Europa Universalis IV

Europa Universalis IV

28 ratings
Orient vs Occident Beta
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
146.396 MB
May 31 @ 9:30am
Oct 8 @ 10:27pm
21 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Orient vs Occident Beta

Subscribed
Unsubscribe
Description
Descriptions:

What if Genghis Khan died before he united Mongols?

The mod described a bizarre world: Nestorianism is revived in Central Asia by Keraits; Timur destroyed all Islamic countries in the Middle East and moved the Palace of Wisdom from Bagdad to Samarkand; Kara Khitai continues to migrate, and finally gets a new home in lower Volga River; Bulgaria crushed the Latin Empire and the Ottoman dynasty, putting the Nicaea Empire under their protection; Muslims in Andalusia succeeded in defeating the Christian crusades and rebuilding a strong Cordoba state; China is split into several states again, meanwhile her former barbarian neighbors are building their own empires...

We don't know who will rise and who will fall. All we know is that, with Muslims and Chinese sailing to the ocean, civilizations in both Orient and Occident will be more brilliant.


Features:

- New map of better projection and Pacific centered
- About 360 new provinces, mainly in China
- Many new countries around the entire Old World
- New religions and cultures
- Modified system mechanisms, aiming to be more realistic and less unbalanced in the game
- Remade trade nodes and trade routes
- New institutions and modified old institutions


Attention:

- Due to the special form of the map, Random New World is not available.
- Do NOT mix this mod and any other graphical mod.
- This is an alternative timeline with over 200 years of fictional history. Reading bookmark descriptions in game can help you understand the scenario. Any opinions of the timeline are welcome.
- This is just a beta of the mod. You may find many things incomplete, which will be completed sooner or later.
- This mod uses some flag and icon material from other mods. A list is included in the mod to show which material is from where. If there's any dispute over the right to use, please contact me.


Join us:

- Discord: https://discord.gg/F7SZzPM

All feedback, opinions and criticisms are welcome.
< >
46 Comments
Mikus  [author] Oct 16 @ 5:04pm 
3. Corruption from Development is an ultimate means to prevent a snowball. With this you can only limit your territory to an appropriate degree and turn your mind to the development of internal affairs. It's an important policy because I think this game should not be just a map drawing game. Many people have reported to me that this penalty is too severe so I'm considering to change it to another form like Too Many Territories. I once tried to increase the maximum of rooting out corruption, but that may confuse AI nations since they always drag the slider bar on a fixed position. I will try to adjust the value if necessary.

4. A Celestial Government... Tbh I think the vanilla Empire of China mechanism is meaningless except that blocking the stupid Ming from expansion. The 1.29 update brings it more value, but those negative events & disasters are really malignant. It needs to be completely renovated before enabled in the mod.
Mikus  [author] Oct 16 @ 5:04pm 
2. In the outline, institutions in east Asia will automatically spread in a Confucian country with low Conservatism Level - renamed from Isolationism Level - and the particular incident happened. This is a mechanism to describe Chinese nations would accept the social change or not. These incidents are the core of the mod in a sense, so I take them very serious and write them very slow. In the next update I'll add the auto spreading of University and Renaissance.
Mikus  [author] Oct 16 @ 5:03pm 
@Orgamina
Thank you for liking this mod. Here are some answers for your questions:

1. Costing prosperity when developing province is a measure to prevent you to accumulate monarch points and develop your province to a exaggerated value, especially when you are a New World/African country with serious tech penalty and thus you abandon to improve your tech. This measure limits that you can only develop your province with a relatively low frequency so that you cannot make your tribe to a 30-development metropolis in a short time. I don't really like it since it totally blocked developing territories but I haven't found a better alternative for the time being.
Orgamina Oct 16 @ 6:45am 
11.) For China it would also be cool to have the Option to Reform the Celestial Government. I imagine the prerequisits be somthing like:
Own Canton, Bejing and Nanjing
Chinese Culture or Yuan or Qing
Empire Rank
10 Tributaries
Completly own 2 of the Chinese Regions (Subjects allowed but not Tributaries)

And you Get:
For the next 20 Years +0.1 monthly mandate
Prestige
Stab
Diplo-Rep. (?)
Unify China CB (and maybe Permaclaims aswell)
Orgamina Oct 16 @ 6:41am 
...The hope I have (and I will come back here and Comment on that if it is that way, is, that a loading screen Tip said, that absolutism no longer gave Admin Efficency (problematic but hey, maybe coring costs late game will be managable with the reduce to the base cost) but insted other boni. I really hope there is somthing about Corruption there which would make thematical sense. If not I recommend allowing for Routing out Corruption to go up to -25 per year but get exponentially more Expensive so one can theoretically do a world conquest. Or put in some Decisions which which have really high prerequisits but reduce the Corruption from development Drastically. It also doesnt Cap, I tested that my annexing all of China with console Commands.
Orgamina Oct 16 @ 6:41am 
...10.) What is that Corruption???? The only Part of the mod which I really dont like is the new Corruption Modifier called "Corruption from Developement". It may be realistic and lead to fewer megablobs but hell its impossible to deal with. And I mean literally impossible. Every 1000 Developement mean 1 Yearly Corruption. So an Empire with Over 1300 Development automatically gets Corruption and you cant do anything against it, even if you are permanently at 3 stab and ahead of time in all 3 Techs. Adding to that that Stab Cost is also Increased by that and Stabbing from 2 to 3 Costs almost 400 ADM, you cant realistically Conquer anything Satifying. I was planing on uniting China but that wont work... Corruption from Territorries is still there btw which is fine tho, since there are even more possibilities for Trade companies. But there is also Overextension and all that stuff so you will die to Corruption and you can do nothing about it...
Orgamina Oct 16 @ 6:40am 
8. Buildings cost about half what they do in Vanilla and I dont get why, the Change to temples now actually makes them be Religiously relevant and I like the Combination of Tax and Autonomzy modifiers in the new class of buildings. Also buildings grant Prosperity which is nice. Armies are cheaper early but in 1575 almost as expensive as in vanilla, so nice Change there to make early Game economy more enjoyable. Manufactories can just be build after embracing the Institution, which is GOOD but also nowhere mentioned, please Change that to :)
9. CCR-Modifiers are strictly reduced but also Coring base cost which would technically allow every nation to Blob a bit, but...
Orgamina Oct 16 @ 6:40am 
7. Playing in Asia there was Still the problem of how to get Renaissance tho and since you cant Develop it (btw Developement is hilariously Cheap but also costs Prosperity which frankly feels weird and unrealistic, one of the few changes I dont like)its a nice challenge and realistic that Europe was developing the fastest at that time, but it sometime aroud 1540 spawned in my Rival Wu with just the Modifier Test, would be nice if that could soon be changed to be more transparent so you can actually work to spawn it. (Also a minor thing, Ajuuran and Neighbours start without Saddlery which is simply inaccurate, they had it in the real world even before the spliting of the Timeline.
Orgamina Oct 16 @ 6:39am 
6. The changes to Tech and Institutions are quite nice and also more realistic - funny that that seems to be a reacurring theme in an ALTERNATE HISTORY-mod :) - but i dont get all off them. Mil Tech and Dip Tech are straight up more expensive, Mil Tech also has a Ahead of Time Bonus acciociated (+1 Yearly Army Professionalism). Every Western and and Chinese Country starts with Tech 5 and all Techs are pushed back 2 Levels (are a changed a bit but nothing majorly different) BTW @Creator: Could it be, that you forgot to Change the years for which the ahead of Time-Boni are calculated? It seems like I always lack behind even though I am 2 Levels above everyone else. The new Institutions itself are quite interessting btw and well made.
Orgamina Oct 16 @ 6:38am 
5.) Talking about military, the new Army Professionalism and Drilling boni are just insane. Up to 20% morale and 10% Discipline for a fully Drilled Regiment and the Professionalism ginstead of Combat Buffs gives now mostly Siege Buffs which is a nice Change and they are really worth getting (+1 Leader Siege, up to 20% Siege Ability and at 100% +3 Artillery Bonus vs Forts). I also like that you dont get it by spamming Generals anymore and it goes down through Recruitment of any Regiment which is realistic and also a nice tradeoff against its OP-ness (It goes down through Building Navy aswell tho, idk if that is intended?????????)