Divinity: Original Sin 2

Divinity: Original Sin 2

258 ratings
Majoras - Project: Fashion Sins
Type: Add-on
Game Mode: Story, GM
File Size
597.340 MB
Jul 26, 2019 @ 9:37am
Aug 24, 2020 @ 9:42am
101 Change Notes ( view )

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Majoras - Project: Fashion Sins

In 2 collections by Majoras, Talking Bear
Majoras DOS: 2 - Definitive Mod Collection
63 items
Majoras Mod Collection
5 items
What is Project: Fashion Sins?

PFS is a resource hub. Assets are mostly ready for implementation into the main game or GM mode, but requires the user to add said assets themselves. Remember, this is a resource hub, not a fully functional mod (yet).

[Check the discussion tab bellow for a how to on adding this mod as a dependency]

The future of Fashion Sins?

A lot of hours went into rigging or kit-bashing the assets in this mod. I want to add them to the story mode, but
lists, scripts, and working with the engine itself is not my strong suit; Using the free time I have to add new assets is more in line with what I prefer doing.

Feel free to use the assets for whatever projects you may create in the future.

Special Thanks & Mentions

Shrike (Murderbot) - For all the help with textures

Laughing Leader - For just about everything modding related

Norbyte - The one who made it possible to import and export the GR2 format (No models without this wizard)

Demiurgus - Testing & implementing things for GM use

The Composer - Requesting Damian and doing up his textures


I take no ownership of the assets included in this mod. All assets originating from
other video game IP's are owned by their owners respectively. This is for the enjoyment of everyone!

- Dark Souls, Final Fantasy, Fable, World of Warcraft, Dragon Age. Smite, Berserk, Overlord, SoulCalibur


- If you feel like donating -


There will never be a paywall between the mods I work on, and the people wanting to use them. Do not ever feel obligated to donate. Telling me how much fun you're having is generous in of itself ^^
Popular Discussions View All (1)
Nov 30, 2019 @ 3:47am
How To: Making a Mod Dependency
Majoras, Talking Bear
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www.oscarstg Feb 22 @ 11:21am 
have some video tutorial for put the mods?
Slane117 Feb 11 @ 10:47pm 
Mod: Shows Jack of Blades armor
Me: Sold.

Also love being able to dress my skeleton mercs as ghiests that just go amazingly well with Jack and human tank merc as Nightmare. Love the costumes. Hope to see more, maybe Minions from Fable to feel even more like Jack.
John Silverheart Feb 6 @ 7:28am 
Any chance you can make the Grey Warden armors work for other races and genders? I love Dragon Age and it crushed my heart that only elves/females are able to use them.
RylanGuy Jan 27 @ 3:10pm 
got it, thank you
Majoras, Talking Bear  [author] Jan 27 @ 2:55pm 
@RylanGuy - You should join the Larian Studios discord, I only work with models and weight painting. There are people there that will be far more helpful than myself
RylanGuy Jan 27 @ 1:55pm 
I did look at your tutorial for PAK files, but again being new I'm still trying to make sense of it.
RylanGuy Jan 27 @ 1:54pm 
I am on windows, this is just the first game I have ever modded and the first engine I have ever worked with. I do know that a lot of the older videos are super outdated due to DE, but I also know that saving Npc's is super broken atm. You can't export to root template, so I had to "create new from" and basically copy all the values of the npc I had already tuned for the game. Im still trying to learn PAK files to use things like the devourer model, but I'm just trying to hopefully create a good campaign for me and my friends since we all have been enjoying this game.
Majoras, Talking Bear  [author] Jan 27 @ 11:20am 
I've been on break from modding. Chances are if you are using this on a MAC it won't work correctly. I have no idea why or if there even is a possible fix for this issue if you are on a MAC. I will be getting back to uploading new versions of all my mods plus some new ones. I will also make a Vanilla version of this mod that should work on MACS.
RylanGuy Jan 25 @ 1:05pm 
Can anyone help me with finding the file for the devourer? I'm still new to the engine and how it works, but for my GM campaign I'm trying to make 6 beasts that are the final bosses. I really want one of them to be the Devourer model. (I already know how to make it bigger, but I am having trouble figuring out how to extract the .PAK for it and use it in the engine. Plz send help.
NSlayerX Jan 21 @ 8:53am 
i think some outfit can't be used again right now like aphrodite mask and tifa outfit