Arma 3
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White_Phosphor
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
479.554 KB
Jul 4, 2019 @ 11:39pm
Jul 8, 2019 @ 5:18pm
4 Change Notes ( view )

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White_Phosphor

Description
ALPHA RELEASE

WHITE PHOSPHOR

BIS Forum: https://forums.bohemia.net/forums/topic/224102-white-phosphor-nods-nvgs/

This mod upgrades all NODs (NVGs) with white phosphor technology tubes.

There's nothing to setup, it works automatically with all night vision devices (vanilla and addon). There's a CBA setting listed under "White Phosphor" - this is so servers can whitelist the addon but individual users can disable it if desired.

This mod requires ACE3 and CBA_A3. For the non-ACE version: https://steamcommunity.com/sharedfiles/filedetails/?id=1793762277

The mod has been tested in SP and on dedicated.

This mod is in Alpha release. Right now this overwrites the green hue of vehicle screens. I'll be developing more stringent code to detect these cases so that the white phosphor effect is only activated at appropriate times.

Credits and Thanks:
-Thanks to CoNaNRedd on Reddit for helping getting the code working!

For anyone who would like to see different color settings, please check out my NOD Colorize Addon - it gives you full control over the color of your NODs: https://steamcommunity.com/sharedfiles/filedetails/?id=1807445586
95 Comments
Hawkins Jan 19 @ 7:51am 
Could you make it possible for server administrators to list out the exact NVG models (preferably via CBA config options) that use white phos?

I'd be interested in using them for a specific model, but not all models.
F. Raven Jun 28, 2023 @ 1:22pm 
Noticed a possible issue if you're running this + Suppress. Once Suppressed it reverts back to Green Phosphor Nvgs. Any way to potentially fix this?
Fat_Lurch  [author] Oct 20, 2022 @ 8:21pm 
Church: Yeah, my intent was to offset for the little bit of tint change that ACE applies compared to the default night vision color.
Church Oct 17, 2022 @ 11:28pm 
Is there any noticable difference between this version and the non-ace version? The only thing I could tell when loading each one individually is this version is significantly more blue and the other is proper white.
liwocom Dec 23, 2021 @ 5:22pm 
白磷夜视仪
Forxe-BlackOp Oct 1, 2021 @ 1:00pm 
Why? Does not work with A3TI or what??? x:
Fat_Lurch  [author] Jul 18, 2021 @ 1:17am 
Nomad, It has not. I've been working other projects.
Nomad1094 Jul 17, 2021 @ 7:48pm 
has this been updated to work with A3TI?
White Jun 5, 2021 @ 3:01am 
We're having a small issue with this mod not working properly with the Supression mod, curious to see or hear if there's been any work put towards making them work together because, to be quite frank, this mod is just too perfect for night ops.

Its much, much better than running around in Arma with the vanilla at least, getting PTSD from Fallout 3 just thinking about GREEN.

Looking forwards to hearing more about how things are going with the mod! :p2chell:
charles.griffith456 Apr 21, 2021 @ 3:51pm 
@MachoNatchoMan what was your fix when you had the revert back to vanilla green? I have several other mods running. what specifically fixed it for you guys?