "T2 Poison Grenade" and Source skills. New source skills will be implemented later.
- Introducing "Throw Explosive Trap" variants using Ice, Poison and Air elements. Unchanged scaling.
- Introducing "Deploy Mass Traps" variants using Ice, Poison and Air elements. Unchanged scaling.
- Introducing "Wind-Up Toy" variants using Smoke, Ice, Poison and Air. Unchanged scaling.
- New icons !


What to expect

Damage multipliers are still being tested. They might be slightly buffed or nerfed depending on how they will perform, given than they were originally balanced to be burst skills with high cooldowns.

Offensive non-cluster grenades : 2 AP, 4 CD.
Utility/CC grenades : 2 AP, 3 CD.
Cluster grenades : 3 AP, 5 CD.
Smoke Screen : 2 AP, 6 CD.
Trap and Wind-Up variants : Same than their vanilla counterparts.

Compared to my previous mod, my main goal here is to provide more skills for players wanting to specialize in one element when playing a rogue/hunter-hybrid class, instead of encouraging a multi-element build that will basically burst harder than regular mages.


Getting started

Obtaining these skillbooks is done by crafting, but can also be found in the skillbook lootpool.
There are 3 recipe books in Fort Joy and the Lady Vengeance, allowing you to unlock them in your recipe list. They can also be found in some lootpools, apparently.

RECIPE LIST
ABILITIES REQUIRED

The following skills are available at character creation :
  • Novice Makeshift Grenade
  • Makeshift Nailbomb
  • Blinding Flash
  • Smoke Screen

Recommanded mods


Compatibility

Absolutely incompatible with Pyrolusite's Grenade Skills.
Might be incompatible with any grenade skills mods.
Popular Discussions View All (4)
0
Jul 29, 2019 @ 2:05pm
PINNED: Bug Reports
Pyrolusite
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22 Comments
Pyrolusite  [author] Sep 29, 2020 @ 2:16am 
@SgtHavick I don't think any mod-breaking update happened on DOS2, so it should be fine.
SgtHavick Sep 28, 2020 @ 10:42am 
Does this mod still work? It looks really fun
Quiiliitiila Sep 26, 2020 @ 3:23pm 
Ok!
Pyrolusite  [author] Sep 26, 2020 @ 2:43pm 
@Quiiliitiila Nope, since they are skills and not items, ambidextrous doesn't work with them.
Quiiliitiila Sep 24, 2020 @ 5:33pm 
Do these grenade skills benefit from the ambidextrous talent?
Klaster Aug 15, 2020 @ 1:30pm 
Awesome mod !!! Traps&grenades one love
Pyrolusite  [author] Mar 2, 2020 @ 1:36pm 
@joebob Afaik they won't, they are not dependant on the crafted grenades damage formula, they have their own.
joebob Feb 29, 2020 @ 1:19pm 
Do you know if these skills will scale based on the buff to grenades Odin introduced with his Huntsman rework?
Pyrolusite  [author] Oct 6, 2019 @ 11:45am 
@spazzie2098
No problem, thanks for telling me about it though, I wasn't aware OPCO nerfed the vanilla explosive trap.
spazzie2098 Oct 6, 2019 @ 11:13am 
huh, odinblade's pyro rework must of made it 2 ap then sorry for bugging you abut it