Don't Starve Together

Don't Starve Together

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Auto Stack and Pick Up
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Jul 13, 2019 @ 9:31pm
Mar 28 @ 9:55pm
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Auto Stack and Pick Up

Description
This mod gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items. By 'automatically stacking' I mean that if an item is spawned (e.g., loot from monsters or workables, like trees) or it is manually dropped on the ground by the player, it looks for other stacks on the ground to merge with. All features can be enabled individually.

You can also individually enable that if the player is within range, they will automatically pick up ANY stackable item spawned near them. You can also set whether the player MUST have one of the item in their inventory already for the auto pickup to happen. Useful in order to avoid cluttering your inventory with useless things!

The mod can coincidentally improve FPS (or rather, performance) because it reduces the amount of separate items on the map. You can toggle whether everything spawned on the ground during world generation / load should be auto stacked with similar things close by, which should improve FPS for everyone on your server.

Credit: This mod was inspired by the mod AntiStun for DST, but was rewritten to add more features and options.

Settings Information
PLEASE NOTE: Many settings are TURNED OFF BY DEFAULT.
---== General Settings ==---
Puff On Stack: Toggle whether auto stacking is visualized by playing a smoke puff effect.

---== World Spawn Settings ==---
World Drop Auto Stack: Enable/disable automatically stacking items dropped by the world.
World Gen Auto Stack: Controls whether items being spawned / placed while generating or loading a world should auto stack. Turn this off to keep the aesthetics generated by the world generation algorithm, e.g., a random skeleton might have more than one stack of the same item among the items spread out around it.
World Auto Stack Range: The radius within which a newly spawned item will look for stacks to add itself to.
World Auto Stack In: Setting this to 'Existing' means that new drops are added to surrounding stacks. 'Newest' means surrounding stacks are added to the newest stack.
World Auto Stack Ash: Also auto stack newly spawned ash?
World Auto Stack Poop: Also auto stack newly spawned poop?
World Auto Stack Seeds: Also auto stack newly spawned seeds?

---== Manual Drop Settings ==---
Manual Drop Auto Stack: Enable/disable automatically stacking items dropped by players.
Manual Auto Stack Range: The range within which a manually dropped item looks for a stack to join. You can still have separate stacks on the ground close to each other, if you set this to a low value (e.g., 2 to 5).
Manual Auto Stack In: Setting this to 'Existing' means that manually dropped items are added to surrounding stacks. Setting it to 'Newest' means surrounding stacks are added to the manually dropped stack.
Manual Auto Stack Ash: Also auto stack manually dropped ash?
Manual Auto Stack Poop: Also auto stack manually dropped poop?
Manual Auto Stack Seeds: Also auto stack manually dropped seeds?

---== Auto Pickup Settings ==---
Auto Pickup Items: Enable/disable automatically picking up stackable items dropped by the world.
Auto Pickup Range: The range within which a dropped item looks for a player to get picked up by.
Require Existing Stack?: Whether the player must already have one of that item in their inventory or backpack, in order to automatically pick up an item. Reduces inventory clutter!
Manual Auto Stack Ash: Also auto pick up newly spawned ash?
Manual Auto Stack Poop: Also auto pick up newly spawned poop?
Manual Auto Stack Seeds: Also auto pick up newly spawned seeds?

Usage notes
a. Ignores small livestock and small creatures, like bees, moles, rabbits, spiders, etc., because they start living when dropped.
b. Ignores heavy, carryable objects, like glass/sand-spikes and -castles.
c. This is a server mod.
d. Does NOT require you to make a new world before working. Enabling/disabling this mod should NOT require a server restart.

Link to DS / RoG / SW / Hamlet version

Change log
See the Change Log tab.

Links to my other DST mods (Steam pages)
Blow Darts Any Feather - Allows you to add extra recipes for any blowdart, so you can use any feather to craft them.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Long-range Containers - Allows you to change the distance you can move away from containers before they automatically close.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Removes the possibility of inventory items being wet.
Resurrection Tuner - Tune the resurrection penalties, and starting stats after resurrection, plus crafting-cost of revival-items.
RPG Items (global edition) - Any weapon, armor and helmet has a chance to be imbued with special modifiers when they are generated by the game (by world generation, crafting, drops etc).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of gain/loss of each stat for each sleep-tick, AND how often sleep-ticks occur, as well as # of uses for tents and siesta huts.
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall (separately) using percentages, and change the minimum and maximum temperature caps for the players as well.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What am I crafting (fixed) - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
227 Comments
Ultroman the Tacoman  [author] Apr 23 @ 5:23pm 
@Liquid_Wesker: Thanks for the report <3 This has been reported quite a few times, and I just cannot replicate it. I can kill mechanisms with no problems.

If you would be so kind as to tell me your setup and summarize how you're getting to the point that it happens, it would be extremely helpful. I start a server with caves and my mod on with World Drop Auto Stack enabled, find a way down to the caves, warp to where the mechanisms are, and slay them. I get gears and other things, and no crashes.

If you have a Player.log file and a server log file that were generated from a session where it crashed, it would also be incredibly helpful in tracking this down.

It would help all the almost 300K players using the mod :D

I wish you a happy day <3
Liquid_Wesker Apr 23 @ 7:22am 
I managed to fix it. If in the World Drop Auto Stack parameter disable. then when killing the mechanisms, the gears that cause the game to crash start working correctly, honestly I don't know what this is connected with
Liquid_Wesker Apr 23 @ 6:39am 
Crash occurs when killing mechanisms
Ultroman the Tacoman  [author] Apr 12 @ 6:39pm 
@存在証明 : Hi. I hope you mean that you had the same problem as dvd_d8 and was able to solve it by disabling the Wanda Keybinds Pro mod, or possibly the extremely hacky and sketchy "Don't Starve Alone" mod, which changes so many weird things in the game, that even I can't figure out what incompatibilities there might be in it.

If you are experiencing another problem with this mod specifically, I would LOVE to know more, so I can fix it or help you alleviate it.

Happy gaming <3
存在証明 Apr 12 @ 4:09am 
找了一下午 ,一个个筛查,三个小时啊,终于找到是你的问题,服了!!!我的周六啊
dvd_d8 Mar 29 @ 8:39pm 
Nope, I've been playing for a while and everything is fine, the problem was definitely that mod (Wanda Keybinds Pro)
It's strange because it's a client mod that has nothing to do with containers nor stacks lmao
Again ty for everything, you're the best :steamhappy:
Ultroman the Tacoman  [author] Mar 29 @ 7:06pm 
Ah, ok. If it's due to a mod, then Klei can't do anything.
Ultroman the Tacoman  [author] Mar 29 @ 7:06pm 
You're welcome :) And thank YOU for helping test this, too <3

Have you had the other crash happen with this mod disabled? It would be nice to confirm that it isn't something this mod does, even though I pretty much know it :)

I'd report that new crash to Klei as a separate bug, though. It's not the same thing. And yeah, it seems specific to Wanda. Something about her invalidating items with her time powers(?)
dvd_d8 Mar 29 @ 7:05pm 
Nevermind! I found the problem!
It was one of the few mods I had enabled, but idk how it relates to the problem I had, it's only to add keybinds to a character lmao
dvd_d8 Mar 29 @ 6:27pm 
Oh, this time it happened because of an axe with 0% durability, I tried to replace it with another tool and then the game crashed
But it's still for the same reason, items I have equiped "duplicate" (but not really) after healing with the ageless watch