HELLGATE: London

HELLGATE: London

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In depth list of Bugged/Missing Content in Hellgate London (Steam version)
By VVillows
This version of Hellgate London is not JUST missing "frames" - an all in 1 stop for information regarding the content missing from this release that should be there but is not because of bugs!
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***Bugged Content***
Not only do we miss out on a lot of fun endgame Bosses due to bugs... most importantly we are missing out on all that powerful unobtainable potential loot to grind to ascend our characters to god status. I threw this list together to help new players and even people who are confused about what content is actually in this version of Hellgate London - since it can get confusing because there have been a few different versions of this game.

Anyways I hope it helps and If I missed anything or have mistakenly given incorrect information leave a comment and I will update/fix the guide!
Transmogrifying Cube

You can obtain the cube from killing Sydonai - the final boss of the London campaign. It functions similarly to the Horadric Cube from Diablo 2 where it is basically used to craft recipes.

***BUT the cube is bugged and without the partial fix/mod mentioned here: https://steamcommunity.com/app/939520/discussions/0/1744480967005035377/
it has no functionality other than to take up 4 inventory spots.

***With the Mod you have access to most of the crafting recipes, Berial key and the Cow level Talisman***

Here is all of the notable content we're missing out on because the cube is bugged:

Pets:


These are the only 3 would be obtainable pets in this version at the moment, each gives minor stat boosts. Obtained by Placing the [Mysterious Egg] (a drop from The Desiccator in Stonehenge) into the cube to hatch 1 of the 3 pets randomly.

Combining Items:
Items of the same quality can be placed into the cube and combined.

Creats
Requires
Random Rare Modification
Rare Modification x3
Random Legendary Modification
Rare Modification x6
Random Legendary Modification
Legendary Modification x3
Unique Item
Unique Weapon/Armor x3
Mythic Weapon
Mythic Weapon x3
Set Armor
Set Armor x3

Take 3 Unwanted Legendaries and combine them to make 1 NEW Legendary!

Recipe
Legendary Weapon
Legendary Armor
Rare Weapon
Rare Armor
Nanoshards
Weapon (3)
75%
-
15%
-
10%
Armor (3)
-
75%
-
15%
10%
Weapon (2), Armor (1)
55%
20%
8%
7%
10%
Armor (2, Weapon (1))
20%
55%
7%
8%
10%

Common Recipes
The only unobtainable consumables are Restoratives since the only way of getting them is from the cube recipe. Restoratives heal both HP and Power and don't share the same cooldown as Injectors or powerpacks.

Creates
Requires
Basic Restorative
Basic Health Injector (2)
Basic Powerpack (2)
Medium Restorative
Medium Health Injector (2)
Medium Powerpack (2)
Large Restorative
Large Health Injector (2)
Large Powerpack (2)
Advanced Restorative
Advanced Health Injector (2)
Advanced Powerpack (2)
Nanodyne Restorative
Nanodyne Health Injector (2)
Nanodyne Powerpack (2)

Mythic Recipe
Even tho all 9 of the Mythic weapons are obtainable via Kaibutsnatan in Tokyo the byproduct of this recipe is [Lucky Skill Expander]. These are different than the [+1 Skill Point] Item found in the shop for 50,000 palladium. Just like the buyable skill points the [Lucky Skill Expanders] cap out at 10 meaning: 55 Skill points from leveling, +10 from the Premium skill point and now an additional +10 from [Lucky Skill Expander] for a grand total of 75 Skill points to toss around.

Creates
Requires
1 the 9 Mythic Weapons
Advanced Sacred Fragment x100
Basic Sacred Fragment x25
Dark Stone x25
Nanoshard x300
Berial

After defeating Berial for the first time as part of the Abyss campaign you can only regain access to his boss lair via a repeatable quest that requires you to Craft [Berial's Feather] by placing [Domain's Piece], [Time's Piece], and [Spell's Piece] into the cube.

Because we're unable to re-fight Berial we miss out on the following.

Unique Weapons:

  • One-Handed Sword - Chaos Blade
    Spectral Dmg (Direct): [96 - 99]-[126 - 130]
    Toxic Dmg (Direct): 22-[28 - 29]
    Attack Speed: Very Fast
    Critical Chance: 5%
    Critical Damage: 150%
    Interrupt Strength: 305
    Shield Overload: +80%
    Increases Damage by [7 - 10]%
    Increases Electricity Damage by [8 - 12]%
    Increases Spectral Damage by [10 - 11]%
    Critical Damage Bonus: +[50 - 70]%
    Shield Overload: +80%
    Adds [190 - 221] to Poison Attack Strength
    0-1 Relic Slot

  • Two-Handed Sword - Night Angel

    Physical Dmg (Direct): 90-152
    Toxic Dmg (Splash): 20-34/2m
    Attack Speed: Normal
    Critical Chance: 5%
    Critical Damage: 250%
    Interrupt Strength: 450
    Stun Attack Strength: 542
    Shield Overload: +120%
    SPRINT 2
    Critical Damage Bonus: +[50 - 58]%
    Shield Overload: +120%
    Adds [250 - 281] to Poison Attack Strength
    Strength: +[25 - 30]
    Increases use rate of Swordsmanship skills by [11 - 12]%
    1-2 Relic, 1-3 Battery

  • Shield - Great Guardian

    Armor: 752
    Spectral Dmg (Direct): 13-18
    Physical Dmg (Direct): 31-42
    Critical Chance: 10%
    Critical Damage: 500%
    Interrupt Strength: 204
    Stun Attack Strength: 3200
    Stun Defence: 640
    Phase Attack Strength: 480
    Shield Penetration: 1
    SHIELD MASTER [1 - 2]
    GREAT DEFENDER [1 - 2]
    Shield Penetration: 1
    Total Armor Value Increased: [4 - 6]%
    Hit Points: +[48 - 60]

  • One-Handed Gun - Hurricane

    Fire Dmg (Direct): 4-5
    Physical Dmg (Direct): 5-7
    Toxic Dmg (Direct): 4-5
    Critical Damage: 50%
    Interrupt Strength: 15
    Rate of fire: 600 shots/min
    Ignite Attack Strength: 80
    Poison Attack Strength: 80
    BEACON [2 - 3]
    Critical Chance Bonus: +[1 - 3]%
    Movement Speed Bonus: +[5 - 8]%
    Duration of boost skills: +[3 - 5]%
    [4 - 7]% chance to cause a Fire Nova when it hits an enemy
    Increases use rate of Tactical skills by [10 - 12]%
    0-1 Ammo, 1 Tech, 0-1 Fuel Slots

  • Two-Handed Gun - Hecate's Storm

    Fire Dmg (Splash): 18-20/1m
    Critical Damage: 50%
    Interrupt Strength: 17
    Rate of fire: 600 shots/min
    Ignite Attack Strength: 150
    NAPALM STRIKE 3
    [10 - 15]% Increased Range
    Adds [242 - 272] to Ignite Attack Strength
    Accuracy: +[14 - 27]
    1 Ammo, 2 Battery, 1 Tech

  • Focus - Killing Field

    Power: 127-152
    Critical Damage: 40%
    All Elemental Effects Attack Strength: 169
    Decreases power cost of Evocation skills by -20%
    HELLFIRE [1 - 3]
    Increases Damage by [7 - 10]%
    +[20 - 30]% Damage to Demons
    Critical Damage Bonus: +[37 - 50]%
    Decreases power cost of Evocation skills by -20%
    Increases use rate of Evocation skills by 10%
    1-4 Relic Slots

  • Focus - Hidra's Tentacle

    Armor: [67 - 69]
    Power: 110-132
    Critical Damage: 40%
    All Elemental Effects Attack Strength: 169
    Decreases power cost of Evocation skills by -20%
    ELEMENTAL REVENGE [1 - 2]
    ELEMENTAL FORTITUDE [1 - 3]
    +[67 - 69] Armor
    Power Points: +[30 - 40]
    Minion Damage: +[25 - 40]%
    [6 - 10]% chance to cause a Toxic Nova when it hits an enemy
    Decreases power cost of Evocation skills by -20%
    1-4 Relic Slots
Unique Armor:

  • Cabalist Torso - Surplus Surplice

    Armor: [56 - 58]
    Shields: 308
    Decreases power cost of Evoker skills by 5%
    +[12 - 15]% Damage to Beasts
    Elemental Attack Strength Increased: +12%
    Adds [200 - 239] defense against all special damage effects
    +[56 - 58] Armor
    Hit Points: +[28 - 34]
    All Attributes: +[8 - 10]

  • Cabalist Torso - Morven's Wrap

    Armor: 17
    Shields: 137
    Minion Armor: +2%
    Minion Damage: +6%
    +[12 - 15]% Damage to Beasts
    Adds [200 - 239] defense against all special damage effects
    All Attributes: +[6 - 7]
    Minion Armor: +[37 - 46]%

  • Hunter Torso - Keffer's Defensive Array

    Armor: 45
    Shields: [159 - 161]
    Minion Armor: +4%
    Minion Damage: +6%
    +[12 - 15]% Damage to Necros
    Adds [564 - 701] ignite defense
    +[108 - 110] Shields
    All Attributes: +[5 - 6]
    Hit Point Bonus: +[12 - 15]%
    Minion Health: +[32 - 36]%

  • Hunter Torso - Hero's Halfshell

    Armor: [56 - 58]
    Shields: 205
    Firing Accuracy: +[5 - 7]
    +[12 - 15]% Damage to Demons
    Shield Penetration: [8 - 10]%
    +[56 - 58] Armor
    All Attributes: +[5 - 6]
    Increases use rate of Tactical skills by [4 - 5]%

  • Templar Torso - Mahomet's Surcoat

    Armor: [175 - 177]
    Shields: 103
    Melee Speed Bonus: 5% faster
    +[12 - 15]% Damage to Spectrals
    Critical Chance Bonus: +1%
    Adds [200 - 239] defense against all special damage effects
    +[108 - 110] Armor
    Power Points: +42
    All Attributes: +[8 - 10]

  • Templar Torso - Signo Vinces

    Armor: [159 - 161]
    Physical Dmg (Thorns): 12
    Fire Damage (Thorns): 1
    +[12 - 15]% Damage to Spectrals
    Adds [550 - 600] defense against all special damage effects
    +[58 - 60] Armor
    Total Armor Value Increased: [6 - 8]%
    Hit Points: +122
    All Attributes: +[4 - 5]
Land of Rest aka The Cow Level
Again we're out of luck because the item required to open the "Cow Level" is crafted in the Cube

Creats
Requires
Talisman
Wart's Peg Leg
Personal Relocation Device x20
Nanoshard x10
Advanced Sacred Fragment x30

We're unable to enter the Cow Level so we miss out on fighting Imhotep, here are his notable drops:

Ring Blueprints:


Strengthen Dark Monarch - Critical Chance Bonus: +3%, Critical Damage Bonus: +[60 - 65]%

Zombie King's Sinister Ring - Shield Penetration: [30 - 35]%

Zombie King's Power Ring - +[87 - 92] Armor

Zombie King's Complete Defense Ring - Total Armor Value Increased: [9 - 10]%

Zombie King's Corruption Ring - Increases Damage by [6 - 8]%

Free Devil Spirit - Minion Health: +[60 - 69]%, Minion Damage: +[45 - 49]%


Forgotten Warriors Set:

Bonuses for 2 pieces (full set)
Parts in this set
Reduces 30% of recovery time from toxic effects
- Forgotten Warrior's Shoulder Protect
- Forgotten Warrior's Belt

  • Cabalist - Forgotten Warrior's Shoulder Protect

    Armor: 16
    Shields: 224
    Increases Damage by [2 - 4]%
    Toxic Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Poison Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Cabalist - Forgotten Warrior's Belt

    Armor: 6
    Shields: 156
    Decreases power cost of Evocation skills by [8 - 9]%
    Increases Toxic Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] poison defense
    Willpower: +[6 - 11]

  • Hunter - Forgotten Warrior's Shoulder Protect

    Armor: 29
    Shields: 117
    Increases Damage by [2 - 4]%
    Toxic Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Poison Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Hunter - Forgotten Warrior's Belt

    Armor: 19
    Shields: 78
    Increases use rate of Tactical skills by [5 - 7]%
    Increases Toxic Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] poison defense
    Accuracy: +[6 - 11]

  • Templar - Forgotten Warrior's Shoulder Protect

    Armor: 80
    Shields: 29
    Melee Speed Bonus: [2 - 4]% faster
    Toxic Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Poison Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Templar - Forgotten Warrior's Belt

    Armor: 64
    Shields: 20
    Physical Dmg (Thorns): [8 - 10]
    Increases Toxic Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] poison defense
    Strength: +[6 - 11]

Lazy Envoy's Set:


Bonuses for 2 pieces (full set)
Parts in this set
Reduces 30% of recovery time from electric effects
- Lazy Envoy's Shoulder Protect
- Lazy Envoy's Belt

  • Cabalist - Lazy Envoy's Shoulder Protect

    Armor: 16
    Shields: 224
    Increases Damage by [2 - 4]%
    Electricity Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Shock Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Cabalist - Lazy Envoy's Belt

    Armor: 6
    Shields: 156
    Decreases power cost of Evocation skills by [8 - 9]%
    Increases Electricity Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] shock defense
    Willpower: +[6 - 11]

  • Hunter - Lazy Envoy's Shoulder Protect

    Armor: 29
    Shields: 117
    Increases Damage by [2 - 4]%
    Electricity Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Shock Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Hunter - Lazy Envoy's Belt

    Armor: 19
    Shields: 78
    Increases use rate of Tactical skills by [5 - 7]%
    Increases Electricity Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] shock defense
    Accuracy: +[6 - 11]

  • Templar - Lazy Envoy's Shoulder Protect

    Armor: 80
    Shields: 29
    Melee Speed Bonus: [2 - 4]% faster
    Electricity Dmg (Thorns): [5 - 10]
    Critical Damage Bonus: +[29 - 46]%
    Adds [120 - 205] to Shock Attack Strength
    All Attributes: +[5 - 9]
    Hit Point Bonus: +[7 - 13]%

  • Templar - Lazy Envoy's Belt

    Armor: 64
    Shields: 20
    Physical Dmg (Thorns): [8 - 10]
    Increases Electricity Damage by [5 - 11]%
    Critical Chance Bonus: +[1 - 2]%
    Armor Penetration: [5 - 9]%
    Adds [450 - 700] shock defense
    Strength: +[6 - 11]
Stonehenge
Stonehenge Bosses do not drop their respective armor or weapons or any armor or weapons! The only exception is "The Desiccator" who does drop [Mysterious Egg] but these eggs are useless without a working Transmogrifying Cube!

Moloch:

Set Pants:

  • Summoner - Demon's Energy Pants:

    Armor: [63 - 73]
    Shields: 332
    Shield Penetration: [10 - 15]%
    +[50 - 60] Armor
    All Attributes: +[4 - 6]
    Minion Health: +[45 - 55]%
    Minion Armor: +[40 - 50]%
    RANDOM SUMMONER SKILL 1

  • Evoker - Dark Braces:

    Armor: [60 - 70]
    Shields: 332
    Elemental Attack Strength Increased: +[11 - 20]%
    +[50 - 60] Armor
    Willpower: +8
    Hit Point Bonus: +[7 - 10]%
    Decreases power cost of Evocation skills by [4 - 6]%
    RANDOM EVOKER SKILL 1

  • Engineer - Slayer's Leg Armor

    Armor: 45
    Shields: 166
    Stamina: +[7 - 10]
    Strength: +[8 - 11]
    Minion Armor: +[45 - 60]%
    Minion Damage: +[20 - 30]%
    Reduces [5 - 10]% of physical damage received
    RANDOM ENGINEER SKILL 1

  • Marksman - Infiltrator Pants

    Armor: [78 - 86]
    Shields: 214
    Increases Damage by [3 - 5]%
    +[62 - 70] Armor
    Movement Speed Bonus: +[6 - 10]%
    Hit Points: +[55 - 70]
    All Attributes: +[5 - 8]
    RANDOM MARKSMAN SKILL 1

  • Guardian - Angelic Cuisse

    Armor: [161 - 176]
    Shields: 58
    Fire Damage (Thorns): [3 - 6]
    Adds [900 - 1100] poison defense
    +[65 - 80] Armor
    Total Armor Value Increased: [4 - 7]%
    Hit Points: +[85 - 105]
    All Attributes: +[4 - 5]
    RANDOM GUARDIAN SKILL 1

  • Blademaster - Strong Leg Armor

    Armor: [129 - 159]
    Shields: 117
    +[65 - 95] Armor
    Melee Speed Bonus: [3 - 5]% faster
    Health Regeneration: [200 - 300]/min
    Hit Points: +[85 - 120]
    Strength: +[8 - 11]
    RANDOM BLADEMASTER SKILL 1
Unique Helmets:

  • Cabalist - Veiled Threat

    Shields: 266
    Minion Health: +15%
    Increases use rate of Evoker skills by 4%
    Increases Damage by [6 - 7]%
    Critical Chance Bonus: +1%
    Critical Damage Bonus: +[44 - 62]%
    Decreases power cost of Evocation skills by [4 - 6]%

  • Hunter - Eyes of the Maverick

    Armor: 41
    Shields: 18
    Increases Damage by 3%
    Movement Speed Bonus: +7%
    Increases Damage by [6 - 7]%
    Critical Chance Bonus: +2%
    Evasion: +5
    Accuracy: +[12 - 15]

  • Templar - Face of the Crusader

    Armor: 41
    Shields: 106
    Shield Penetration: 12%
    Adds 20 defense against all special damage effects
    Critical Chance Bonus: +2%
    Critical Damage Bonus: +[27 - 36]%
    Health Regeneration: [120 - 180]/min
    Strength: +[14 - 17]
Dye Kits:

  • Black Knight Elixir - (All Attributes: +1.1) Scales with character level +6 @ level 50-55***
  • Earth Core Elixir - (Health Regeneration: [9 - 13]/min)
  • Dark Vengeance Elixir - (+1.2 Luck)
  • Indigo Fire Elixir - (Electricity Dmg (Thorns): 1.1)
  • Copper Sky Elixir - (adds 25 defense against all special damage effects)
  • Ivory Haze Elixir - (+[3 - 7] Shields)
  • Vanquish Elixir - (SPRINT 1)
  • Cold Steel Elixir - (+[4 - 6] Armor)
Base Defense
Sadly this is another big chunk of endgame content that we have no way accessing. There are 3 major bosses (Khargoth, Orpehell, Darkan) we miss out on and unfortunately their drop table is pretty stacked.

Shared Unique drops from all 3 bosses:

Unique Helmets:

  • Cabalist - The Sightless Wanderer

    Shields: 205
    Decreases power cost of Evoker skills by 5%
    Elemental Attack Strength Increased: +12%
    Adds [705 - 842] phase defense
    Movement Speed Bonus: +[5 - 7]%
    Power Regeneration: [72 - 77]/min
    All Attributes: +[4 - 5]

  • Cabalist - Nightsky Cover

    Armor: 11
    Shields: 94
    Minion Armor: +2%
    Minion Damage: +5%
    SUMMON FIRE ELEMENTAL 1
    Health Regeneration: [76 - 80]/min
    All Attributes: +[6 - 7]
    Minion Damage: +[37 - 41]%

  • Hunter - S.P.D. Ranger Helm

    Armor: 31
    Shields: 34
    Minion Armor: +3%
    Minion Damage: +5%
    Increases Damage by [3 - 5]%
    Adds [200 - 239] defense against all special damage effects
    Hit Points: +[55 - 60]
    All Attributes: +[7 - 8]
    Minion Damage: +[37 - 41]%

  • Hunter - Skullshell

    Armor: [29 - 31]
    Shields: 137
    Firing Accuracy: +[5 - 7]
    [7 - 8]% Increased Range
    Increases Damage by [6 - 8]%
    Adds [705 - 842] stun defense
    +[29 - 31] Armor
    Hit Points: +[48 - 54]
    Accuracy: +[7 - 8]

  • Templar - Visor of the Order

    Armor: 45
    Shields: 68
    Melee Speed Bonus: 4% faster
    Increases damage of Swordsmanship skills by +[3 - 5]%
    Critical Chance Bonus: +2%
    Total Armor Value Increased: [6 - 8]%
    Hit Points: +[55 - 60]
    All Attributes: +[8 - 10]


  • Templar - Lawgiver Cabasset

    Armor: [122 - 124]
    Physical Dmg (Thorns): 5
    Fire Damage (Thorns): 1
    Adds [550 - 600] defense against all special damage effects
    +[55 - 57] Armor
    Total Armor Value Increased: [3 - 5]%
    Hit Points: +93
    All Attributes: +[4 - 5]

Unique Gloves:

  • Cabalist - Rawling's Sleeves

    Armor: [29 - 31]
    Shields: 128
    Decreases power cost of Evoker skills by 5%
    Adds [705 - 842] stun defense
    +[29 - 31] Armor
    Hit Points: +[28 - 34]
    All Attributes: +[4 - 5]
    Duration of curse skills: +[5 - 7]%
    Increases use rate of Evocation skills by [5 - 7]%

  • Cabalist - Nefarious Clutches

    Armor: 8
    Shields: [118 - 120]
    Minion Armor: +2%
    Minion Damage: +3%
    +[58 - 60] Shields
    Willpower: +[9 - 10]
    Minion Health: +[47 - 56]%
    Minion Damage: +[32 - 36]%
    Duration of buff skills: +[5 - 7]%

  • Hunter - Snarefist

    Armor: 20
    Shields: 26
    Minion Armor: +2%
    Minion Damage: +3%
    Increases Damage by [3 - 5]%
    Critical Chance Multiplier (Necros): +[30 - 38]%
    Hit Points: +[68 - 74]
    Accuracy: +[9 - 10]
    Minion Armor: +[47 - 56]%

  • Hunter - Berk's Ringers

    Armor: [29 - 31]
    Shields: 86
    Critical Chance Bonus: +[1 - 2]%
    Shield Penetration: [8 - 10]%
    Adds [200 - 239] defense against all special damage effects
    +[29 - 31] Armor
    Stamina: +[7 - 8]
    Increases use rate of Tactical skills by [5 - 7]%

  • Templar - Armwraps of Benevolence

    Armor: 28
    Shields: 43
    Melee Speed Bonus: 5% faster
    MATCHED BLADES 2
    Critical Chance Bonus: +1%
    Total Armor Value Increased: [3 - 5]%
    Hit Points: +[55 - 60]
    Power Points: +42
    Strength: +[9 - 10]

  • Templar - Shellskins

    Armor: [72 - 74]
    Fire Damage (Thorns): 1
    Toxic Dmg (Thorns): 5
    Adds [564 - 701] poison defense
    +[30 - 32] Armor
    Total Armor Value Increased: [3 - 5]%
    Hit Points: +[55 - 60]
    All Attributes: +[4 - 5]
Khargoth Drops
Set Shoulders:

  • Summoner - Demon's Shoulder Plates

    Armor: 10
    Shields: 224
    Increases Damage by 6%
    Elemental Attack Strength Increased: +15%
    Adds 1000 defense against all special damage effects
    Stamina: +10
    Minion Health: +55%
    Minion Damage: +40%

  • Evoker - Dark Scapula

    Armor: 6
    Shields: 224
    Critical Chance Bonus: +2%
    Elemental Attack Strength Increased: +20%
    Adds 800 poison defense
    Stamina: +12
    Decreases power cost of Evocation skills by 7%
    Increases use rate of Evocation skills by 5%

  • Engineer - Slayer's Shoulder Plates

    Armor: 29
    Shields: 237
    Armor Penetration: 4%
    +120 Shields
    Movement Speed Bonus: +10%
    Accuracy: +10
    Stamina: +11
    Minion Health: +50%

  • Marksman - Infiltrator Shoulders

    Armor: 13
    Shields: 166
    Critical Chance Bonus: +2%
    Shield Penetration: 15%
    Accuracy: +9
    Stamina: +11
    Duration of boost skills: +10%

  • Guardian - Angelic Epaulets

    Armor: 67
    Shields: 39
    Physical Dmg (Thorns): 4
    Critical Chance Bonus: +4%
    Shield Penetration: 20%
    Adds 1100 shock defense
    Total Armor Value Increased: 7%
    Hit Points: +80
    All Attributes: +5

  • Blademaster - Strong Epaulet

    Armor: 115
    Shields: 78
    Adds 6% Electricity Damage
    +70 Armor
    Total Armor Value Increased: 7%
    Melee Speed Bonus: 5% faster
    Stamina: +10
    Strength: +11
Orpehell Drops
Set Belt:

  • Summoner - Demon's Belt

    Armor: 10
    Shields: 156
    BROM'S CURSE 1
    Movement Speed Bonus: +10%
    Accuracy: +5
    Stamina: +5
    Strength: +5
    Willpower: +8
    Minion Health: +50%
    Minion Damage: +30%

  • Evoker - Dark Cincture

    Armor: 6
    Shields: 156
    Increases Damage by 5%
    Critical Chance Bonus: +2%
    Health Regeneration: 260/min
    Stamina: +9
    Willpower: +11
    Decreases power cost of Evocation skills by 5%

  • Engineer - Slayer's Belt

    Armor: 19
    Shields: 78
    Increases Damage by 6%
    Critical Damage Bonus: +50%
    Adds 100 to Ignite Attack Strength
    Hit Points: +80
    Accuracy: +12
    Minion Armor: +60%

  • Marksman - Infiltrator Belt

    Armor: 10
    Shields: 527
    Critical Chance Bonus: +2%
    +400 Shields
    Accuracy: +13
    Hit Point Bonus: +12%
    Increases use rate of Tactical skills by 5%

  • Guardian - Angelic Belt

    Armor: 98
    Shields: 29
    Toxic Dmg (Thorns): 4
    +50 Armor
    Movement Speed Bonus: +10%
    Power Points: +40
    Stamina: +8
    Hit Point Bonus: +8%

  • Blademaster - Strong Belt

    Armor: 32
    Shields: 168
    Increases damage of Swordsmanship skills by +5%
    Critical Chance Bonus: +3%
    Shield Penetration: 15%
    +110 Shields
    Hit Points: +50
    All Attributes: +6
Darkan Drops
Pet:

Ancient Mental Clam - Gives a power recovery buff.

Dye:

Black Knight Elixir - (All Attributes: +1.1) Scales with character level +6 @ level 50-55***

Set Torso:

  • Summoner - Demon's Protection

    Armor: 116
    Shields: 448
    +100 Armor
    Hit Points: +105
    All Attributes: +9
    Minion Armor: +55%
    Minion Damage: +50%
    Reduces 8% of electric damage received

  • Evoker - Dark Form

    Armor: 83
    Shields: 448
    Critical Damage Bonus: +65%
    +70 Armor
    Hit Points: +60
    All Attributes: +9
    Decreases power cost of Evocation skills by 5%
    Increases use rate of Evocation skills by 5%

  • Engineer - Slayer's Upper Body Armor

    Armor: 126
    Shields: 224
    Adds 100 to Stun Attack Strength
    Adds 950 stun defense
    +75 Armor
    All Attributes: +9
    Hit Point Bonus: +15%
    Minion Damage: +50%

  • Marksman - Infiltrator Jacket

    Armor: 102
    Shields: 273
    Increases Damage by 6%
    Adds 850 defense against all special damage effects
    +80 Armor
    All Attributes: +10
    Increases use rate of Tactical skills by 5%

  • Guardian - Angelic Plastron

    Armor: 245
    Shields: 78
    Fire Damage (Thorns): 6
    Adds 8% Spectral Damage
    +130 Armor
    Total Armor Value Increased: 8%
    Hit Points: +115
    All Attributes: +9

  • Blademaster - Strong Canine Plastron

    Armor: 187
    Shields: 156
    PARRY 1
    Increases damage of Swordsmanship skills by +5%
    Critical Chance Multiplier: +8%
    +110 Armor
    Melee Speed Bonus: 5% faster
    All Attributes: +8
7 Piece Set Bonus
Each main set has 7 armor pieces but we can only obtain 3/7 at the games current state. As hinted at in the above sections of this "guide".

Armor
Boss
Location
Obtainable?
Helm
Kaibutsnatan
Tokyo
Yes
Boots
Glutton Kurodon
Tokyo
Yes
Gloves
Oculis
Abyss
Yes
Shoulder
Khargoth
Base Defense
No
Belt
Orpehell
Base Defense
No
Chest
Darkan
Base Defense
No
Legs
Moloch
Stonehenge
No

Each set give bonuses at 3p, 5p and 7p so we miss out on the 5p and 7p bonuses:

Summoner
Evoker
Engineer
Marksman
Guardian
Blademaster
Bonuses for 3 pieces
Bonuses for 3 pieces
Bonuses for 3 pieces
Bonuses for 3 pieces
Bonuses for 3 pieces
Bonuses for 3 pieces
Increases Damage by 10%
Minion Damage: +50%
Increases Damage by 5%
Power Regeneration: (120 + ilevel * 60 + 30 / 256)/min
Power Regeneration: (240 + ilevel * 60 + 30 / 256)/min
Minion Damage: +50%
Critical Chance Bonus: +1%
Hit Points: +120
Hit Points: +120
Power Points: +80
Melee Speed Bonus: 5% faster
Power Points: +100
Bonuses for 5 pieces
Bonuses for 5 pieces
Bonuses for 5 pieces
Bonuses for 5 pieces
Bonuses for 5 pieces
Bonuses for 5 pieces
Movement Speed Bonus: +10%
Hit Point Bonus: +15%
Critical Chance Bonus: +2%
Hit Point Bonus: +10%
Increases Damage by 5%
Movement Speed Bonus: +10%
Armor Penetration: 5%
Duration of boost skills: +10%
Critical Damage Bonus: +70%
Movement Speed Bonus: +10%
Critical Damage Bonus: +70%
Total Armor Value Increased: 10%
Bonuses for 7 pieces
Bonuses for 7 pieces
Bonuses for 7 pieces
Bonuses for 7 pieces
Bonuses for 7 pieces
Bonuses for 7 pieces
Plus 1 to all Summoner Skills
Hit Points: +150
Power Points: +100
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Plus 1 to all Evoker Skills
Adds 1000 defense against all special damage effects
Movement Speed Bonus: +10%
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Plus 1 to all Engineer Skills
Increased Splash Damage Radius: +15%
All Attributes: +5
Hit Point Bonus: +10%
Reduces 25% of Critical Hit Attack Bonus Damages
Plus 1 to all Marksman Skills
Critical Damage Bonus: +100%
Movement Speed Bonus: +10%
All Attributes: +5
Reduces 25% of Critical Hit Attack Bonus Damages
Plus 1 to all Guardian Skills
Adds 1000 defense against all special damage effects
All Attributes: +5
Hit Point Bonus: +10%
Reduces 25% of Critical Hit Attack Bonus Damages
Plus 1 to all Blademaster Skills
Movement Speed Bonus: +10%
All Attributes: +5
Hit Point Bonus: +5%
Reduces 25% of Critical Hit Attack Bonus Damages




TL;DR
Unobtainable Items because of Bugs List:
  • Set Chest

  • Set Shoulder

  • Set Belt

  • Set Legs

  • Forgotten Warrior's Set; both Shoulder + Belt ***If not using the mod to fix the Cube***

  • Lazy Envoy's Set; both Shoulder + Belt ***If not using the mod to fix the Cube***

  • Pets; Revenant, Nautilus, Heap Raptor, Ancient Mental Clam

  • Restoratives ***If not using the mod to fix the Cube***

  • Lucky Skill Expanders ***If not using the mod to fix the Cube***

  • Some Rings; Strengthen Dark Monarch, Zombie King's Sinister Ring, Zombie King's Power Ring, Zombie King's Complete Defense Ring, Zombie King's Corruption Ring, Free Devil Spirit
    ***If not using the mod to fix the Cube***

  • Dye Kits; Black Knight Elixir, Earth Core Elixir, Dark Vengeance Elixir, Indigo Fire Elixir, Copper Sky Elixir, Ivory Haze Elixir, Vanquish Elixir, Cold Steel Elixir

  • Moloch Unique Helmets; Veiled Threat, Eyes of the Maverick, Face of the Crusader

  • 12 Unique armors from Base Defense

  • 7 Unique Weapons from Berial ***If not using the mod to fix the Cube***

  • 6 Unique Chest armors from Berial ***If not using the mod to fix the Cube***
Other minor Bugs/Missing Content from Global
  • Some in-game achievements are unobtainable (PvP achievements obviously).

  • The "Field Reset Button" on the top left of the mini map does not function properly. This is minor since you can just exit game and log back in to reset maps.

  • Masks and Costumes? They exist in the game files but there is no way of obtaining them in game legitimately. (The only time you see Masks and Costumes are during the quest "Cynthia's Project " unlocked at level 3 given to you by Stark @ Holborn Station)

  • The Delux De-Modificator removes a random mod instead of removing the mod you have selected

  • Adrenaline Pills used to be a premium item they are obtainable rarely through drops from monsters; would be nice to see them introduced into the shop or in another manner.

  • Necklace and Bracelets?

  • Shared Stash Tab + ability to purchase additional stash tabs with palladium - please

  • Hardcore Mode; Perma Death - please

  • and lastly the bane of many peoples play experience with this game the 1 FPS BUG!


< >
8 Comments
ti Mar 21 @ 8:21pm 
Hi! Thanks to your guide, I was able to identify the issue and created a mod to solve some issues!

https://steamcommunity.com/sharedfiles/filedetails/?id=2431140953
Samga Sep 11, 2020 @ 6:46am 
"Masks and Costumes? They exist in the game files but there is no way of obtaining them in game legitimately."

I need to know how to obtain them illegitimately. Please.
RomaMartin Jun 19, 2020 @ 10:07pm 
You want to say that you can use a cube to craft a red Set Armor?
crashNburn666 Mar 20, 2020 @ 11:32am 
Proof steam doesnt give a F*** about releasing a what should be perfect product. I say perfect because how old is this game? lol
KaosTh30ry Jan 26, 2020 @ 7:55pm 
@Smoth no, Hanbitsoft fooled people into buying this crap...:cozycastondeath: it is playable if you make some changes you can find from community members.:cozybethesda:
F*** Hanbitsoft!
Smoth Jan 17, 2020 @ 2:52pm 
I am so sad these exist. This game is not being worked on at all or?
Shaandon the Collie Bear Nov 14, 2019 @ 4:51pm 
I got this and just like Voodoo above, I was excited and seeing the list of all the stuff missing... I an honestly so saddened because that is a HUGE chunk of things missing that make the game fun. so I'm not even going to continue on to end game if there is no grind to endgame gear.
voodoov Oct 30, 2019 @ 3:36am 
and all this for over a year without a single fix? as excited as i was to see hgl in the halloween sales (somehow missed the rerelease). I think ill skip. with a tear in my eyes!