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function GM:AddCustomAmmo()
game.AddAmmoType({name = "pulse"})
game.AddAmmoType({name = "stone"})
game.AddAmmoType({name = "spotlamp"})
game.AddAmmoType({name = "manhack"})
game.AddAmmoType({name = "manhack_saw"})
end
Now all what you need to do is just adding this line of Code to the function:
game.AddAmmoType({name = "combinebarricade"})
and the Result should be:
function GM:AddCustomAmmo()
game.AddAmmoType({name = "pulse"})
game.AddAmmoType({name = "stone"})
game.AddAmmoType({name = "combinebarricade"})
game.AddAmmoType({name = "spotlamp"})
game.AddAmmoType({name = "manhack"})
game.AddAmmoType({name = "manhack_saw"})
end
This will add a Custom Ammo Type called "combinebarricade", which is what the Combine Barricade uses, and that will fix the problem.