Arma 3
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RKSL Studios - LCVP Mk5 Landing Craft
   
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Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
76.796 MB
May 26, 2019 @ 7:29am
Aug 12 @ 3:04pm
5 Change Notes ( view )

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RKSL Studios - LCVP Mk5 Landing Craft

In 2 collections by RKSL-Rock
RKSL Collection
11 items
UKAF: UK Armed Forces Collaboration
14 items
Description
RKSL Studios presents our LCVP mk5 Landing Craft v3.002
The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15)

PLEASE NOTE: Please see the Change Log.

RKSLA3-LCVP Mk5 FAQ[rkslstudios.info]

LEGAL DISCLAIMER
- RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose.
- The RKSL Studios addons are not an official Addon or tool.
- The use of these addons (in whole or in part) is entirely at your own risk.

The Full End User Licensing Agreement for this addon pack is available here:
http://eula.rkslstudios.info/

PACK CONTENTS
> Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew.
> Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew.

FEATURES:
- > 3x Decal options switchable in EDEN Attributes:
- - - > Royal Navy,
- - - > Royal Marines
- - - > Generic - As requested by several Dutch Community members
- > NV/Thermal Obs camera in Commander's turret
- >2x Firing-From-Vehicles Turrets (Personnel Version only).
- >Option to open/close covers in EDEN attributes (Personnel Version only).
- >ViV can transport vehicles upto 12,000kg
- >De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again.
- > Version for each side:
- > NEW Skins
- - - > Generic Grey
- - - > OPFOR Camo
- - - > Civilian Yellow


BUGS AND FEEDBACK
We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below:

RKSLA3-LCVP Mk5 Landing Craft Bug Tracker[www.rkslstudios.info]

CREDITS
This addons and model is 100% unique and does not incorporate any 3rd party content:

* Models: RKSL Rock
* Textures: RKSL Rock
* Animation Setup: RKSL Rock
* Character Animation: WLD427
* Config: RKSL Rock

A3 Testing:

* Toxic Lemon
* Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse)
* Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP)
* Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far)
* Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck)
* Kyle M
* JC (No, not that one, or the car guy)
* DarcyBA (Sorry pal i refused to type your full chosen name here)


Thanks

Rock
June 2019

Popular Discussions View All (1)
3
Aug 17 @ 10:42am
Config error since fix
SoloWingPixy
< >
170 Comments
RKSL-Rock  [author] Aug 17 @ 10:09am 
NOTE: You may not have experienced the issue because another addon you are using has it already loaded. Eventually as i go through all the RKSL Addons and update them, everything will require RKSL-Common so you might as well grab it now.
RKSL-Rock  [author] Aug 17 @ 10:07am 
FIXED :P

Sorry that was caused by a recent config update. The addon now requires RKSL-Common.

This moves the Faction Classes for everyting RKSL into a common source and acts a resource pool for scripts and objects.

Sorry for the inconvenience but it does make my life easier.
diwako Aug 17 @ 8:31am 
Hey rock, getting a config error with the new version.

No entry 'bin/config.bin/CfgFactionClasses.UK_ARMED_FORCES' .
No entry '.displayName'.
'/' is not a value

Seems like "rksla3_lcvpmk5_base" and "rksla3_lcvpmk5_1" are referring to a faction name not defined or shipped with this built.
Barkly Jun 14 @ 7:48am 
Does anybody know if theres a way to make the ai drop the door at a certain location
Sir Cory May 8 @ 9:15am 
This is great. Closest thing I can get to resemble the Mobile Riverine Force in Vietnam
RKSL-Rock  [author] Apr 12 @ 12:48am 
I do have an Albion Class LPD in WIP but its got some issues caused by game engine limitations. Specifically:
1) how it handles vehicles and players/ai on roadways. The game engine doesn't like multiple roadways stacked ontop of each other.
2) Objects in the welldeck can be destroyed if the seastate is too high
3) Current build is ugly as sin and needs more work.
4) Combat Ops centre kills people randomly on entry. Not sure why....yet
5) Quite a few more things too.

Anyway the fix for some of these issues is wrapped up in revamping this (LCVP) addon and the upcoming LCU Mk10. And since i'm not a coder its taking me a lot of time to learn some new tricks.

In the mean time that are some other LPD addons out there already of varying quality.
Uncomfy Sapphic Apr 11 @ 4:42pm 
Quick question, does this mod include an amphibious assault ship? That or does anyone know of a good british amphibious assault ship mod?
RKSL-Rock  [author] Mar 31 @ 7:30pm 
it maybe too big or too heavy
ScornedFalcon Mar 31 @ 7:06pm 
I believe I was trying to load a BTR K from CSAT, or a tank. Whichever it was snapped into place, but I just switched to using amphibious APC instead of transporting the land based ones.