RimWorld

RimWorld

79 ratings
Flashlights
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.208 MB
May 19, 2019 @ 11:59pm
Nov 3, 2022 @ 1:24pm
18 Change Notes ( view )

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Flashlights

In 1 collection by TheGoofyOne
Mine 5/21
211 items
Description
Version 1.6

One for your hand, as well as a tortoise shell mining helmet.

Way before there was electricity on The Rim, there were flashlights. ;)

Since we have no battery replacements in place, the lifespan of the flashlights is 2 weeks. Craft a new one when you need it they're cheap, 20 steel and one component. Lifespan info available when not worn.

Butcher a Tortoise and use the shell to make a stylish helmet made from a tortoise shell and a flashlight. It will help protect you as well as lighting your way though the night, and for some reason helps a little with psychic drones.

No Tortoises? No Problem. Take a Simple Helmet and a Flashlight and make a lighted helmet to assist in mining. :)

All available after researching machining.

NOTE: Flashlights cannot be seen while equipped as the colonists don't have any hands.

Flashlight uses a new layer for hands and does not take up a spot for clothing or armor.

Flashlights cannot be worn on arcotech arms as the hand where the flashlight goes has been removed and the arcotech arm seems to not have a seperate hand definition. If I find a way to resolve this I will.

Turtle mining helmet takes up the standard helmet spot.

Compatibility: Adds a few lines to the Tortiose to allow acquiring a shell while butchering, but everything else is new and should have no conflicts.

Known Issues: Simple Sidearms

Original idea and assemblies by Rikiki



Version 1.0 - Release
Version 1.1 - Added time frame to Flashlights. Now last 2 weeks on the RIM.
Version 1.2 - Updated to work with 1.1
Version 1.3 - Added Lighted Helmet made from Simple Helmet and Flashlight.
Version 1.4 - Smelting Turtle shells should now work again and the red error is gone.
Version 1.5 - Updated to RW 1.3
Popular Discussions View All (2)
1
Feb 18, 2022 @ 3:50pm
Torches and Lanterns
I blame Earthshaker
1
Dec 29, 2021 @ 12:22am
Incompatible with SRTF and SOS
KFP Hololive Security
116 Comments
mars pug Sep 24, 2023 @ 4:41am 
bru
TheGoofyOne  [author] Apr 21, 2023 @ 8:44am 
No sorry
AmbiguousMonk Apr 17, 2023 @ 3:28pm 
The mod description says this was updated for 1.4, but it's missing the 1.4 tag. Does this currently work with 1.4?
TheGoofyOne  [author] Feb 4, 2023 @ 9:16am 
Yeah it was never updated to 1.4 because of those issues. Please discard ;)
style-b4-power Jan 28, 2023 @ 12:06am 
:( love this mod, but im gonna have to get rid of it. cant see any options when i draft them and there holding a torch and a weapon. have to drop one or the other to be able to control them or un-draft them
m33n Jan 4, 2023 @ 5:19am 
Any plans to update? Thanks
TheGoofyOne  [author] Nov 3, 2022 @ 1:23pm 
The assembly was from way back in 1.1, so this may die here without a little help. I do not know c# and it seems the assembly needs updated. :( Removing 1.4 compatibility for now.
ThatsAFrog Nov 3, 2022 @ 9:57am 
I can draft em myself, but the weapons simply do not appear. No error logs whatsoever. Looks like my fighters wont get the extra mining bonus. Sad
psesyc Nov 1, 2022 @ 6:30am 
me too,I cant draft them
TheGoofyOne  [author] Oct 28, 2022 @ 5:10pm 
Wow really? I ran it stand alone and didn't see an issue. I'll look into it TY.