Divinity: Original Sin 2

Divinity: Original Sin 2

53 ratings
SAGA: Path to Divinity [CORE]
File Size
9.854 MB
Jun 17, 2019 @ 5:09am
Jun 17, 2019 @ 7:08am
2 Change Notes ( view )

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SAGA: Path to Divinity [CORE]

In 1 collection by P e a c h y
SAGA: Path to Divinity
2 items
SAGA: Path to Divinity v0.1 BETA by Peachy
- Core Gameplay Mod
- Campaign Mod

SAGA: Path to Divinity is a lore-friendly game overhaul that preserves the original game feel, but adds a personal touch to every skill, weapon, and talent! This includes general game balancing as well as adding new ways to play the game. The modding project is divided up into several categories, allowing you to choose how much of the experience you wish to experience.

Core Features
>All statistic values such as economy, damage, and health, have been adjusted.
>All weapons have been adjusted damage wise and given new features to make them more unique.
>All HP and Armor has been adjusted to allow for more thoughtful and lengthy battles.
>All healing and armor restoring effects have been weakened to promote more thoughtful use of armor and vitality.
>All surfaces deal slightly more damage to prevent them from being ignored in the late game.
>Some surfaces have had their descriptions and properties adjusted to make them more significant.
>Most talents and some passives have been adjusted to give more benefits with penalties to balance them out.
>All skill schools have had almost all of their skills adjusted or completely redone.
>Click here for a partial list of changes.[pastebin.com]

Q: Does this mod work with X mod? (Divine War, Odinblade/Helaene Class Mods, etc.)
A: I don't know. Due to the nature that Saga is at its a core a replacer mod, it will not play nice with other mods--which leads me to believe the answer would be "no." Quite frankly, there are plenty of things that might work, however due to the abundance of changes and conflicts that may arise from using multiple mods that deal with the same things, I cannot be held responsible for any variety of bugs or non-functional game mechanics that arise from mixing mods.

TL;DR: Probably not. Try at your own risk. Don't blame me when things break.

Q: Why did you stop responding to comments?
A: The steam commentary system is a poor platform for discussion for numerous reasons, and as such, I have followed fellow modder Kalavinka (Divine War) in making a small discord server for bug reports, commentary, and discussion.

TL;DR: Click the discord link.

Q: Where is the full change list?
A: There is a small change list in the pastebin link above, but the full one is yet to come.

Q: What's 1+1?
A: Banana.

A Word From the Author:
Hey! Thanks for reading down this far. Please give this mod a try, making a new game and disabling any other mods that affect character stats, item stats, skills, statuses, and ground/cloud elements. I worked really hard on this project alone, and while development stopped for a long while due to live events, I've decided to just release what I have. Keep in mind that this is not a finished mod by any means, and there are still more features I plan on releasing if/when I have the time, in addition to balancing out existing features. Please tell me any thoughts you have about your experience, your feedback is extremely valuable and improves the gameplay experience. Enjoy<3
Click here to join the Discord server for discussion, commentary, and feedback![discord.gg]

Credits and Thanks:
Thank you to @Moon Fairy Kyra for being the first person to help me out and providing valuable insight.

Thank you to @Zerd for talking me through and helping me program the more complex scripts in SAGA.

Huge thank you to @Laughing Leader for recovering my files after they were corrupted and teaching me most of my code.

New skill and status icons are by Lorc, sparker, skoll, and others from:

And a shout out to the D:OS2 official Discord for continued assistance!
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am-wrag Feb 8, 2020 @ 11:55am 
I fixed the problem of the not work Combo Finishers which @yam wrote about. Write me if it is needed. It is a pity that the author stopped working on the mod. Among all the balanced mods, I liked him the most.
yam. Jul 20, 2019 @ 10:54am 
Also, and I just noticed this, it looks like Combo Finishers (in this case Crippling Blow/Fierce Blow) doesn't actually remove Combo stacks. Is that intended?
yam. Jul 20, 2019 @ 10:21am 
Loving the mod so far! Admittedly, the memory cost increase is taking a bit to get used to, but it's been fun to play so far!

I did find a bug so far, though: it looks like if you have Lohse in your party and leave her to fend for herself against Saheila and the people in the hidden cave in Fort Joy, all the NPCs seem to have disappeared.
Cetha Jun 27, 2019 @ 5:59am 
I keep running into a bug only when this mod is active. It has to do with source skills showing up as one of the three beginning skills, taking up a slot and can't be moved. As an example, I tried playing as Fane but when I removed one of the three skills slotted at character creation, his Time Warp would take the slot and I can't add another skill there.
imminence Jun 26, 2019 @ 1:05am 
A question or two:

1) You write "...disable anything which alters statistics..."
Do you mean only mods like "Divine War" and "Attribute insanity" or custom classes like those of Odinblade and Heleane, too?

2) After some hours of playing (level 4 currently) I have the feeling that it is almost useless to attack with a melee weapon as long as the enemy has physical armour. The dmg is pathetic.
When the same enemy tries to go away and is hit by an opportunist attack, the dmg is good, although not backstabbed and with the very same weapon.

So, are there "nerfs" to melee in general ?
doukan Jun 25, 2019 @ 2:35pm 
What you offer sounds good! I will try it as soon as i finish the game with other characters though. Nice work ! :))
Neo Jun 25, 2019 @ 12:23pm 
this mod works with divine war and odinblades classes ?
Thistleeater Jun 25, 2019 @ 11:04am 
How does this and campaign interact with divine war?
ElusiveSausage Jun 23, 2019 @ 4:48am 
Got my eyes on this mod, looks cool. Just waiting until it's more completed before I begin.
jovon.jameson Jun 22, 2019 @ 6:59am 
Just tried this mod, finishing up Fort Joy now and I have to say it is wonderful.

The skill alterations are interesting and balanced, the combat has a n exceelent pacing to it. Damage is meaningful without feeling too high. Defense is actually a viable build now. Hybrids play quite a bit better so far as well which is always a plus in my opinion.

I really like the alterations to polymorph and the combo system for physical attacks.

My favorite alteration is to summoning though. Being able to reliably summon out of battle is great and the shared damage system offers a new level of tactical depth.

A lot of fun so far.