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I did find a bug so far, though: it looks like if you have Lohse in your party and leave her to fend for herself against Saheila and the people in the hidden cave in Fort Joy, all the NPCs seem to have disappeared.
1) You write "...disable anything which alters statistics..."
Do you mean only mods like "Divine War" and "Attribute insanity" or custom classes like those of Odinblade and Heleane, too?
2) After some hours of playing (level 4 currently) I have the feeling that it is almost useless to attack with a melee weapon as long as the enemy has physical armour. The dmg is pathetic.
When the same enemy tries to go away and is hit by an opportunist attack, the dmg is good, although not backstabbed and with the very same weapon.
So, are there "nerfs" to melee in general ?
The skill alterations are interesting and balanced, the combat has a n exceelent pacing to it. Damage is meaningful without feeling too high. Defense is actually a viable build now. Hybrids play quite a bit better so far as well which is always a plus in my opinion.
I really like the alterations to polymorph and the combo system for physical attacks.
My favorite alteration is to summoning though. Being able to reliably summon out of battle is great and the shared damage system offers a new level of tactical depth.
A lot of fun so far.