Europa Universalis IV

Europa Universalis IV

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Aeternum
 
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121.140 MB
Jun 8 @ 5:18pm
Jul 8 @ 9:22am
11 Change Notes ( view )

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Description


FULL FEATURELIST:
https://pastebin.com/v3UjVGB8

Aeternum Alpha V1.1 is here! This update brings 180 new policies along with extensive balance tweaks & gameplay changes. If you wish to ask questions or interact in the development process, please feel free to join the brand new official discord with the following link: https://discord.gg/ycHxJza

MOD COMPATIBILITY:

‣ Compatible with:

• Any graphics mod ✔
• Any audio mod ✔
• Any more that alters provinces ✔
Beyond Typus 11.5
Aeternum 1.1.2 is 95% compatible with BT. Expect minor, insignificant conflicts.

‣ Not compatible with:

• Any mod that changes idea groups ✖
• Any mod that changes AI behaviour ✖

DOWNLOAD MIRROR:
https://www.dropbox.com/s/n69l21djfbz53nh

DISCORD:

https://discord.gg/ycHxJza

If you would like to contribute or join the Aeternum team, please join the discord and message @Neoncaste.
If you wish to get involved in the development process less directly, you can do so by filling out the update direction strawpoll! https://www.strawpoll.me/18281379


Popular Discussions View All (7)
27
Jul 13 @ 2:31pm
PINNED: Suggestions
Commodore
23
Jul 17 @ 9:19am
PINNED: Bug Reports
Commodore
5
Jun 12 @ 6:02am
Extended timeline Compatibility
The Carnivores Master
< >
147 Comments
Comrade 17 hours ago 
good job on making this mod, this is the best mod ive ever had to be honest with you
Commodore  [author] Jul 20 @ 2:01pm 
@UwU Bath Water Hey, that's not an Aeternum bug. It's a setting in vanilla EU4 called "Province Tax & Manpower". Make sure it is set to normal values and nothing else. Hope this helps!
UwU Bath Water Jul 20 @ 12:32pm 
i load up the game and every province is 3 dev
pls fix
Simonella Jul 17 @ 4:16pm 
Thanks for the quick response. I look forward to the next patch! :)
Commodore  [author] Jul 17 @ 4:09pm 
@hunterorloff Thanks for letting us know! We will fix the weighting in the next patch.
Simonella Jul 17 @ 4:08pm 
One issue I've come across is that historical colonizers often will not pick explore or expand until 3rd, 4th or 5th idea group - preferring one of the new idea groups instead.

This isn't such an issue when you're not playing a colonial game as it definitely slows down colonization to a more historically accurate level. However, when playing as Portugal or Spain and going explore/expand first to grow my empire, it's a bit disappointing to be the ONLY nation colonizing anything for the first 150 years.

I know that's not the point of this mod and this probably doesn't affect 90% of users, but I did want to flag this up as it is the only reason I've stopped using this mod for colonial games and could be fixed with some tweaking to weight of AI idea choices.

Otherwise, great mod. Thanks for your hard work!
Commodore  [author] Jul 17 @ 4:43am 
@Shiraj What do you mean it’s not affecting anything in base game? Do the new ideas not show up? What about all the dozens of changes in the featurelist . Province modifiers?
Shiraj Jul 16 @ 11:11pm 
Really loved this mode earlier, but it's not effecting anything in game anymore, even the flags are the same as base game. Would be very helpful if the bugs were fixed because the mod is truly great.
Commodore  [author] Jul 15 @ 10:01am 
@Gwynbbleid Thank you! Join the discord and DM a developer or myself :)
Gwynbbleid Jul 15 @ 9:56am 
I'd love to help with the spanish translation