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Mod, 1.0
File Size
6.941 MB
Jun 15 @ 6:06pm
Jul 10 @ 4:35pm
20 Change Notes ( view )

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In 1 collection by aRandomKiwi
aRandomKiwi's mods
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A wireless power mod :
Trade power (buy and sell) with factions, share wirelessly power between your colonies and all other maps (caravan, quest, deeprim...), connect electrical devices to wireless powergrids (no cables), thanks to the wireless power network technologies research.

Hack and use the dangerous energy from the ancient network of power-collection satellites to generate tons of energy and also use it as weapon.

Hijack the wireless power network technologies and use it as powerful weapons with the A.R.E.S system.

Fully customizable.
Should be compatible with all energy mods.

Link to download the DeepRim mod : https://ludeon.com/forums/index.php?topic=39262.0

Download latest release (DropBox)[www.dropbox.com]

For the wireless power (transfert/sharing) :
To be simple, broadcast an amount of Watt you choose of a power source wirelessly like WIFI networks.
  • 1) You build an emitter who will emit a WPN (Wireless Power Network eg: WPN-1300987) with the desired amount of Watt you want.
  • 2) Then you simply need to build where you want (even another map) a receiver where you will select on which WPN to connect (between your's or thoses of the other factions you rented). You can also rent your WPN to factions thought the communication console.

For the wireless powergrids it's the same process :
  • 1) You build an emitter who will emit (on the current map only) automatically the connected power network wirelessly, it is the LWPN (Local Wireless Power Network eg : LWPN-001).
  • 2) On all electrical devices you want to connect wirelessly, you simply need to first enable the wireless switch, then select which available LWPN to connect.

  • Become energy supplier and earn money
  • Use all electrical devices without physical cables
  • No more lack of energy with the Satellite powerbeam absorption dish (warning : very dangerous)
  • Attack and defend your base thanks to the A.R.E.S (Atmospheric Remote Energy Storm)
  • Create dangerous electric setups on another map from your base (Rimatomic reactor, Satellite powerbeam absborption dish,...) then share wirelessly produced power with your main base safely
  • Use turrets and other electric defenses systems on caravan and quest maps thanks to portable (but limited) WPN Receptor and portable LWPN Emitter
  • Share power with your DeepRim mod in undergroup maps

All the energy trading are done thought the communication console.

Rent a WPN :
When you rent a WPN to a faction you commit yourself for a certain period of time to provide them with a certain amount of power.
Beware if you cant honor your contract till the end, the faction may cancel the contract and commit negative actions against you (decrease goodwill, raid or embargo).
Likewise the factions count all the hours or the contract is not respected and removes them from your payment, however if the total of theses hours are too high to their taste they can refuse to pay you (only neutral and ally factions) !

Borrow a WPN :
When you borrow a faction's WPN, you must pay it at the end of the contract period (you have 1 day), in case of non payment the faction will engage in negative actions against you (decrease goodwill, raid or embargo)

Power++ allow to have deep commercial relations with factions :

  • Dont pay the bill and assume the consequences
  • Break an contract in progress without pay and assume the consequences
  • Factions can do an energy embargo, based on some conditions faction (refuse to buy/sell power with you for a certain time
  • Factions can remind to you if you do not respect the energy supply contract before initiate actions against you
  • Calculation of proportion of the energy consumed during payments (hour granularity)
  • Factions may decide to make a discount based on certain conditions
  • Factions have specific (limited) needs

  • To function properly and safely, the absorption dish (AD) must constantly be connected to the computer (the STS) that initiates the connection to the satellite network. In case of interruption of one of these two devices (AD or STS) while a beam is active, a countdown start, at the end of this countdown the connection with the satellite is abruptly interrupted, this can result in several types of major incidents (orbital aiming error, orbital beam dilatation (the worst), huge EMP, ...).
  • It's not recommended to overload your absorption dish (AD), even if you can and it significantly increases the amount of energy produced, because the desynchronization time (the countdown) with the linked satellite is shortened which will greatly increase the risk of hard desynchronization and therefore of potentially serious incidents.
  • The Satellite Targeting System (STS) emit a lot of heat and it need to run at a temperature below 0C, if it overheat it can also cause hard desynchronization with the satellite
  • The A.R.E.S system is very effective on life forms but not very effective against mechanoids
  • Overloaded AD is gradually damaged by the orbital beam, so you should constantly check and repair it.

  • aRandomKiwi : English and French translations
  • HawnHan : Simplified Chinese translation
  • Xeros08 : Graphic ressource (AD Relay tower)


Enjoy my mods and like me to continue updating ?
Please consider buying me a coffee on Ko-Fi or at least put a like :)

Popular Discussions View All (3)
Jun 28 @ 7:28am
PINNED: [Features Requests]
Jul 10 @ 2:16am
PINNED: [Bugs Reports]
Jul 12 @ 6:51pm
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Waffle Commander 10 hours ago 
@aRandomKiwi That setting for default WPN (auto-connect on new devices) would be excellent! It'd allow people to make massive builds off of WPNs with less clicking
aRandomKiwi  [author] 20 hours ago 
@Quantum many 13bomb theory : you have the possibility to disable it in the mod settings
@Waffle Commander : LWPN is used to build wireless powergrid for CONSUMER devices (LWPN receivers) not producer devices, they wirelessly transmit connected powersource it's all.

For your request i can add a new settings which allow you to define if the wireless switch of newly created devices are on/off, for the autoconnect part i can add a new button on LWPN Emitters which allow you to define it as default LWPN network to wich new devices will connect by default, what do you think about ?
@Eva : Infact good base pattern !
Quantum many 31bomb theory Jul 15 @ 10:57pm 
Hi, can you make it so that the map do not shake after I activates the absorber dish? Its really annoying and its not so great on my already low fps.
adalast Jul 15 @ 10:35pm 
@Eva what are the orange shinies over to the left of your image? And that is awesome. DO love love love Deeprim. I'm currenly only using it to mine just because I built a base in my last one and it kinda was a godly fortress.
Waffle Commander Jul 15 @ 9:07pm 
Also, it'd be great if new appliances could connect by default, so you don't need to manually connect each one as you build
Waffle Commander Jul 15 @ 9:06pm 
So for LWPN, the emitter can't receive power wirelessly, correct? For example, say there are geothermal generators all over the map. You can't seem to remotely gather that power with one LWPN (without connecting via wires or building an emitter for each).
[C]riminal-X- Jul 10 @ 8:50pm 
@aRandomKiwi Awesome.. thanks for the quick reply!! keep up the great work!!
Eva Jul 10 @ 6:42pm 
btw your mod fockin amazing. Made a Rimatomics reactor under my base :D
Eva Jul 10 @ 5:53pm 
Thanks for fast reply's. I should've been annoying already. :D
aRandomKiwi  [author] Jul 10 @ 4:48pm 
:ai_wormhole: Update 1.7.4 :ai_wormhole:
-Disabling the possibility (remove buttons) to use the wireless power for the rare devices that consum and also transmitting power (transmitsPower true in their ThingDef), which has never worked because not supported by the mod
-Updating the FAQ to inform that the mod does not support some kind of (rare) devices, for LWPN connections

@Eva : All lights from the LED lights mod which do not transmit power works well with Power++, the rare devices which consum power and transmit it too dont work because they are assimilated as "wire" so it causes buggy behavior and is not supported.

Note : For translators this update has not added/changed texts