Arma 3
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Tschernobyl Zone Redux
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Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
3,196.978 MB
May 8, 2019 @ 2:05pm
Oct 28, 2020 @ 2:10pm
48 Change Notes ( view )

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Tschernobyl Zone Redux

Description
Dev Discord -> https://discord.gg/TVxZknZ

Website http://tschernobylredux.com

Dev Server
server.tschernobylredux.com:2302:2303 TschernobylZoneRedux|Traders|DSR 0.4.3|TZR 1.0.0

Copyright: TZR Team 2018-2020

Version V.1.0.0

Authors:

-Yama : Modelling, Item,Building and Character Configs, Map Design, Audio
-B.A.D. : Map Design, Scripting, Animation Configs, Audio

Special thanks go out to people who contributed to the Mod by either giving us access to their knowledge
or actively creating content and giving us permission to use or adapt the content to our Mod.

Content Creators:

- ArmanIII for his great,yet unfinished Chernobyl Zone (permission to use his source code to remake this great map from scratch)
https://steamcommunity.com/sharedfiles/filedetails/?id=692082939

- Mr.Skellington (creator of CRBN defense equipment,which later was made open source so we could use it)
>>unfortunately the Workshop from him has been deleted

- ALIASCartoons (Creator of the Anomaly Script we used as a Framework for our Anomaly/Radioactivity System,for giving his permission)
check out his other stuff also,its great: https://steamcommunity.com/id/aliascartoons/myworkshopfiles/?appid=107410

Supportive Help:

- LegoDev from the DesolationREDUX Team for teaching us many things regarding Coding and Configs (Youre our Jedi Master!)
- Razer from the DesolationREDUX Team for helping us with coding and having a look at how DSR works.
http://desolationredux.com/

- Hurburd and DormantHeights from URGRUND Music for environmental Sounds.

- The whole Chernarus Redux Team for their Influence,without some of their Input we wouldnt have made it this far!

- Juceds for taking part in the initial Map Concept and placing a few objects.

- Mondkalb for creating our Mutant Model from a store bought 3D model and giving us permission to use his MBG_HeavyShelter.

INFORMATION:

This entire Project is licensed under APDL-SA

https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

Popular Discussions View All (5)
22
Feb 11 @ 7:07pm
PINNED: BUGS
Yama
7
Jan 2 @ 11:11am
PINNED: Questions?
Yama
3
Jun 21, 2019 @ 12:15pm
PINNED: Feedback
Yama
< >
43 Comments
Leto Garret Feb 28 @ 12:47am 
Hello,
is a version without CUP_Terrains_Core planned?
Aleksandr E. Feb 22 @ 6:16am 
Are you able to walk through the power plant at all?
Vespasian Jan 16 @ 3:17pm 
@Yama Thanks for the reply!
Yama  [author] Jan 16 @ 3:05pm 
only ambient sound @Vespasian
Vespasian Jan 16 @ 8:10am 
Question are there wolves on this map. There have been several instances where I hear howling wolves but non appear. Is it just ambient sound or are there actually wolves? Either way it's cool. Thanks for the map.
YuRi Jan 2 @ 4:06am 
I want to ask what mod did you use for that mask view in 1st person.
ghost_anton1990 Dec 29, 2020 @ 2:18pm 
Hello. Is there a new bikei?
SturmFall 7 Dec 22, 2020 @ 3:19pm 
Winter Variant ?
Point Man Dec 20, 2020 @ 7:22am 
Getting access violation crashes
nickluftinger Dec 6, 2020 @ 10:44pm 
I think I found a bug. Sometimes when AIs use the gas masks from the mod, they will be invisible on the character when playing a singleplayer scenario. It even occurs on the player object! TO solve that problem I just put the gas mask in a separate container and then put it on, but I can't do that for the AIs. And do the mutants pose any kind of threat at all? Whenever I come across one they stand or crouch and stare at me, they do not try to approach or attack me like a hostile AI.

Sorry for the long comment! The map itself is fantastic, although it seems some items and dead bodies fall through some parts of bunkers. Overall a good mod though!