Stellaris

Stellaris

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Masters of the Planet - Main
 
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87.312 MB
Jun 9 @ 5:14am
Jul 29 @ 12:28am
24 Change Notes ( view )

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Masters of the Planet - Main

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In 2 collections by Life-seeded
Life-seeded's mod pack
6 items
Master of the Planet Series
5 items
Description


Stellaris 2.3.X Compatible

This mod adds followings depend on situation:
1 Relics
2 Ascension Perks
6 Planet Classes
2 Buildings
23 Districts
3 Technologies
7 Modifiers
25 Pop Jobs
1 Special Projects
7 Decisions


Paradox Mods Version
https://mods.paradoxplaza.com/mods/1075/Any


Main Features


1. Mining World - 4 Special Districts(Gestalt can make and use it)

2. Generator World - 4 Special Districts(Gestalt can make and use it)

3. Megafarm World - 3 Special Districts and 2 More Special Districts which are changed by Slavery Policy(Gestalt can make and use it)

4. Menagerie World - 1 City District and 2 Special Districts. And 1 More Special District which add jobs that only xeno can work in.(Gestalt can't use it normally. They

5. Commercial World - 1 Arcology District and 3 Special Districts

6. Fortress World - 1 City District and 3 Special District. And 2 Special Buildings. These buildings are very powerful in defense, but there are some penalties. If you build anti-bombardment shield, planet's modeling will change little.[cdn.discordapp.com]

Every time you first created a new planet(except ecumenopolis), you can get special country modifier(Does Not Stack). If you get all the special planets(include ecumenopolis), you can get special relic which has powerful effects.

Planet Shaper

This ascension perk issues special projects, which unlocks Planetary Districts Laboratory building which adds 1 more housing and 1 more special jobs per rural districts.

And there are many things that are not mentioned here.


Addon

AscRing Master of the Planet Addon made by Cephalon Sithalo


Compability

2.3.X Compatible, Save Game Compatible

Overwrited Vanila Files
Stellaris\common\districts\00_urban_districts.txt (all)
Stellaris\common\districts\02_rural_districts.txt (all)
Stellaris\common\decisions\02_special_decisions (about arcology projects)
Stellaris\common\game_rules (about can_orbital_bombard)
Stellaris\common\scripted_triggers\01_scripted_triggers_planet_killers.txt (all)
Stellaris\gfx\nterface\icons\planet_type_icons.dds(all. but compatible with Planetery Diversity)

It is compatible with !!District Overhaul mod. But now, Planet Shaper Ascension Perk will not work with that. Others are working well.[cdn.discordapp.com]

- Compatibility Patch List -

Planetary Diversity
Local Production


Etc
Localisation
* English
* Korean[한국어] - link for translation mod
* Japanese[日本語] - link for translation mod
If you have translated my mod, tell me. If you do that, I'll add yours in here.

Special Thanks
XVCV, maker of '!Unofficial Machine Intelligence DLC' Mod, for some planet models of this mod.
의사양반, for checking some korean localisation.
ZJK, for checking english localisation.
AL_Andersen, for japanese translation

And, if anyone wants to correct some localisation, please tell me. There might be some grammatical errors.

Misc
[discord.gg]
Popular Discussions View All (2)
26
Jul 17 @ 1:10pm
PINNED: Bug Reports
Life-seeded
1
Jul 10 @ 6:37am
PINNED: Balance Issues
Life-seeded
< >
139 Comments
Hydra Sep 10 @ 6:34pm 
Would it be possible to not have the Portal Researcher planet feature be removed when transforming a planet
Herr Maledictus Made Sep 9 @ 5:59am 
ok then i have to try some stuff because i do not want to lose my minerals bonuses for my mining world X)
Life-seeded  [author] Sep 9 @ 4:42am 
@Herr Maledictus Made Some modifiers could be disappeard.
Herr Maledictus Made Sep 8 @ 9:28am 
does changing a planet make the planet modifiers disapear?
Hydra Aug 24 @ 10:52am 
Planet Shaper should be able to be able to be chosen for gestalts if they have either Hive or Machine world Ascension perk
Asajev Aug 19 @ 8:41am 
great thanks
Life-seeded  [author] Aug 19 @ 5:59am 
@Asajev No it doesn't. I just checked some files of Real Space, but it doesn't need.
Asajev Aug 18 @ 7:30pm 
Hey guys quick question those this mod need a patch for Real Space?
ikilledkennyx99 Aug 14 @ 6:33am 
@limercia i also use those. could be a conflict between District Overhaul and MotP?
tho DO stated that they are compatable somewhat with MotP.

@Life-seeded is there anyway to see about if this is the case and maybe ask the author about a compatability patch? tho it also could very well be a conflict with plentiful traditions too but i dont think that one adds in districts at all
Limercia Aug 6 @ 10:02am 
I have only district overhaul with plentuful traditions and have same issue, only world i can build is commercial.