Arma 3
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USP Gear & Uniforms
 
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
1,591.580 MB
Jul 7, 2019 @ 12:25pm
1 Change Note ( view )

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USP Gear & Uniforms

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Description
After nearly two years of development, we are pleased to present USP Gear and Uniforms version 0.7.0! We have curated Special Operations Equipment from the top of the line manufacturers for use in ArmA 3.

The following PBOs are present in USP Gear and Uniforms:

usp_gear_acc.pbo
usp_gear_body.pbo
usp_gear_core.pbo
usp_gear_face.pbo
usp_gear_head.pbo
usp_gear_nvg.pbo
usp_gear_pack.pbo
usp_gear_vest.pbo
usp_objects.pbo

Each PBO is standalone and does not require the rest to function.

Please keep in mind that most, if not all, content is still a Work In Progress (WIP) and not meant to be taken as the finished product. This mod is released in an alpha state, where there are still known issues and bugs which we are working to fix. With that in mind, most error/issues that are found are more then likely already accounted for. If you do wish to submit bug reports, we will have a bugtracker setup soon and will update with a link to it.

Development Team:

Siege-A - Project Lead
OMA - Asset Creator, Models
Krogar - Asset Creator, Models
Warden_1 - Asset Creator, Models
Ardvarkdb - Asset Creator, Textures and Models, Configuration / Scripting
Dirks - Asset Creator, Textures and Models
Lyy Amao - Asset Creator, Textures and Models, Configuration / Scripting
Foxone - Asset Creator, Models
S. Rodge - Asset Creator, Textures and Models, Configuration / Scripting

Contributors:

Zeealex - Asset Creator, Textures and Models, Rigging, Consulting
Sabre - Asset Creator, Textures
Fingolfin - Asset Creator, Textures
G. Smith - Configuration / Scripting
Fritts - Administration, Configuration, File Hosting, Moderation, QA Test Lead
NissanLawyer - Asset Creator, Models
Gerard Mery - Asset Creator, Models
Adacas - Asset Creator, Models
Cunico - Asset Creator, Models
Blackout - Screenshot/Media Guy
Monarch - Screenshot/Media Guy
Shermanator - Youtuber Supreme

And if you would like to stay updated on our work, please visit our subreddit page which is our primary location for posting WIP updates.
https://www.reddit.com/r/UnderSiegeProductions/

©2019 by UnderSiege Productions
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: http://creativecommons.org/licenses/by-nc-nd/4.0/

Please refer to the included documentation for further license and agreements information. This work is not allowed to be reuploaded by any other than UnderSiege Productions.
Popular Discussions View All (2)
29
Jan 2 @ 12:20am
PINNED: Bug Reporting and Feedback
Warden_1
< >
145 Comments
S.DonTrae 11 hours ago 
alright cool and love the mod.
UnderSiege Productions  [author] 19 hours ago 
Some of the models are currently in the test build, they are being tested for an upcoming release/update.
S.DonTrae Jan 21 @ 6:20pm 
How do I find the packs found in the last slide?
Dirks  [author] Jan 21 @ 7:54am 
No, it has not.
Drift_91 Jan 20 @ 7:12pm 
Hey, was wondering has the ACE compat has been released yet?
UnderSiege Productions  [author] Jan 19 @ 2:32pm 
Yes, that is intentional. You can find the required names in the game itself.
BlackCockDown Jan 19 @ 1:19am 
When I tried opening the pbos to view the config file I had an error. May I know if that is intentional? If so, how should I go about making personal replacement configs that hide some of the equipment?
UnderSiege Productions  [author] Jan 18 @ 7:43am 
That is a very vague question, if you're asking if you can reupload a build without the headgear the answer is; No.
If your question is 'can USP remove amounts of headgear from the PBO in the official upload?' the answer would be; No, but we will provide easier access to gear in a future build.

I hope that answered your question? If not; Contact@uspmod.com, or if you have a question about the license and the redistribution of such yourself; Legal@uspmod.com.
Sogang 노예다노예 Jan 18 @ 7:12am 
it is really great addon, but we are suffering to find gear we use because there are too many caps. Can we seperate cap from other gears?
Keeway Jan 6 @ 2:20pm 
It gives lots of content, I mean like sometimes like 2much :steamhappy: Great work guys, waiting for some kind of tacticool backpack and some more facewears. We will surely add your mod to our group collection one day! Good job, I really appreciate it.