Arma 3
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The ISIL Foothold - ACE v1.4
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
1.573 MB
May 13 @ 6:49am
Sep 15 @ 7:49am
5 Change Notes ( view )

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The ISIL Foothold - ACE v1.4

In 1 collection by Gunter Severloh
Kunduz Afghanistan Mission Collection
259 items
About the Mission
After a recent reconnaissance mission in Afghanistan, intel reports ISIL forces have established a foothold in the Southwestern area of Kunduz using local Afghan compounds as their place of operations.

Stationed at an FOB on the eastern side of Kunduz, you are a special forces soldier who has been given orders to
locate and clear these compounds, eliminate the anti air threat, destroy their ammo, fuel, Radio, and eliminate the ISIS commander leading the occupation.

- Mission Requires: Ace, Kunduz, RHS, Iraqi-Syrian Conflict, & HAS Mod - (See links to the right ->)
- Playable in Single player or Multiplayer.
- 4 Player Coop with Revive.
- Playing solo you Teamswitch when you die.
- Difficulty changable in the MP parameters.

- Soldiers randomly garrisoned in and around the compounds - (Each play through is not the same!)
- Roaming infantry patrols will seek you out if you make your presence known.
- Roaming .50cal Mounted truck.
- Random starting positions of several of the objectives.
- If you play solo you have only 4 lives, die with all 4 and mission ends. How long can you survive?
- Option to halo/Parachute to the AO.
- Option to recruit AI infantry to command.
- Full Briefing with Tasks.
- Briefing, Supports, and Tasks will transfer to the player on teamswitch.
- 14 objectives with tasks, with no gui task indicators on the map.
- Use your map to locate objectives based on their description for the task.
- Your enemy is the ISIL forces, also known as ISIS.
- Player's faction is Blufor (RHS - USA SOCOM / MARSOC).
- Start at a large FOB and drive, or fly to the AO.

Friendly Assets
- 2 dune buggies seats 4 - (no respawn).
- 2 Humvees with .50cal - (no respawn).
- 1 Humvee - (no respawn).
- 1 Ammo, fuel, & repair truck - (no respawn).
- 4 Artillery (Mortar M252) Fire missions.
- 6 calls for a helicopter to: CAS, Drop supplies, Transport, & pickup.
- Access to Virtual Arsenal at Base to change uniform, weapons, loadout & gear.

Map, Time, & Weather
- Mission set on Kunduz, Afghanistan Map - (Fixed Doors version so you can open the doors).
- Over 50 custom placed buildings, walls, objects, sandbags, and wrecks in and around the compound areas.
- Changable weather in Mp parameters.
- Changable time of day to Dawn,morning, noon, afternoon, evening, dusk and night in MP parameters.

Original Mission:

Vanilla Arma 3 version:

The ISIL Foothold - Respawn version

BIS Forums Release thread


For Singleplayer:
1. Go to Singleplayer
2. Scenarios
3. Choose: The ISIL Foothold
4. Play
To play Solo on MP Lan:
1. Go to Multiplayer
2. Server browser
3. Host Server
4. Type in server name, # of players, pw
5. Choose map on left mission on right.

I want to thank the following members of the Arma community
for their work/help with my mission:

* Rydygier - for his insights in using !ALive code, sorting out bugs with mission end.
* Larrow - for his code on Multiple support requesters.
* pierremgi - for his help with code for transferring the briefing on teamswitch.
* Kronzky - for his Urban Patrol Script.
* Sushi - for his [TOG] GARRISON SCRIPT.
* Simmax - for his Kunduz FOB Template which i upgraded.
* Rydygier & myself - for HAS - Hermes Airlift Services Mod.
* ACE Team - ACE Mod
* Red Hammer Studios - for their RHS Mod.
* AccuracyThruVolume - for his fantastic Iraqi-Syrian Conflict Mod.
* James2464 - for his original map Kunduz Afghanistan
* Moser - Bon's Infantry Recruitment Redux script
* Ghost - Halo script

If you enjoy this scenario, please rate.
< >
Gunter Severloh  [author] Sep 15 @ 9:22am 
See my post here with changelog, and screenshots of the details of the mission,
this is a huge update:
Gunter Severloh  [author] Aug 17 @ 10:04am 
See change notes tab at the top for details!
Gunter Severloh  [author] Aug 15 @ 6:20am 
See change notes tab at the top for details!
Gunter Severloh  [author] Jun 12 @ 11:49am 
Hi, thanks, ya if you have some ideas for the mission i can maybe implement them it depends on what it is, as far as seeing me operate see how i play in the original mission which has no respawn but 4 lives, i have a video overview of the mission and then a playthrough of it:
xTime 2 Eat Jun 11 @ 6:01pm 
Love the new update I seen you've change some stuff around one thing I don't know if you'd take other ideas from guys like me or also I'd love to play this with you if you'd ever consider this just to see how you operate around on this hard but awesome mod.
Gunter Severloh  [author] May 27 @ 6:11pm 
See change notes tab for details.