The Nine Lives of Nim: Fortune's Fool

The Nine Lives of Nim: Fortune's Fool

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Prince of Cats Walkthrough
By smiling_goth
By the writer of the game, has spoiler free hints as well as redacted sections to reveal secrets to those who don't mind spoilers.
   
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Introduction
This game was born of a love for the genre of life simulation (and games like Princess Maker, Long Live the Queen, and the Atelier series). I always try and do a blind playthrough the first few times, but eventually when I run out of ideas, I turn to walkthroughs to give me hints on how to progress and satisfy that achievement addiction of mine. And so here I present to you a guide on how to 100% clock my game, in whatever way that means to you (all the achievements, or if you’re really into it, all the galleries filled in).
General tips without spoilers
The dresses make it easier for your humour to increase in that direction. They don’t immediately raise your humour, but make it easier to slip into that mood.

When you change humours, you will always bounce back to Balanced before going to any other humour. Imagine it like a circle, with Balanced in the middle, and when you try to cross the circle you must go back to the middle before hitting the other side.

The little coloured circles on the timetable show what humour the teacher or boss is in, and you will learn more if you are in the right humour. If you are in the opposite humour, you will learn less. Sanguine and Melancholic are opposite, Choleric and Phlegmatic are opposite.

There are some hidden counters behind the scenes, but there are ways to know how they are going. Felix will tell you what humans think of you and how your spirit nature is holding up in the human world, if you select the ‘Talk’ menu at the start of every day.

Some of the stuff that happens in this game is directly from Shakespeare, and so the plays themselves can be strategy guides almost! Or you could look up the character you want to know more about on Wikipedia.

When it comes to brawls and muggings or even fighting in the festival, Magic counts just as well as Fighting.
Achievement Guide, Part 1
From now on, I will provide basic tips for specific goals, and put in the exact stats needed for a goal under a redacted highlight. Scroll over the text or double click to reveal the redacted parts if you want to be spoiled.

Fortune's cat
You have finished the Friend of Cats storyline.
On Day 1, go down the alleyway in the evening and tell the truth. Then visit Noir at each location he names.

What credit I have with the Duke
You have finished the Friend of the Duke storyline.Find the Duke and complete his storyline. Hint: the play Measure for Measure gives a hint as to how to find the Duke.
The Duke can be found around town at night, or at Religion class or the Church job.

He's more and more a cat
You have finished the Cat's Best Friend storyline.
Find the Prince and complete his storyline. Noir gives hints as to how to find the Prince.
The Prince can be found at the following locations (first one is day, second one is night):
Day 1: Alchemy, Alleyway; Day 2: Science, Cafe; Day 3: Busking, Towers; Day 4: Performance, Tavern; Day 5: Tailor, Graveyard; Day 6: Art, Canal; Day 7: Bookstore, Fountain; Day 8: Literary, Rooftops; Day 9: Religion, Market; Day 10: Church, Gardens; Day 11: Guard, Docks; Day 12: Fighting, Castle; Day 13: Tavern, Alleyway; Day 14: Cooking, Cafe; Day 15: Charm, Towers; Day 16: Maid, Tavern; Day 17: Royal Maid, Graveyard; Day 18: Sweeper, Canal; Day 19: Graveyard, Fountain; Day 21: Tutor, Market; Day 22: Market, Gardens; Day 23: Magic, Docks; Day 24: Farm, Castle; Day 25: Government, Rooftops


To die, to sleep
You have died at least once.
Pretty easy to do, once you figure out where deadly things can happen to you.
The easiest way to trigger this is to go to the docks every night and start a brawl. Never learn how to fight or use magic, and after nine times, Nim will die.

As vigilant a cat
You have found the Prince of Cats.
See the criteria for ‘He’s more and more a cat’, above.

The poor cat i' the adage
You have unlocked a Cat Ending.
In order to get cursed with life as a mundane cat, you need to be friends with the local cats, have the disapproval of the humans, and have lost your spirit nature.
You want to follow Noir’s storyline to the end (either ending), keep the Public Opinion of you low by living in the tenement or the streets, engaging in pickpocketing and brawls, visiting and working in places like the tavern. You also should visit one or two of the spirits around Vanora (see the achievement ‘My spirits, as in a dream’) and lie to them to lower your Faerie score.

A spirit of no common rate
You have unlocked a Spirit Ending.
Keep your faerie score high. Talk to Felix at the start of the day to see what he says about your spirit nature.
Never step foot in Church or Religious class. You also should visit one or two of the spirits around Vanora (see the achievement ‘My spirits, as in a dream’) and tell them the truth. In general, lying lowers your faerie score.

In human modesty
You have unlocked a Human Ending.
Keep your faerie score low. Going to church is generally a good way of doing this.
Try to fall within the middle ground, so you don’t end up as a cat or a faerie. Your stats at the start of the game are already geared towards a human ending. Keep faerie low, but public opinion up by living in the town house or boarding house, and going to places like the castle.

The cat will after kind
You have married a cat.
Marry Noir.
This can happen as a spirit or as a cat. You want to have finished Noir’s storyline and tell him ‘It’s possible’ on the final question. You want to have 50+ Courage. You also want to make sure you aren’t triggering marriage to the Prince, Ariel or Felix.

A ramping cat
You have been a ruler of cats.
Can be achieved by marrying Noir, or one other way.
See above for marrying Noir. The other way is to kill Noir and take his place. For this, you want to be friends with Noir to a certain extent (minimum visit him in the Market and then never again/maximum visit him on the rooftops but say ‘It’s not possible’), and have 50+ Courage and low public opinion.

Like to a duchess
You have been the Duchess of Vanora.
Find the Duke, finish his storyline, and he will need to find you attractive.
Be Sanguine when talking to him and choose the Sanguine option as much as possible. Have Charm, Courage and Discipline at 99+, and public opinion should be high (live in townhouse or boarding house, attend charm class, visit castle, amongst other things).

The marriage of true minds
You have married the Prince as a human.
Have the right stats for a human ending, have found the Prince, and he will need to find you attractive.
Be Balanced as much as possible when talking to the Prince, and choose the first dialogue option as much as possible. You need to have Charm 50+. The next achievement also triggers this achievement, but the stats needed are higher.

My spirit and my place have in them power
You have united spirits and humans.
Be the best version of Nim you can be, and marry the Prince.
You will need a high relationship with the Prince and the Duke, high Public Opinion, and Discipline, Charm, Courage and Magic all at 99+.

Some achieve greatness
You have been the rightful ruler of humans.
Consider starting a revolution, but earn the throne through being the best version of Nim.
Do the Borachio storyline (ending doesn’t matter), have a good relationship with the Duke, high Public Opinion, Discipline and Courage 99+ and Charm 50+.

Uneasy lies the head that wears a crown
You have been a revolutionary queen.
Start the revolution, and succeed.
Finish Borachio’s storyline and agree with him in the end. Discipline and Charm 50+, Courage 99+, and bad or no relationship with the Duke.

Foul deeds will rise
You have been the Boss of the Claw Gang.
Unlock the Gang job, and work your way to the top.
First, unlock the Gang job by working twice in the Tavern, having Fighting 30+, Courage 20+, and live in the tenement or alleyway. Once you start attending the gang job, Barnadine’s storyline will start (so long as you attend the Gang before February 14th). Agree with Barnadine all the way up until the 4th episode, at which point you want to murder Barnadine.

I serve the fairy queen
You have entered the Court of the Lord and the Lady.
Find the other court of faeries in the game, and choose to follow them. Hint: Where are there faeries in Shakespeare?
You want to do the Wedding Players plotline (see below, All the World’s a Stage) and keep your spirit nature high so that in the third episode you see Puck. Have a high relationship with Puck and finish the plotline, and end as a spirit.

The pert and nimble spirit of mirth
You have been married to mischief.
As above, but also marry a certain mischief.
As above, but with Charm and Performance at 99+.

In absence of the cat
You have been the new Prince of Cats.
What happens if you don’t find the Prince and become the strongest spirit you can be?
Don’t find the Prince. Have a spirit ending, and Discipline, Courage and Magic at 99+.

He's a cat to me

You have been married to the Prince of Cats.
Find the Prince, return to the spirit world, and have him find you attractive.
Quite easy, just choose the first dialogue option in the Prince’s plotline every/most of the time.
Achievement Guide, Part 2
My tricksy spirit
You have set free a trapped spirit.
Do the Tempest in a Bottle storyline (see below) but choose to free the spirit when you have the chance.

For the following achievements, you need to start storylines. Sometimes these are as simple as going to the right job/class to meet the people and triggering their storyline, but sometimes they require a special stat to be triggered.

He's a cat still
You have finished the Another Prince of Cats storyline.
Find Tybalt. Start his storyline by spotting him at Fountain Square at night in the first two weeks.

Those that are fools
You have finished the Battle of the Jesters storyline.
Trigger this storyline by going to either Performance or Busking, and having Knowledge 20+ in the first eight days.

When we have shuffled off this mortal coil
You have finished the Memories of the Dead storyline.
Trigger this storyline by going to either Science or Art, and having Discipline 20+ in the first eight days.

I defy you, stars
You have Changed a Story for the Better.
Trigger this storyline by going to Tutor, and having Charm 20+ in the first eight days.

The quality of mercy is not strain'd
You have finished the Maid in Vanora storyline.
Trigger this storyline by going to Maid, and having Creativity 20+ in the first eight days.

He that knows better how to tame a shrew
You have finished The Taming storyline.
Trigger this storyline by going to the Cafe on the night of day 1, 4, 5, 6, 7, 9, 10, 11, 12 or 15.

It's not enough to speak, but to speak true
You have finished the Castle Detective storyline.
Trigger this storyline by going to Guard or Royal Maid, and having Logic 20 in the first eight days. In order to unlock Royal Maid, you have to work for Portia as a Maid three times, live in the townhouse or boarding house, and have Housework and Charm 20+.

A scarecrow of the law
You have finished the Against the Law storyline.
Trigger this storyline by going to Farm or Government, and having Knowledge 20+ in the first eight days.

Neither a borrower nor a lender be
You have finished the Battle of the Merchants storyline.
Trigger this storyline by going to Tavern or Tailor, and having Creativity 20+ in the first eight days.

I'll be revenged on the whole pack of you
You have finished The Revenge storyline.
Trigger this storyline by going to Cooking, and having Logic 20+ in the first eight days.

We are such stuff as dreams are made on
You have finished the Tempest in a Bottle storyline.
Trigger this storyline by going to Magic, and having Magic 20+ in the first eight days.

There is nothing either good or bad
You have finished the Moonlight Mayhem storyline.
Trigger this storyline by going to Alchemy or Graveyard (job), and having Courage 20+ in the first eight days.

I do desire we may be better strangers
You have finished The Book Club storyline.
Trigger this storyline by going to Market, Charm, Literary or Bookstore, and having Charm 20+ in the first eight days.

Come, let's away to prison
You have finished The Claw Gang storyline.
Trigger this storyline by going to Gang (see Boss of Claw Gang for how to unlock) in the first 14 days. You will need to attend the gang three times to get the whole storyline to happen.

Some rise by sin, and some by virtue fall
You have finished The Coup storyline.
Trigger this storyline by going to Street Sweeper, and having Courage 20+ in the first eight days.

All the world's a stage
You have finished the Wedding Players storyline.
Trigger this storyline by having Performance 20+ in the first eight days.

'Tis beauty that doth oft make women proud
You have won the Beauty Contest.
You need to have high Charm, high Courage, and either Art, Performance or Creativity high.

If music be the food of love, play on
You have won the Performance Contest.
You will need high Performance, Discipline and Courage.

Let her paint an inch thick
You have won the Art Contest.
You will need high Art, Creativity and Discipline.

The lunatic, the lover and the poet
You have won the Poetry Contest.
You will need high Knowledge, Courage and Creativity.

Once more unto the breach, dear friends
You have won the Combat Contest
You will need Fighting or Magic 80+.

Chewing the food of sweet and bitter fancy
You have won the Cooking Contest.
You need high Housework, Discipline and Creativity.

There are more things in heaven and Earth
You have won the Knowledge Quiz.
You need high Knowledge, Logic and Discipline.

My spirits, as in a dream
You have been given the blessing of the spirits.
You need to find all the stray spirits in Vanora.
They can be found in the Fountain Square, Rooftops, Graveyard, Garden, Docks and Canals. You need to visit a few times until you visit them. You also have to tell the truth.

In action how like an angel
You have been given the blessing of the angel.
Will visit if you have Faith 60+ and Charm, Courage and Discipline 50+.

Not a musk cat
You have helped to defeat the False Prince.
In order to do this, do all the steps it takes to find the Prince and get a spirit ending, but also do the Felix storyline, and ask him how he’s doing after the sixth episode with the Prince(the one on the rooftops) BUT BEFORE the seventh episode with the Prince. Felix will ask about Naomi, and then in the seventh Prince episode Nim will mention Naomi to the Prince. This will lead to a special scene in the ending.

A harmless necessary cat

You have married Felix.
You need to visit Felix at home once a week, fix his voice (visit the wish fairy in the Fountain Square), and also talk to him and ask how he is at least five times.

The devil can cite scripture for his purpose
You have defeated the enemies of the Church.
To trigger this storyline, attend either Church or Religion and have Courage 20+ in the first eight days.

The cat must stay at home
You have completed Felix's storyline.
You need to visit Felix at home once a week, and fix his voice (visit the wish fairy in the Fountain Square).

Love looks not with eyes, but with the mind
You have befriended Hippolyta, Queen of the Amazons.
To trigger this you have to attend Fighting and have Discipline 20+ in the first eight days.

Thrice the brinded cat hath mew'd
You have become a witch's familiar.
Trigger the enemies of the Church storyline (see above) and also a Cat ending (see above) but choose to deny your spirit nature in the final confrontation. Also, further deny your faerie nature a couple more times to seal the deal. The most surefire way to do this is to line up some spirit meetings in the search phase (e.g. the mermaid at the docks, the pigeon on the rooftops, the ghost in the graveyard). Each of these meetings occurs the second time you visit this place (if Sylvester and Vincent don't appear). So if you lie to a couple more faeries after denying your nature, you should be all good.
Gallery Guide
You will get all of the pictures in the Background gallery for free if you are following the steps to achieve all storyline and endings pictures.

Storylines
For each of these, see the achievement section (storyline picture caption first, achievement name second):
The Final Night - He's more and more a cat
Memories of the Dead - When we have shuffled off this mortal coil
Maid in Vanora - The quality of mercy is not strain'd
The Duke Revealed - What credit I have with the Duke
Felix Speaks - The cat must stay at home
One of the Cat Gang - Fortune's cat
Confronted - It's not enough to speak, but to speak true
Family Dinner - He's a cat still
The Taming - He that knows better how to tame a shrew
Battle of the Jesters - Those that are fools
Hen’s Night - Love looks not with eyes, but with the mind
Magic Battle - We are such stuff as dreams are made on
The Revolution Begins - Some rise by sin, and some by virtue fall
The Witches Attack - The devil can cite scripture for his purpose
Malvolio’s Revenge - I'll be revenged on the whole pack of you
Angelo vs. Falstaff - A scarecrow of the law
The Book Club - I do desire we may be better strangers
Tragical Mirth - All the world's a stage
Young Love’s Triumph - I defy you, stars
Sign Here! - Neither a borrower nor a lender be
End of the Experiment - There is nothing either good or bad
Murder Most Foul - Foul deeds will rise

Endings
For some of these, see the achievement section (ending picture caption first, achievement name second). Others have different criteria:

United Rulers - My spirit and my place have in them power
Together, Mortal - The marriage of true minds
A Peaceful Takeover - Some achieve greatness
Revolutionary Queen - Uneasy lies the head that wears a crown
Another Prince of Cats - In absence of the cat
Under a False Prince - Return to the spirit world without the Prince, and have Discipline, Courage and Magic lower than 99
Married to the Prince - He's a cat to me
Married to Flame - My tricksy spirit (but end as a spirit and get Ariel to love you by having Magic 99+, Charm 50+, and high relationship by agreeing with her and being Choleric. Don’t trigger Prince or Felix marriage)
Cats Become Spirits - The cat will after kind (but as a spirit)
Felix the Spirit - A harmless necessary cat (but as a spirit)
Felix the Cat - A harmless necessary cat (but as a cat)
Felix the Human - A harmless necessary cat (but as a human)
Married the Duke - Like to a duchess
Another Spirit Court - I serve the fairy queen
Kitty Love - The cat will after kind (but as a cat)
A Witch's Familiar - Thrice the brinded cat hath mew'd
Cruel Leader of Cats - A ramping cat (but only by murdering Noir, see achievements section)
Life as a Cat - The poor cat i' the adage (but you cannot marry or murder Noir, or be a familiar)
Leader of the Gang - Foul deeds will rise

The following category are all normal human professions that Nim can end up in if you get a human ending. To unlock a particular job ending, you want to have a combination of two things: high attendance at that job, and high stats for the qualities that class/job raises (e.g. to get the Socialite ending, attend Charm heaps and have high Charm and Discipline).
Professor Nim
Nim the Author
Sister Nim
Nim the Artist
Nim the Performer
Nim the Socialite
Nim the Warrior
Nim the Wizard
Nim the Chef
Nim the Alchemist
Gravedigger Nim
Nim the Barmaid
Captain of the Guard (plus high public opinion)
Nim the Royal Guard (keep your public opinion low by doing low class things e.g. tavern, brawls)
Nim the Seamstress
Farmer Nim
Nim the Merchant
Nim the Royal Maid
Nim the Maid
Gangster Nim
Nim the Bureaucrat
Nim the Tutor
Street Sweeper Nim

The Chapel of Love - marry any normal human (see next section)
Weddings Guide
While there are no special pictures to collect for these mundane weddings, I will put this section here in case you really want to marry a certain person and can’t figure out how to.

In general, match the humour of whoever you are trying to court. Generally, it will say next to the dialogue option which humour they are.

All stats mentioned below should be 99+.

Tybalt Charm and Discipline
Horatio Logic
Cinna Creativity
Ophelia Art
Feste Performance
Emilia Charm
Prospero Magic
Malvolio Discipline
Brom Magic
Touchstone Creativity
Pompey Charm
Captain Courage and Public Opinion 25+
Mistress Charm
Falstaff Strength
Doll Charm
Borachio Discipline
Timon Knowledge
Yorick Courage
Margaret Charm
Barnadine Fighting
Angelo Logic
Bianca Charm and Public Opinion 25+
Kate Creativity and Public Opinion 25+
Quince Performance and Logic
Bottom Performance and Creativity