Arma 3
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Ultimate Mobility Overhaul
   
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Data Type: Mod
File Size
Posted
Updated
0.145 MB
Jul 19, 2019 @ 7:03pm
Dec 16, 2020 @ 3:52pm
19 Change Notes ( view )

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Ultimate Mobility Overhaul

In 2 collections by V. Berlioz
Plate Land
19 items
GLUUCOM
7 items
Description
This mod requires either Cobalt ACE (old medical) or Indigo ACE (latest version of ACE3 with stamina tweaks). Do not run both!
Indigo ACE: https://steamcommunity.com/sharedfiles/filedetails/?id=2229653992
Cobalt ACE: https://steamcommunity.com/sharedfiles/filedetails/?id=1601360661

A general movement and mobility overhaul for Arma III. Your movement speed is now affected by your loadout weight and your remaining stamina. Lighter loadouts let you move faster while heavier loadouts make you move slower. It is highly recommended that you use Cobalt ACE for maximum compatibility and realism. Please note that this mod is quite punishing and takes notes from SWAT 4: Elite Force and UT99 Infiltration. Loadout weight classes are as follows:

0-30lb: Very lightweight. No mobility problems here.
31-50lb: Lightweight. You'll be pretty mobile.
51-75lb: Mediumweight. A good mix between capability, mobility, and endurance.
76-90lb: Heavyweight. You'll be getting a little slow around here.
91-120lb: Very Heavyweight. Definitely be careful with your stamina. Movement speed will be rather slow.
121-140lb: Big Chungus. You'll be exceptionally slow. Stick to vehicles.
141-200lb: Oh lawd he's coming. You must really like body armor or something.

UMO also contains some new moves, such as a jump, some jukes, and some sideways jumping action too.

Credits:
Twisted: Provided the initial scripting core.
Plate Land: Heck of a lot of testing data.

License:
This mod is presently licensed under APL-SA.

Mod Discord: https://discord.gg/Az4sBHH
Popular Discussions View All (3)
7
Nov 8, 2020 @ 1:21pm
Feedback & Suggestions
V. Berlioz
0
Sep 27, 2020 @ 9:41pm
FAQ
V. Berlioz
0
Jul 19, 2019 @ 7:46pm
Bug Reports
V. Berlioz
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17 Comments
Frosted Vert Nov 25, 2020 @ 8:10am 
Is this compatible with either ace Singleplayer or Campaign Compatible ACE + ACEX?

Ideally I'd like to play the East wind with this mod plus your plate mod.
V. Berlioz  [author] Nov 14, 2020 @ 3:01am 
Great to hear you're enjoying the mod! You ask good questions, so I'll break my response up to address each point.

1. A lite version is certainly on the table, although the speed penalties are very much entwined with the stamina alterations from Cobalt ACE and so it would be quite the ordeal to rework the math. I may consider a lite version down the road, maybe as an optional PBO distributed alongside the normal version.

2. CBA server options are a good idea, but the mod's scripting is all done in one SQF file, and so it cannot be split up function by function like ACE3 can.

I definitely plan on continuing UMO development down the road, though. Stay tuned!
Dan Nov 14, 2020 @ 2:53am 
Hi V. Berlioz, thank you for sharing this fantastic mod! This is a *lot* more in-depth than the description on this workshop page suggests. Damn impressive!
If I may ask a - perhaps naive - question: In order to ensure better compatibility with other mods, would it be possible to create a "lite" version that only contains the speed penalties - or, alternatively, maybe implement CBA server options to pick which particular features would be enabled during a game? Fully understandable if this isn't the vision you have for this project, of course. Just thought I'd ask anyway :-)

Anyway, thank you very much for this!
V. Berlioz  [author] Oct 6, 2020 @ 12:16pm 
That command (player setStamina 1;) is standard practice for maximizing the vanilla stamina bar, so there are very strong odds that you're right and they're using it. It's a shame that Antistasi doesn't quite account for ACE stamina, but I'm glad to hear you're enjoying the mod!
Sceluswe Oct 6, 2020 @ 12:12pm 
Alright, that's what I thought too. Thank you for the rapid response, love the mod even if I won't be able to use it for antistasi! I tried the same thing in the editor and setting my stamina to max using the debug command player setStamina 1; also broke it. Might be their script is doing the same thing?
V. Berlioz  [author] Oct 6, 2020 @ 12:04pm 
That sounds like a scripting error on their end. UMO and Cobalt ACE only revise the ACE model, and do not input any changes drastic enough to break it.
Sceluswe Oct 6, 2020 @ 11:55am 
Indigo
V. Berlioz  [author] Oct 6, 2020 @ 11:51am 
Are you using either Indigo or Cobalt ACE?
Sceluswe Oct 6, 2020 @ 11:44am 
This doesn't seem compatible with Antistasi. Whenever you heal up using the box in that game mode you get unlimited stamina.
Atlas Apr 23, 2020 @ 7:57am 
(: FAKIN BRILLIANT