Arma 3
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King of the Hill - The Battle for Fort Rattlesnake
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
File Size
Posted
0.411 MB
Sep 20, 2013 @ 11:34pm
1 Change Note ( view )

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King of the Hill - The Battle for Fort Rattlesnake

Description
BLUFOR and OPFOR go head to head in a battle to claim Fort Rattlesnake. The team that holds the fort will be awarded points as long as they occupy it. First team to 1000 points wins the game. The deserted salt flats of Atlis have been completely converted into a wasteland battleground, with Fort Rattlesnake right at the heart.


Features:

- Virtual Ammobox System

- Room for 40 players

- Completely custom made map layout. The desert of Atlis never looked so battleworn.

- Automatic vehicle respawn (120 seconds if left abandoned, 30 seconds if destroyed).

- Base camping protections (Vehicles from opposing teams will be completely disabled at 300m of the base. Opposing players will be killed within 150m of the base. Killzones marked on the map for all teams to see their boundaries).

- 5 different armored and lightly armored vehicles.

- Medium to long game length, meaning even if your team is losing there is always the shot at a comeback.

- Minimal scripting for less lag.

- Tons of defensive positions for snipers to have some fun.

- Over 1 square kilometer of custom battleground.


I put a lot of work into this mission, and I hope you can all have fun with it.


Fixes V 1.01

- Vehicles can no longer enter opposing spawn kill zones. Now vehicles will be disabled along with having all of their ammo depleated, effectively bricking the vehicle. Opposing players may still make a run for it!

- Points are no longer awarded if there is a dead player only inside of the fort.

- Vehicles will no longer respawn twice, causing base explosions.

- Virtual ammo boxes no longer stop working after a player dies.

- Certain buildings were, for some reason, indestructable. This has been fixed.


If you find a bug, please report it!

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14 Comments
CEPEGA Dec 4, 2014 @ 11:16am 
Nice work, but the Isle is called Altis not Atlis ;)
Dom Roberts  [author] May 13, 2014 @ 4:10pm 
The subscribe button, Von Groin. It will automatically download through steam.
Von Groin! May 10, 2014 @ 8:47pm 
How the hell do you download it. I'm so sick of vague and retarded pages that lead to nothing. It should take a maximum of 1.6 seconds to find the download button
Microsoft Exel May 4, 2014 @ 2:26am 
How i can download it
Dom Roberts  [author] Apr 14, 2014 @ 6:03pm 
Correct. It was made during A3 Beta so it is all vanilla stuff.
Imkindahigh Apr 12, 2014 @ 8:45am 
I dont need anything else but arma3 and this mod to play it right?
Vector Mar 23, 2014 @ 3:57pm 
Thank you so much for this mission! My unit and I play it all the time. It's so fun!
FallenDemon Jan 4, 2014 @ 3:37pm 
the AI wont go out of there spawn
FallenDemon Jan 4, 2014 @ 3:18pm 
any servers?
Slide Nov 27, 2013 @ 2:14am 
Nice map, but i don't like IA. Can you disable BOT/IA please ?