Huntsman - The Orphanage Halloween Edition

Huntsman - The Orphanage Halloween Edition

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Huntsman Cartography
By MrDoxies
An overview map of each floor of the orphanage for those lost souls.
Key & Updates
Red Dot's = Portraits
Red X's = Items (pending)

//This is a list of things I am currently working on
  • Finding the rest of the portraits
  • The outside (As well as the back brick entrance)
  • Item locations*
  • Correcting the scale
  • Creating a visual key instead of the one above
  • Upon release I will update changes accordingly
*I am unsure wether or not I want this to be a walkthrough or just assisting lost souls
So item locations may not be added

//This is a change log
  • Fixed and added portraits*
*Still missing Willies portrait

Upon Halloween release I will map the hedge maze but I will not give the locations of the headstones

Let me know if you know of any portraits I've missed or any
errors in the maps.

Good luck...
First Floor
Second Floor
The Grounds

*This isn't the final copy this is just a rough sketch for use
untill I can make it a bit more high quality
The Hedge Maze
It will be finished as I explore and rework the scale

Did I mention this is a WIP because this is a WIP...
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DV Serke Nov 8, 2014 @ 1:15pm 
Still glitchy as all. was walking but didn't see anyting but on camera there was a wall. Thanks for the map, helps out
Walter Sobchak Nov 14, 2013 @ 4:19pm 
Eleazaros Nov 4, 2013 @ 2:28pm 
Nice work there but the red dots for portraits - they moved the wall of portraits to the basement.

A couple things to help with the maze:

1) There is only 1 path from the 1st tree to the second tree area - all other paths are loop or dead-end sptos.
2) The 3 non-exit paths from the second tree area, each has 4 orphan tombstones and each is separated from the others - like 3 independent mazes each loops around and exits back to that second tree.

West Path = Charlie, JonJon, Dorothy and Bella.
North Path = Edvard, Rose, Molly and Noah
East Path = Mattie, Willie, Rupert and Min-Min

South from the second tree is, of course, the exit path.
Leafy Greens Oct 22, 2013 @ 11:20am 
If you'd like some help, I'm available. I do some pixelart, so I completely understand what you mean by the inconsistencies.
MrDoxies  [author] Oct 22, 2013 @ 11:06am 
Most definitely, updates have been slow because of classes. I plan on reoutlining the building as well because of some scale inconsistencies.
Leafy Greens Oct 22, 2013 @ 10:46am 
Great work so far, will you be labeling the rooms/areas?