ARK: Survival Evolved

ARK: Survival Evolved

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Colony Stacks & Unlocks
   
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Content Types: Mod, Structures, Weapons, Rebalancing
File Size
Posted
Updated
13.227 MB
Jun 30, 2019 @ 8:34pm
Jun 14 @ 5:37pm
35 Change Notes ( view )

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Colony Stacks & Unlocks

In 1 collection by Kozenomenon
ᑎOᑌ Modding Ark
12 items
Description
MOD ID: 1787491003


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***MOD MUST BE FIRST IN LOAD ORDER***

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🢜 🢝 🢞 🢟 U P D A T E S 🢟 🢞 🢝 🢜
6/14/20
  • Adjustments for game changes
  • Adjustments to default inventory counts for auto added engrams

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🢜 🢝 🢞 🢟 Colony Stacks & Unlocks 🢟 🢞 🢝 🢜
This is an CONFIGURABLE item stack & DLC engram unlock/autolearn mod with some miscellaneous other things added. It was created specifically for The Colony Gaming[www.thecolonygaming.com] Ark servers, however it is fully functional for any who would like to use it. There are no pre-requisites / dependencies on other mods etc. Feel free to use the mod if you find it helpful. Just make sure it is 1st in mod list!
  • CONFIGURABLE Stack Size & Weight Mod for Resources, Consumables, Dyes, Ammo, Buff Foods, & Single-Use Items
  • Compatible with S+, AA, & other "pull" mechanics
  • Item Info UI that displays config settings applied for items
  • DLC Engrams (Scorched Earth, Aberration, Extinction, & Genesis) available to learn on any map
  • Auto-Learn Engrams / TekGrams config options
  • Allocation of additional engram points per level-up based on what gets unlocked or auto-learned
  • Config Settings to control all aspects of the mod, with broad spectrum & fine-tune options

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🢜 🢝 🢞 🢟 Stack Size & Weight Modification 🢟 🢞 🢝 🢜
  • Stack / Weight Mod based on multiplier for item's vanilla values
  • By default provides 100x Stack Size / 0.01x Weight
  • Config Settings allow for changing both multipliers for all items, item groups, or individual items
  • Includes items/resources from DLCs Scorched, Aberration, Extinction not Genesis yet
  • All Resources - wood, stone, metal, fungal wood, scrap metal, etc
  • Crafted resources - sparkpowder, cementing paste, clay, etc
  • All dye colorings
  • Consumables - meats, berries, Aberration mushrooms, honey, beer jar, soups, brews, etc
  • Narcotics / Stimulants
  • Weapon Ammo - all weapons
  • Single-use items - grenades, spears, glow sticks, flare gun, etc

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🢜 🢝 🢞 🢟 DLC Engram Unlock 🢟 🢞 🢝 🢜
  • Makes Learnable All DLC Engrams for Scorched Earth, Aberration, Extinction, & Genesis
  • Optional AutoLearnEngrams / AutoLearnTekGramsLevel config
  • Extra points for engrams added will be spread evenly across level ramp
  • Configurable Multiplier for added pts to level ramp (default 50%)

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🢜 🢝 🢞 🢟 More Details 🢟 🢞 🢝 🢜

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🢜 🢝 🢞 🢟 The Colony Gaming 🢟 🢞 🢝 🢜
[www.thecolonygaming.com]

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🢜 🢝 🢞 🢟 My Other Mods 🢟 🢞 🢝 🢜

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🢜 🢝 🢞 🢟 G E T 🢟 A 🢟 S E R V E R 🢟 🢞 🢝 🢜
Great service & support. Useful admin tools such as discord bot that allows server mgmt & notifies when mods have updates! Plus there is a discord where you get help if you need almost right away. Some of us from the modding community are there as well. These guys are a on a whole other level from the typical game server hosts!
[gameserverapp.com]

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🢜 🢝 🢞 🢟 D I S C O R D 🢟 🢞 🢝 🢜
Join me on the ᑎOᑌ Modding Discord to get notified of updates and/or get help for my mods.
[discord.gg]

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🢜 🢝 🢞 🢟 S U P P O R T 🢟 🢞 🢝 🢜
Not expected, but appreciated!

[www.patreon.com]

[paypal.me]

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🢜 🢝 🢞 🢟 L I C E N S E 🢟 🢞 🢝 🢜
This mod/code/work is protected by the Attribution-NonCommercial 4.0 International Creative Commons License.[creativecommons.org]

Search meta tags
Stackmod Engram Unlock Item Stacks Item Weight Stack Size Refrigerated Food Trough Auto Unlock Auto Learn DLC Engrams Item Quantity Admin Items Scorched Earth Aberration Extinction Genesis
Popular Discussions View All (5)
18
Oct 23 @ 12:19pm
PINNED: Config Settings List
Kozenomenon
6
Mar 2 @ 12:37am
PINNED: Config Settings Overview
Kozenomenon
2
Feb 26 @ 6:42pm
PINNED: Example Config Settings
Kozenomenon
< >
144 Comments
Kozenomenon  [author] Sep 17 @ 7:18pm 
might still work. stackmods are core mods. PF is also a core mod. it just depends what the core mod remaps. first in wins on any overlap.
FR_Alucard88 Sep 17 @ 2:44pm 
Ok, but i play whit Primal Fear and this mod need in first to.
Kozenomenon  [author] Sep 17 @ 1:06pm 
Stackmods should always be in first slot
FR_Alucard88 Sep 17 @ 10:40am 
The mod need in first slot ?
Kozenomenon  [author] Jul 24 @ 11:45am 
mod has to be first in load order. colors working fine for my SP game, 2 different test servers, and on 3 different live servers. ~20 mods in use.
SirChristo Jul 24 @ 10:43am 
Colors don't seem to work with this mod still. I removed this mod and colors worked again.
Alaratt Jul 12 @ 2:30am 
I don't know if this helps but everything I dyed before adding your mod is still dyed. Maybe nobody will lose their colors.
Kozenomenon  [author] Jul 11 @ 11:43pm 
there might be something else i can do, no idea if it will help though yet. i'll try adding the dyes into the master item list if they are not found to be there already at the expected indexes. maybe that will remedy for these situations.

ofc removing the dyes from remaps is another option... but that would mean everyone would lose all dye colors set on any structures, items, and dinos. it'd be a one-time pain and still considering whether i should just do it..
Alaratt Jul 11 @ 11:09pm 
I was afraid of that. Since I just started playing ARK about a week ago that magic is still beyond by skill set. Thanks for the answer though.
Kozenomenon  [author] Jul 11 @ 10:54pm 
core mods dont stack with other mods
other mod would have to do what was described by @neo commander coopstein