Transport Fever

Transport Fever

83 ratings
Industry Forecourts
   
Award
Favorite
Favorited
Unfavorite
Station: Truck Station
File Size
Posted
Updated
5.667 MB
May 9, 2019 @ 6:08am
May 20, 2019 @ 6:16am
4 Change Notes ( view )

Subscribe to download
Industry Forecourts

Description
Road Haulage collection and delivery areas to connect your industries to the road network.

Don't say I never give you anything.

Okay, so this is, yes, another truck station mod. I don't know about you, but I find the vanilla truck stations woefully inadequate; they look unrealistic and they cause traffic jams.

What I wanted was a truck stop that I could connect to an industry, any industry, and it would look like it was, more or less, part of the industry itself. Hence, Industry Forecourts.

This is a highly adaptable truck loading/unloading area, with a roundabout (based, yes, on the routing in DMA Roundabouts, but drawn using a thing I made for drawing circles).

Your options are:

  • Style - four different styles to match to the type of industry: rural, chemical, heavy and technical. There's different scenery and clutter for each one.
  • Terminals - left, right, both: you can have forecourts to the left, or to the right, or both, of the industry entrance
  • Terminals - on both sides of the main road if you want them, adding another two forecourts = 4 terminals in all - and some rather special routing...
  • Extra terminals - another terminal on every forecourt if you want, = 8 terminals in all
  • The possibility to hide unused roads if you want a really simple truck station with a roundabout
  • "old" and "new" road styles
  • Make the top "stub" road longer, or hide it completely

I imagined this to fit as closely as possible to the entrance to an industry, which is why the top road is a stub, but it can be very fiddly to connect it, so I have added some options!

To make this mod work without having to write hundreds of lines of code I've added quite a lot of stuff to my code library including more stuff to handle perimeters and, wait for it:
A code library for planting trees! When you use the "rural" variant you'll notice the trees are unique every time. Other modders are welcome to re-use my libraries if you think they might save you some time - just credit me, somewhere.

===

The landscape doesn't always play ball. If you build on uneven or sloping terrain, you may have to use the lanscape smoothing tool to prevent your trucks from flying!

The images show just a few of the configurations. There are many. I may have, just possibly, gone a little overboard. One of the images shows some of the possible routing of your trucks.
This struck station is also very useful when connected to a cargo station.

===

version 1.2 (2019-05-20)

  • Altered the truck paths a little to avoid clipping with clutter and cargo stacks
  • Altered truck paths to prevent some models from twisting weirdly to the right when loading and unloading.
  • Altered the position of some clutter because I didn't like where it was (this is very minor)
  • Added a new option to extend or entirely remove the top (stub) road. This should make the whole station more flexible.
  • Optimized some of the code a tiny bit.
  • Added the option to remove the lower road even if you have an extra terminal beside it. Extended the perimeter fence/added a few more trees. This road will still always appear if you have all four forecourts.
< >
26 Comments
Moofrog Dec 3, 2019 @ 1:49pm 
Looking foward to trying it out!
SPQR  [author] Jun 10, 2019 @ 4:27pm 
@TheGreenFellow if you use more than four terminals then it will start to slow down. But if you use four or less, you can get a far higher rate of traffic through it than you can on the vanilla truck stations. You have to be careful about where they go in and come out, though.

@Sqweloookle there's no ramp. So it must be a terrain glitch.
Sqweloookle Jun 10, 2019 @ 5:19am 
Oh okay thanks for that @TheGreenFellow.

A quick question @SPQR, on the country forecourts, I see a ramp ascending at the bottom of each one. Is that for bridges or a terrain glitch?
TheGreenFellow Jun 10, 2019 @ 12:36am 
@SPQR @Sqweloookie To clarify, the problem is that people in their cars *do* use the roundabout. It clogs up the whole business, particularly when the AI gets insistent on using a particular pathing that happens to be used by your trucks; and in order to avoid that, I tried rerouting the main road 'around' everything. It only partly worked.

On top of that, even away from normal road traffic, the upper limit of how many trucks could smoothly use it at the same time didn't seem to me to be much higher than vanilla.

All that said, it is very lovely-looking.
SPQR  [author] Jun 9, 2019 @ 12:16pm 
@vitalii201 Спасибо большое! I'll put in the next update (coming in a week or two)
vitalii201 Jun 9, 2019 @ 8:42am 
Russian translation, if necessary https://pastebin.com/irEz9T20
Sqweloookle Jun 4, 2019 @ 8:43pm 
Might wanna add that to the description SPQR? so people know cars won't use the roundabout. I wasn't aware you could force cars to do anything.
SPQR  [author] Jun 4, 2019 @ 1:39pm 
@TheGreenFellow you shouldn't have any expectations for routing cars around it. It's not intended for them, so I didn't route them. #featurenotbug.

The truth is, this technique doesn't make a roundabout that looks good enough for use in (or near) a town. Maybe another time.
TheGreenFellow Jun 4, 2019 @ 7:26am 
Nice-looking, but unfortunately the roundabout doesn't hold up to expectations with traffic throughput - especially if you don't route people in their cars around it.
Sqweloookle May 21, 2019 @ 8:56pm 
Accursed too much slope and terrain alignment collision! I wish you luck with all you hope to achieve! Maybe in Transport Fever 2 things will not be as resistant as they were in the first two games.