Stellaris

Stellaris

3,420 ratings
Stellaris Invicta | The Templin Institute
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File Size
Posted
Updated
101.261 MB
May 28, 2019 @ 10:13pm
Dec 6, 2021 @ 4:42pm
25 Change Notes ( view )
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Stellaris Invicta | The Templin Institute

Description


The Earhart Flotilla was intended to deliver the second wave of settlers to the newly self-sufficient Antares Colonies. They never arrived. Believed to have perished due to some malfunction in the wormhole gates, they were instead instantly transported to a distant and vast alien wilderness. For two centuries a scattered assortment of colonies attempted to survive. Some grew into nations, others perished. When they finally reunited with one another, each Republic agreed to participate in a loose confederacy, one charged with breaking beyond the boundaries of the strange region they found themselves within and return to their homeworld of Earth.

With its constituent republics spread across the whole of the Antares System, a delicate balance of federal power and local governance must be applied if the nation is to remain united.

As Prime Minister, lead the Confederate Republics of Antares to glory beyond the boundaries of the Miasma and into a wild and unforgiving galaxy.



The arrival of the alien Tyrum nearly extinguished mankind. After seven years of apocalyptic conflict, the myriad nations of Earth were reduced to a makeshift and desperate military coalition, achieving victory through enormous sacrifice.

With human civilization on the brink of total collapse, the measures taken to preserve what little remained were brutal and at times, cruel. Amidst famine, poverty, and despair however, there awoke a new sense of purpose and responsibility. When global order was restored, humanity placed their faith in the coalition and this emergency provisional government reorganized itself into the Greater Terran Union.

The petty conflicts and divisions that for millennia splintered humanity have now been burned away. The swords of man are united; the Tyrum, and the galaxy, will tremble at their might.

As High Marshal, lead the might of the Greater Terran Union to glory in this custom empire pack, complete with name lists, flag, and advisor voice.



  • Pre-built Antares Confederacy empire with unique civics.
  • Custom Antares System starting location.
  • Antares Flag
  • Pre-built Greater Terran Union empire
  • Custom GTU name lists for ships, stations, planets, and fleets.
  • GTU flag
  • Custom GTU Advisor Voice recorded by the former narrator of The Templin Institute



Stellaris Invicta was a miniseries created by The Templin Institute in which the history of the Greater Terran Union and Antares Confederacy were documented in a series of audience-influenced, narrative-driven documentaries.




The Templin Institute is a YouTube channel that investigates alternate worlds. Every week we release new episodes covering the legendary factions, figures, places, and wars from across alternate worlds while occasionally crafting our own.




Frequently Asked Questions
I’m not seeing the GTU or Tyrum in the empire list, what’s going on?
It is likely that you have another mod enabled that also adds pre-scripted empires to the game. Try disabling those mods before starting the game. You should then see the GTU and Tyrum in the empire selection screen.
Will the GTU mod work with other portrait mods like the Remastered Human Portraits mod?
The GTU mod uses the Totalitarian Human Portraits mod by Ulmont , and in that mod, it replaces the original human outfit with a new one. While we are not sure if it will work with other portrait mods, we know for a fact that it does work with the Remastered Human Portraits mod.
Popular Discussions View All (4)
38
Oct 4, 2022 @ 10:40pm
Bug Reports
Templin Institute
25
Nov 27, 2021 @ 8:05pm
Feature Suggestions
Templin Institute
12
Jan 7, 2024 @ 3:18pm
What's currently broken?
Cry Moar
453 Comments
Aug 15 @ 1:42am 
Looks like the latest version of the game messes with the Antares system spawn. Lindiwe is the only settled planet at the start of the game, planets are off their orbit and can randomly spawn into each other, and the miasma is completely missing. Really hoping this gets fixed at some point, that system is super unique and a huge selling point for me.
Apr 13 @ 2:53pm 
Does this work anymore?
Jan 26 @ 6:50am 
With the recent pop updates, I wonder if the balance work for managing thirteen planets from the get go will at all effect the gameplay balance.
Jan 23 @ 1:50pm 
@ACleverMoose hopefully after season 3
Jan 23 @ 10:28am 
Will this be updated anytime soon?
Dec 31, 2025 @ 11:25am 
Greatest mod ever created
Aug 19, 2025 @ 11:55am 
I just use the mod primarily for the Logo, that's all folks. Idk about the rest, but I just create a custom empire with the logo
Apr 28, 2025 @ 6:20am 
So y'all know, the mod should still work overall, but you may have some glitches with some of the UI and there could be some script glitches.

And no, again, it won't be updated, ever. They've said so themselves.
Apr 28, 2025 @ 5:58am 
Does this mod even work anymore? It's really sad they abandoned this it's such a great mod they need to fix it
Jan 15, 2025 @ 11:33pm 
Praying for a come back !!