Divinity: Original Sin 2

Divinity: Original Sin 2

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Feenex's Battle Pack: Expanded
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
36.158 MB
May 29, 2019 @ 10:00pm
Sep 12, 2020 @ 8:33am
29 Change Notes ( view )

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Feenex's Battle Pack: Expanded

In 1 collection by Feenex
Feenex's Mods
7 items
Description
WELCOME!

This mod requires Feenex Core - Mod Library



Welcome to Feenex's Battle Pack: Expanded!

This mod is an expansion to Feenex's Battle Pack: Definitive Edition, which adds loads of new skills, features, and unique items for even more customization options!

Current Version: 1.2.0.0

This mod requires Feenex's Battle Pack: Definitive Edition.

Find Feenex's Battle Pack: Shapeshifting here, which adds 150+ new spells, new spell effects/features, and more uniques!
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NEW SKILLS, MECHANICS AND EFFECTS:

This Expansion adds 65+ new skills to the game, with 100% custom effects! Additionally, it introduces a few new mechanics, such as Encore, Maelstrom, or Reverberate, which will spice up your combat even further.

CLICK THIS LINK TO SEE SKILLS[docs.google.com]
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NEW PRESETS:

The Expansion adds 3 new archetypes and 5 new presets to choose from during character creation:
  • Barbarian: A tough, powerful warrior that uses a new Fury mechanic to empower their skills!

  • Shade / Shadowmancer: A master of darkness, the Shade will strike at your enemies with Shadow magic, or conjure a powerful Shadowfiend to hunt down victims.

  • Elementist / Totemancer: A remarkable, elemental-based caster who can conjure magical totems to aid themselves in combat, or conjure powerful elemental magic to strike down enemies.
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NEW UNIQUES:

Seven new unique items have been added to the game, each of which will level with your character so you'll never be forced to relinquish your favorite items! They're hidden in different locations - 1 in Fort Joy, and 6 in Reaper's Coast.
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TRADER LOCATIONS:

NOTE: New skillbooks appear at traders at levels 1, 4, 7, 9, 12, and 16.
NOTE: Shade and Elementist skillbooks have been added to existing traders. You can find them at Arthanas and Islei, respectively.

FORT JOY:
Trader
Coordinates
Description
Sonja the Red (Barbarian)
(396, -0.5, 151)
Fort Joy, below the thugs playing cards

REAPER'S COAST:
Trader
Coordinates
Description
Sonja the Red (Barbarian)
(378, 4, 117)
Outside of the red tent, near Driftwood East entrance

ARX:
Trader
Coordinates
Description
Sonja the Red (Barbarian)
(308, 8, 292)
Arx central square
Popular Discussions View All (2)
45
May 9 @ 12:29pm
PINNED: Bug Reporting
Feenex
16
Oct 28, 2021 @ 3:11pm
PINNED: Balance Suggestions
Feenex
< >
122 Comments
Ominos May 25 @ 7:23pm 
I don't understand much about what each mod does, but is it possible to use it with Divinity Unleashed?
Thanks for the Mod
Swag ☨ Jesus May 22 @ 9:07am 
The WoW Shaman inspired skills are top notch, thank you!
DaBaier Jan 8 @ 2:55pm 
I just started using Divine War and I have your compatibility patch, but it doesn't seem to cover classes in this expanded pack. The main thing I am seeing is missing icons for skills at the Arthanas vendor. Is there a separate patch for this pack?
Unagi Nov 28, 2021 @ 9:26am 
Im playing Shade and Elementalist LW with Divinity Unleashed on Tactician and have noticed a few things using only Feenex's added abilities
Shade needs some AoE love, that or allow the fiend to AoE taunt or Encore QoL tweaks i.e. If you get a kill from Encore maybe have it apply a DoT to a new enemy close by. Making it easier to constantly proc encore and deal with swarm instead of adding a new spell, or reduce the cooldown on encore proccing abilities for every Encore kill you get?
Elementalist's main damage comes from Shocks which do low damage but eventually ramp up with reverberate and maelstrom allowing that to happen more quickly, however it feels very weak to start. I think really the elementalist just needs lightning bolt to supplement the CD time between shocks, that or implement some of the enhancement abilities to make it able to brawl in the front with totems.
Frizzeldian12 Nov 17, 2021 @ 7:56pm 
can you please please please nerf barbarian fury? It stacks too fast and too high and makes people invincible and dish out too much damage.
Xier07 Nov 12, 2021 @ 9:21pm 
@DuelRevolvers @Feenex I thought the same thing. I got Ruthless Assault to work once and it did way more than 35% of the targets current vitality. At first I was thinking it only did damage if the target had no physical armor but that isn't it either. Every time I use it, no damage is done.
Shimada_16 Nov 5, 2021 @ 11:52am 
where can i get more shadowmancer books at reapers coast/driftwood?
Hypes Nov 3, 2021 @ 9:06pm 
is there some way to disable the auto level for the uniques?
Thee Mad Pupil Oct 25, 2021 @ 3:07pm 
I don't know if anyone will see this comment or not but I've got the battle pack and expended mods installed and was looking through the barbarians skill list and saw leap at level 4 but when i talk to the vender they don't have it? was it removed?
熟悉的娇萝莉 Oct 12, 2021 @ 5:39am 
I have a question:
——There are no other options for talking to a skilled merchant,there is only one ending option