Transport Fever

Transport Fever

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Logistics Distribution Centre
   
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Station: Truck Station
File Size
Posted
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2.877 MB
May 8, 2019 @ 8:20am
May 9, 2019 @ 6:29am
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Logistics Distribution Centre

Description
A place where trucks on regional routes exchange goods with trucks on local routes.

This is a goods distribution centre. Goods arrive on trucks from factories, and can then be distributed to a town. I wanted something to look appropriate (and not take up too much room)
on the edge of a town.

You can choose from two appearances: old - which suits older eras, and new - which suits newer eras.

There are 9 different configurations.

The connectors in the "top" section are what I imagine to be for regional truck routes, so you can have LEFT, RIGHT or both.
(In the images you can see one where there are both left and right; the blue route is goods coming from factories; the orange route is goods being taken away to the next town.)

The connectors in the "bottom" section are what I imagine to be for local distribution to your towns; you can have 2, 3 or 4 terminals.
(In the same image, you can see a pink route and a red route. The pink one is going to a commercial area across town. The red one to a nearby industrial area).

There's another area that shows all the different configurations. All are available in both "old" and "new" styles but I didn't want to overcrowd the image!

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31 Comments
SPQR  [author] Sep 5, 2019 @ 4:04am 
@TheGreenFellow it's worse than that. Segments don't have a fixed length, it all depends on the vectors when you build, so often you have to divide a road by creating a junction, first. This turns one segment into two vectors, which enables you to delete the offending segment... unless you've had the road too steep error in which case the best solution is to delete a chunk of roads and put in extra junctions manually that you delete when you're finished, so there are more segments...
TheGreenFellow Sep 4, 2019 @ 6:47pm 
(Protip about that: if you go into bulldoze mode, you can see the 'segments' of the road that the game seems to work around, if you aim your connection points at where these segments meet, you'll avoid the road humps)
TheGreenFellow Sep 4, 2019 @ 6:46pm 
I don't think he's talking about terrain, that's just the game's kinda wonky road connection behavior in general. I actually go around fixing automatically built roads all the time that wind up creating oddly steep and short segments...hopefully that'll be better in TPF2
SPQR  [author] Aug 30, 2019 @ 1:31am 
@RolandBP yeah you need some fairly flat terrain, if nothing else because I still haven't completely understood how assets modify the terrain immediately around them.
RolandBP Aug 29, 2019 @ 8:29pm 
I have made use of this mod in several locations and although it was tricky to get it connecting to an existing road without it causing the existing road to develop humps, with some care I finally got it to work nicely.
Many thanks I am happy with its usefulness :steamhappy:
TheGreenFellow Jun 19, 2019 @ 1:02am 
Turns out I did wind up needing it, but I've found they're best used together rather than one or the other! Thanks for these mods!
TheGreenFellow Jun 10, 2019 @ 12:39am 
@SPQR Darn, I was hoping the 4-lane entryway could just sorta be simply applied to other depots besides the 2-terminal version - since that's always been the biggest chokepoint of any depot, modded or not, in my experience.

Duly noted, I shall bear that in mind if I need the slicker version after all. :)
SPQR  [author] Jun 4, 2019 @ 1:44pm 
@TheGreenFellow my big problem is that I have to work with existing assets. I just don't have time to learn blender. So I'm somewhat limited in what I can make work. This includes improving the existing stations (or improving Tossi's improvement).

Also, you're quite right. I did the first truck exchange to teach myself the basics, and this is essentially a slicker version of that.
TheGreenFellow Jun 4, 2019 @ 7:44am 
So is this essentially your Truck Distribution mod with more 'forks' possible?

Also, while you're at it with truck depot mods, what do you feel about improving on Tossi's modified truck station?
SPQR  [author] May 22, 2019 @ 12:22pm 
@Tactical Combat Peanut I tried it but it looked weird. I was thinking about doing a "ghost" terminal with no road. We'll see.