ATLAS
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Battle Stations!
 
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Content Types: Mod
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0.247 MB
May 10 @ 1:54pm
May 13 @ 8:54pm
12 Change Notes ( view )

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Battle Stations!

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Description
Battle Stations!

This mod automatically assigns crew to active, uncrewed weapons on a ship.

It's meant to allow you to move your crew to active weapon groups. E.g. you have crew on the right guns with no one on the left guns, deactivate the right group, activate the left group, and the crew changes sides to the left group.

When groups are activated from the steering wheel:

- Idle crew will mount uncrewed weapons in the active groups after a delay (currently a fixed value of 5s)
- Crew on weapons in inactive groups will also leave their station to man the weapons in the active groups
- If all active weapons are manned, they will dismount if their group is no longer active
- If no group is active, they will all dismount
- When activated, there is a target icon over the head of the crewmember when on ship. If it is yellow, there are no free weapons in active groups. If it is green, they are mounted on an active weapon
- There is an audible confirmation from each crewmember when they change state

To enable crewmembers to be activated in this fashion, there is an option under Behavior to "Activate Battle Stations" that must be selected on the radial menu for the crewmember. There is a visual indication on the crewmember that the logic is active.

You may not ask a crewmember to follow you or perform other actions if they are activated. To do so, you must select "Deactivate Battle Stations" under Behavior on the radial menu for the crewmember.


MOD ID: 1737646933

SOURCE

https://github.com/Andargor/ATLAS-BattleStations

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Popular Discussions View All (1)
1
Aug 15 @ 9:15pm
Servers Using This Mod
andargor
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15 Comments
DeadMechGaming Aug 16 @ 4:04pm 
@andargor
No problem lol. You guys do this for a hobby, I'm not going to bitch about something that's free. I was just wondering if you could make it work for SP. if not then i'll just have to live with it. It still works on the wheel, so if nothing else I'll just have to run down there when I want to pick a fight.
andargor  [author] Aug 16 @ 2:33pm 
@DeadMechGaming Ah. I've never tested my mods on SP, they were designed for our private dedicated server. Sorry...
DeadMechGaming Aug 16 @ 6:48am 
@andargor
No, for some reason it's not working on the command station. I've been hearing though that a lot of mods aren't working 100% right in single player though so that might be the issue.
andargor  [author] Aug 16 @ 6:29am 
@DeadMechGaming Is it not working from the lieutenant station? The logic is based on active weapon groups, and I thought that would apply whatever station was used to change them. Please indicate if that is not so.
DeadMechGaming Aug 15 @ 7:41pm 
Loving this mod. One thing though, is there any way to get this to work from the lieutenant command platform too? I use a crew member as my helmsman and do 90% of my commands from there.
hawkbs Aug 9 @ 9:09pm 
I think he means Westeros Rising Mods which is Total Sails, Ships, People etc
andargor  [author] Aug 5 @ 1:40pm 
@Brixar I don't know what "WR-Mods" are, but this mod is stackable and should work with all mods.
Brixar Aug 5 @ 1:22pm 
work with all WR-Mods???
andargor  [author] May 14 @ 7:27am 
@FizRep Yes, when they mount or dismount it's currently 5 seconds before they can do something else. I will probably make that configurable through INI eventually, or tie in the delay with the Talented Crew set of skills in Captain, again configurable.Depends on how much time I have, other things to do...
FizRep May 14 @ 6:38am 
"- Currently the delay between states is fixed"

Does this mean there is a fixed time between states?