ARK: Survival Evolved

ARK: Survival Evolved

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Archaic Ascension (OPEN SOURCE)
   
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Content Types: Mod, Creatures, Rebalancing
File Size
Posted
Updated
370.214 MB
May 19, 2019 @ 2:11pm
Jul 23, 2019 @ 10:10pm
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Archaic Ascension (OPEN SOURCE)

Description
PLEASE NOTE! This mod has gone open source and will no longer receive any meaningful updates. I do not have enough time to keep up with multiple large mods. As such, I wanted to give the community a chance to pick up this project and expand it
Open source files located here: ArchaicAscension [1drv.ms]



MOD ID = 1746600079

Archaic Ascension is a core evolution dino mod. This is a CORE mod, meaning it REQUIRES load order #1.


REQUIRED MINIMUM INI SETUP CODE:

[ArchaicAscension]

MaxWildDinoLevel=120
(Max wild level of dino that can be found on your server. Number shown is default)

MaxPointsAfterTame=72
(Max creature levels post tame on your server. Number shown is default)

Please note that this in no way SETS the max level of your server dinos, or your points after tame. This mod needs to KNOW these numbers to properly be setup.

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Archaic Ascension adds in the ability to evolve all rideable (sans the arthro and reaper (for now)) vanilla creatures. This mod is meant as an alternative to the traditional dino mod which mostly ignores vanilla, and spawns in a ton of extra creatures. This mod requires you to play the vanilla experience. As you use your dinos in battle, a kill counter will increase until the require amount of kills are met to evolve. After this is done, a UI prompt will appear and you can evolve your dino. When a creature evolves, the evolution takes the level of its pre-evolution creature and sets it as its base level, allowing you to continue leveling.

This mod is geared toward PVP as well as extending the game play of PVE. For PVP play, Alpha Tribes can no longer just go tame replacement powerful creatures after a battle. They must work to replace what they lost. This could cause huge shifts in power on PVP servers.

The creatures in this mod are no frills. Currently there are no special particles or anything crazy denoting a beta and alpha, simply color shifts. Eventually I might add some small particles to add to the effect, but nothing crazy or over the top.

There are various classes of dinos, which determine kills require. Each class and tier has their own required kills. The base kills required, and the per tier multiplier is adjustable via INI codes.

- Small, Medium, Large, Super Carnivores
- Small, Medium, Large, Super Herbivores
- Ark Bosses

This mod also adds some unique game play.

1. Large carnivores such as the Rex, Giga, Spino, and Yuty are not knock out tameable. These creatures spawn in mate boosted pairs. You must engage them in combat. Once the female is at 10% health, it will lay a fertilized egg. You can steal this egg, and hatch it for yourself.

2. Tameable Ark Bosses are required to be at 20% health in order to accept torpor. After the boss is down, you must craft the correct kibble. It will take multiple kibble to tame a boss.

3. While corrupt dinos are now tameable, they require element shards to keep tamed. Should time elapse and no element shards are in the dinos inventory, the creature will untame, and attack anything around it.

4. There are far more wild Alpha mini bosses around the world. These Alpha bosses drop good loot, but they spawn in at a level suggesting that they evolved in the wild. This is where the required INI setup comes into play. If you have default 120/72 levels, you will see wild alphas spawning in around level 396. This simulates the idea that these dinos max leveled themselves, then evolve, multiple times. Default Alpha bosses also have a 3x stat multiplier, simulating a user increasing their stats by leveling.

NOTE: EVOLVING YOUR DINO WILL ERASE YOUR DINOS INVENTORY. REMOVE ALL ITEMS YOU WISH TO KEEP.

Archaic Ascension is highly customizable, allowing users to set stat multipliers, adjusting kills required, and other various things a user might want to change. See the ini discussion for all available links

Currently, this mod has 3 tiers. Vanilla, Beta, and Alpha. More tiers might come in the future as the mod grows and expands.

Current evolution system is my V1 evolution, and V2 will be in the works. Only vanilla dinos can breed. Once you evolve, the dino loses the breeding ability. This is technical limitation required due to the possibility of infinite levels. V1 evolution system does not take into account any bred dino statistics, and randomly assigns new stats on evolution. The only thing that remains the same from the pre-evolved dinos is the level.

This mod fully supports all Ark Expansions

Please remember that this mod is a work in progress


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If you donate and are part of the discord, make sure to let me know your discord username in the donation notes so I can add you to the donator rank!


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Popular Discussions View All (19)
38
Sep 20 @ 12:06pm
PINNED: Bugs
Pikkon
18
Aug 13, 2019 @ 10:17am
PINNED: Mod Ideas
Pikkon
13
Jun 21, 2019 @ 1:28pm
Would this run well with Other Dino mods?
Arnie
< >
201 Comments
Paradoxe[FR] Nov 21 @ 1:19pm 
can u make evolve with craft only ?
i only want a mod to allow me to keep leveling my low level dinos :(
Pikkon  [author] Jul 30 @ 2:54pm 
most likely not. I am too busy with my other mods. I made it open source so people can build upon it if they want
will you update the mod to just keep working or nothing at all?
bobo Jul 19 @ 9:20am 
There is something wrong with this file, it will crash when opened, he seems to rely on your original fear
Pikkon  [author] Jul 19 @ 8:59am 
I will not be providing primal fear files. That mod is my biggest mod and I’m still actively working on it
bobo Jul 19 @ 6:57am 
Thank you for your open source, this is a good mod base version, but can you still provide your older fear files? Your mod is a lot of boss creatures I want to learn from
fleur Jul 10 @ 11:58pm 
I know its no longer being work on but i was wondering if i could still find some help here, i installed it to a dedicated server for my friends, i wasnt sure what .ini to add the info you said to add into so i added it to game.ini, and under both the server settings section of gameusersettings.ini and all the way at the bottom of gameusersettings.ini. but still when i load the server i dont see a kill counter on any dino. Ive also tried to run the server with the information in each of these locations individually to try to figure out which one would work but they all three separately came back as unsuccessful as i couldn't see a kill counter for any dino any of the times i tested it.not sure what else to do so any help is appreciated!
Pikkon  [author] Jun 19 @ 7:23am 
The description states that this mod is no longer being worked on. It’s open source if anyone wants to pick it up and keep building it
MrLuna Jun 18 @ 9:00am 
When is the mod update? and will it