War for the Overworld

War for the Overworld

Not enough ratings
Cavernous
   
Award
Favorite
Favorited
Unfavorite
Game Modes: My Pet Dungeon
Number of Players: 3 Player
File Size
Posted
Updated
7.874 MB
Jul 5, 2019 @ 11:05pm
Jul 5, 2019 @ 11:45pm
4 Change Notes ( view )

Subscribe to download
Cavernous

Description
Explore the caverns.
Popular Discussions View All (1)
1
Sep 29, 2020 @ 3:37am
Seeking Help
silnith
< >
7 Comments
silnith  [author] Sep 29, 2020 @ 10:34am 
Why would possession doors interact with a core?
wiimeiser Sep 29, 2020 @ 3:38am 
I believe the problem might be related to stacking Possession Doors and having a core behind them, but that's my best guess...
Green.Sliche Jul 13, 2019 @ 6:34pm 
If that doesn't work, reduce the number of units on the map. Also make sure that AI players have access to their cores ( aka there's direct path ).
silnith  [author] Jul 13, 2019 @ 1:49pm 
Tried both of those, thanks though.
Green.Sliche Jul 13, 2019 @ 8:44am 
If you used scripts, you could try disabling them and loading map as it is. If you haven't used any scripts, then it's likely map got somehow corrupted. You can try importing your own map and exporting a new copy.
Kongdej Jul 8, 2019 @ 5:44am 
First test says I can make it not lock up by removing the ai players, my presumption being some script doesn't see the difference between the underlords. Disabling the AI on both enemy underlords via scripts did nothing. I don't know how to fix it though, sorry ^.^
silnith  [author] Jul 6, 2019 @ 5:03pm 
I spent a few days editing and testing this thing, then decided it was close enough to "done" to try publishing it. It worked fine while I was editing and testing it, but the published one locks up the game almost immediately. If anybody can explain to me why and how to fix it, I'll buy you a bag of cookies.