Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Dynasty Warlords: More Independent AI Factions
 
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Tags: Mod, Campaign
File Size
Posted
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1.549 MB
Jul 6 @ 1:55am
Sep 14 @ 3:57am
35 Change Notes ( view )

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Dynasty Warlords: More Independent AI Factions

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Description
Support Eight Princes DLC and V1.20

NOTE: This mod may increase the difficulty of your game!

An independent component of DYNASTY SOLDIERS AND WARLORDS mod. You can use it with other MODs.



FUNCTION:

1. From the second round, the governors of the Han Empire will become new warlords independently. At first, they will exist as vassals of the Han Empire.

2. The leaders of these forces will randomly produce their own unique characteristics of leadership, and have more combinations of characteristics of leadership under high difficulty (2-3 characteristics).

3. The forces of the Han Empire will then try to break away from their vassals and become independent from the Han Empire.

4. In the 25th Round, the Han Empire will select a warlord to merge the remaining territory of the Empire with it and dissolve all vassals.

5. All new forces gain bonus, including 2000 family funds, more military funds allocation ratio, etc., to compete fairly with the original forces.

NOTE:

Because of game restrictions, you can't negotiate with the vassals of the Han Empire on the diplomatic menu, but you can do so on the map interface.
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131 Comments
KelvinZH  [author] Sep 14 @ 2:44am 
@用剑(舰)的艺术家 我需要足够的理由。原版有83个科技,即便按照金木水火土各占约1/5算,也需要16年才能点完一个分支,即到206年。在此之前,玩家长期不会遇到AI的高级单位。
用剑(舰)的艺术家 Sep 14 @ 12:08am 
大佬,能将改革3回合该回来吗?
KelvinZH  [author] Sep 13 @ 9:58am 
@Ez4ence 在模组管理器中调整顺序,让武将合集或者名将复兴处于下方
Ez4ence Sep 13 @ 9:54am 
不能兼容A大和名将复兴的MOD。。
KelvinZH  [author] Sep 13 @ 2:16am 
@桀骜兄 我正在看这个问题
桀骜兄 Sep 13 @ 1:48am 
黑熊 小势力主要化mod更新了1.1 导致使用汉帝国太守独立mod的功能不能完全实现 只是在第四回合产生三个附庸太守 其他功能未触发
疏夏 Sep 6 @ 9:31pm 
孔融太难了,坏了几个档才开好开局,王允第三回合来干你,导致你分心不能拿泰山,拿了泰山北海畜牧场一定丢,如果有了四个城,北海满编的黄巾军前期根本打不过,只能强制控制自己先暴兵再拿第四个城。
KelvinZH  [author] Sep 5 @ 11:40pm 
@左右Van男 :cozybethesda:
左右Van男 Sep 5 @ 3:21am 
建议削弱刘备 刘备这个前期不灭后期稳定做大的一家 在经济加成下 后期30队满编以上 过回合恶心到我了
KelvinZH  [author] Sep 4 @ 10:35pm 
@2369455387 让群雄更主动是mod一开始就设立的目标和进行的改动。

另外,您是否选择了过高的难度?如果你觉得过难,可以适当降低难度,以降低AI出兵的欲望。

首领出现在招募市场是1.20的改动,并非mod的改动。