Cities: Skylines

Cities: Skylines

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TM:PE v11.5.0 LABS (Traffic Manager: President Edition)
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5.413 MB
Jul 17, 2019 @ 9:32am
May 15 @ 11:03pm
26 Change Notes ( view )

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TM:PE v11.5.0 LABS (Traffic Manager: President Edition)

Description
TM:PE gives you more control over road and rail traffic in your city!

This is the LABS release where we beta test new features. For main releases, see STABLE.

Switching from STABLE to LABS? Exit game to desktop, then completely unsubscribe (not disable!) STABLE, then subscribe LABS, then relaunch the game. Doing this keeps settings.




Help us test the next generation of TM:PE
The LABS version of TM:PE is where we test all the new features and other updates to the mod. If you want the latest cool stuff before anyone else, TM:PE LABS is for you. If you want the most reliable version, use TM:PE STABLE instead.

For best results we recommend the following additional mods:

Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common base game bugs!

The LABS version currently has some issues on Linux platform which we are investigating.
TM:PE 11.5.0 LABS:

- Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
- Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
- Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
- Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
- Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
- Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
- Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868)
- Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
- Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
- Fixed: Toolbar position limited to partial screen area (#819)
- Fixed: Parking button on toolbar always looks disabled (#858)
- Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
- Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
- Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
- Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
- Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
- Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
- Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881)
- Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
- Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
- Updated: Consistent shortcuts for tools (#437, #587)
- Updated: Reduced call stack in game bridge, culled unused code (#852)
- Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
- Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
- Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
- Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
- Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
- Updated: French translations (mjm92150) (#720, #819, #851, #858)
- Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
- Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
- Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
- Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
- Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
- Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
- Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
- Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)
Contact
You can contact us via all the usual channels:
Please do not contact us by direct/private messages. Only use the public communication channels listed above so that any of the authors can respond (we all have different stuff going on IRL, so it helps if we can share the workload between us).
Popular Discussions View All (4)
12
Jun 1 @ 12:40pm
Change in AI behaviour ?
Who_da_hell_am_I
3
May 26 @ 11:49am
TM:PE Failed to load.
Kaekes
8
Jul 31, 2019 @ 4:21am
Test in city 220k cims
benzoll
< >
504 Comments
LemonsterOG 1 hour ago 
Hi Authors...I have a question about speed limits.

The vanilla 4-Lane Monorail Road speed limit shows 45 mph --> Click Here [www.dropbox.com]

And the same road viewing speed limit by lane shows --> Click Here [www.dropbox.com]

Thoughts?
Krzychu1245  [author] Jul 1 @ 9:42am 
@GerDevil read second line of mod description...
GerDevil Jul 1 @ 9:22am 
I swapped over to Stable and now all my lane data is gone for my entire map. Everything is reset to vanilla. I would appreciate any help.
kueresu Jun 30 @ 7:24am 
Great MOD ! the game's AI is too stupid.
B.A.F Jun 28 @ 1:21am 
Is there a way to use this to fix harbour spawn location?
Left Hand-Traffic has issues in general or spawn editor would be great
Krzychu1245  [author] Jun 22 @ 3:17pm 
@carpet it's not the problem with rails but trains(they are too slow). Just use unlimited speed sign on tracks and change max speed for selected train using AVO. If still not work, let us know.
carpet Jun 22 @ 1:18pm 
I commented this on the other tmpe, but maybe this will be seen easier

Can you make trains go faster than 150 kmh with this mod? I have been trying to use the rail speed increaser mod but it isnt working because I am trying to use the new us tracks by tim the terrible. I also tried using this mod simeoltaneously and it wasnt working either. Should I unsub from rail speed increaser and sub to this? pls help I am trying to use TGVs
AK-Mario Jun 21 @ 11:28am 
Great
KRYTERION Jun 18 @ 3:11pm 
I have a question. With the CTRL + S. I see that only works with a 4 one way road, but not with the 6 one way road. Should it work or does it not work that way
averykess Jun 16 @ 9:07pm 
@aubergine18 : got it! it wasn't very intuitive that I could skip the "required" other ones.