This is a concept or project early in development

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Fleet Commander
Genre: Strategy
Platforms: PC, Linux
Languages: English
Sep 1, 2013 @ 1:24am
Sep 22, 2014 @ 6:11pm
Recent Announcements View All (8)
Pre-Alpha gameplay streaming at
Dev Updates 3 + 4
Fleet Commander is a 3D RTS - players build a fleet of starships from one of three factions, and command their fleet in three dimensions. Multiplayer includes competitive and co-op game types.

The factions are unique - the tech trees, methods of expanding, and tactical considerations for each faction follow their own system.

In combat, each unit's damage output varies according to the armor rating and size class of the ship it is attacking. Our combat system is designed so that each ship has unique advantages and disadvantages that determine its tactical function.

Bases are constructed around a building or unit that provides 'slots', which power surrounding buildings. The planning of when and how to expand, and what configuration the bases might take, is a key element of the strategy.

There are two economic resources, ore and energy. Ore is produced by an engineer unit mining an ore deposit, which must be 'cracked' before it can be operated on. Depending on the faction, there are multiple ways to 'crack' the ore, which is necessary for
expanding your economy. Energy is produced by constructing power generators or power generating units, varying by faction.

Some units may be stealth (invisible to radar), or cloaked (invisible to radar and line of sight), and there are counter-stealth and counter-cloak detection units as well.

Maps contain navigational hazards - electrical storms, asteroid fields, and other anomalies provide opportunities for strategy and tactics based on the environment.

There is full mod support - Fleet Commander is already built as a mod for our engine. The engine is built from open source components (Ogre, ODE, libRocket, others), and is tested on Linux daily.
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IceFire Jan 4, 2015 @ 9:01am 
hopefully you will finish the game
Nazca Jul 2, 2014 @ 5:29pm 
My favorite is the race that evolved underwater. You did a great job of make their fleet movements seem very fish like. Extremely good job on that.

As far as being different from say, Homeworld, i woulden't worry about it. Your story is different, your mechanics are different, your models are different. Many people may like the way your fighters work and dislike the way small ships work in homeworld.

Good luck! I hope you get green lit in the future.
Yukina Himuro Sep 17, 2013 @ 8:43am 
I would actually like the idea, because peing able to control my ships in 3 dimensions sounds like a whole new challenge that it will bring directly to the "playing field"
Sapidus Sep 15, 2013 @ 4:41pm 
Even as just a concept submision, you really need more information. What you have is little more than describing the genre of 3D RTS space games. What will distinguish this from say, Homeworld, for example?