Caves of Qud

Caves of Qud

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Polearms
   
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0.229 MB
May 19, 2019 @ 10:47pm
May 1 @ 12:54am
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Polearms

Description
Adds polearms: Poleaxes, Pikes, and Glaives as well as the 'extended' mod that turns other weapons into polearms.

Polearms do additional damage on charges.

The polearms skill tree allows players to attack at a one square reach range, push away enemies during attacks, and wield polearms with two hands for additional damage.


You can find the code and report issues on this plugin at: https://github.com/acegiak/AshQudPolearms
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15 Comments
Acegiak  [author] Feb 15 @ 10:34pm 
Updated to work with latest stable version.
Dzhaur Feb 15 @ 10:41am 
The mod doesn't work. When I try to to buy skill Polearms, it shows me such error "No implementation for XRL.World.Parts.Skill.acegiak_Polearms. What do I need to do?
4D Sep 18, 2020 @ 4:32pm 
Crashes the latest beta due to "Reach", sorry
Bleeding Eyes Mcgee Mar 8, 2020 @ 6:23am 
Polearm Repel doesn't seem to be working, lunges and regular attacks aren't pushing anything. Tested with a steel glaive, and an extended folded carbide longsword.
The Scout Mar 5, 2020 @ 6:26am 
So do i just attack normally once i get the skill?
The Scout Mar 5, 2020 @ 6:26am 
ah thanks
Mid Favila Mar 5, 2020 @ 6:15am 
There's a skill that you need to learn under the Polearms category to do so.
The Scout Mar 5, 2020 @ 6:14am 
So how do i attack with the added range?
egocarib Jun 12, 2019 @ 4:45pm 
The mod is well designed and it blends in real nicely with the existing gameworld. I'll say, though, that after a few playthroughs with this mod installed, I have never really felt like the polearm weapons are common enough to justify investing in the skill. I usually only find 2-3 polearm weapons by the time I level into the mid 20's, and because I find so few, it doesn't really keep up with new weapon materials in the same way other weapons do. I've never found higher-tier versions of any of the polearms. Is the "Extended" mod available as a tinkering data disk? I haven't found a data disk but maybe I just got unlucky. I feel like having a data disk would make the skill a bit more viable. :)

In any case, it's a real good example of how to make a mod at the very least. Thanks for putting it up on the workshop!
Mid Favila Jun 5, 2019 @ 5:23pm 
Ah. Alright, cool; I'll probably switch to this since it's more modern