War for the Overworld

War for the Overworld

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Imperial Defence - Short Survival Campaign
Custom Campaigns: Custom Campaign
File Size
39.087 MB
Jul 11 @ 7:39am
Nov 3 @ 12:17pm
5 Change Notes ( view )

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Imperial Defence - Short Survival Campaign

In 1 collection by Korvek
Korvek's 2.0 Campaigns
3 items
This is a short survival campaign where the player must build up a defence to ward off themed waves of enemies. To win the level, the player must defeat the boss. This campaign heavily features events which allow the player to make choices which greatly impact how the levels play out. There are only five levels, with each one becoming harder. To win, all you need to do is assess the routes and decide where to set up a strong defence. If you lose, reconsider your choices in events and how you played/unlocked aspects. This is Not a campaign where you can idle, you need to be setting up defences.
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Korvek  [author] Nov 3 @ 12:19pm 
Level 1 - Corrected some grammatical errors. Lord Goldenheart is no longer 'King Goldenheart'.
Level 4 - Reduced difficulty. It is now easier to find the western gate.
Level 5 - Increased difficulty. Inhibitors now need to be defended later on. Sir Gold's offer has been improved.
Korvek  [author] Aug 7 @ 9:54am 
Added a new bonus level. It is slightly more challenging than the previous levels.
Crythor Aug 7 @ 9:52am 
The map is super fun. It has some unexpected twists and a nice choice system! Korvek again with the best WFTO campaign maps. Highly recommended!
Korvek  [author] Jul 25 @ 10:58am 

Level 3:
Funny Bone has been buffed.
The 'Ghost hunters' event now displays the amount of gold required.
I attempted to override the bugged description but without any luck.

Level 5:
Megamoth now has an announcement.
An issue preventing the level ending if the player's core has been destroyed has been fixed.
An issue preventing the player winning the level has been fixed.
Korvek  [author] Jul 14 @ 10:00am 
A word of warning:

Do not press the escape key during an event. This causes the game to freeze.
Korvek  [author] Jul 11 @ 7:51am 
Thanks to everyone who helped, be it through ideas or playtesting. ^^