Arma 3
1,322 ratings
WLA: Amalgamation
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
6.578 MB
Aug 26, 2013 @ 2:20pm
Apr 29, 2018 @ 9:51am
409 Change Notes ( view )

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WLA: Amalgamation

Description
A dynamic whole map covering mission made with experimental and "Ex tempore" ways. Mission difficulty vary between near insane and challenging, might not be for casual taste unless there is will to explore and learn the mission mechanism. English and storyline still bit WIP. The key is freedom to use the many "play tools" as liked, building own sandbox warzone experience where you dont need to hurry to go forward. All tasks in the mission are optional and require not to take part in them. Conquer the Island the way you like.

Mission feature own savegame system that allows to load saved mission progress after game/mission updates, also reseting performance fully and allowing to change used addons/mods. See shift+1 menu guide how to use the custom save-function. (Save in shift+1 menu or press 0-0-0. Load game by restarting mission in scenarios menu -> continue mission progress at mission start options)

SUPPORTS ALL GEAR, WEAPON, VEHICLE ADDONS/MODS

Automatic MOD-template support:
-The Eridanus Insurrection
-RHS Escalation
-Chernarus Conflict
-Iron Front
-PG Services

Supported Extra Maps So Far:
-Sauerland
-Reshmaan
-Staszow
-Napf
-Fallujah
-Chernarus
-SMD Sahrani (smd_sahrani_a3.pbo),
-Podagorsk (FDF_isle1_a.pbo)
-Clafghan
-Takistan
-Bornholm
-Sahrani (sara.pbo)
-Panthera (panthera3.pbo)
-Isla Duala (isladuala3.pbo)
-Chernarus Summer

To play custom map download manual installation pbo version from dropbox-link in biforum topic:
http://forums.bistudio.com/showthread.php?147768-SP-MP-Dynamic-Whole-Map-ArmA3-Missions-by-SaOk

YOU CAN ALSO FIND LATEST MISSION UPDATE HERE:
https://www.dropbox.com/s/c9teb12jubx88qf/SPWholeLottaAltis.7z

Install by upacking 7z and placing the pbo-file into steam/steamapps/common/arma 3/missions (steam-folder is usually in programfiles folder).

IF YOU DONT HAVE ACCESS TO SHIFT+8, YOU NEED TO DO THIS TRICK TO MAKE WORKSHOP USE THE LATEST MISSION VERSION - Delete [dyn%2fsp]%20whole%20lotta%20altis.altis and all WLA-folders in username\files\arma 3\saved\steam (I have files-folder in finnish, not sure its called for you).



Standalone WLA: Safeguard game's homepage open now https://www.sandboxstrategygame.com/
You can follow my work in Twitter @TheRealSaOk
Popular Discussions View All (177)
1,213
Jul 30 @ 3:16am
REPORT BUGS HERE
SaOk
16
Aug 8 @ 3:52am
Unreadable texts on blue background
Levhart
4
May 20, 2020 @ 1:11pm
a few questions...
Hotshot
< >
4,226 Comments
Ozymandias 21 hours ago 
Anyone know how to load items into vehicles? I keep using Shift +9 as prompted, but when I drag to 'vehicle' nothing happens.It just reverses
chiken Jun 26 @ 4:12am 
Anyone know a mod like this? Antistasi is cool but I'd like to fight with conventional military and not a bunch of rebels.
crazytails May 11 @ 5:10am 
can i use this with any map i wont like a warhammer map or say vietnam map
TexasRed May 4 @ 3:36pm 
Hi can someone explain to me how to play this mod with other maps?im sorry if its a dumb question i really dont know anything related to mods,pc,etc
Evmeister88 Apr 21 @ 5:17pm 
Does anybody have a PBO with the modified SQF's for the text boxes because I have downloaded a couple extracters/pbo makers but they either come up with errors or make the pbo but crash the game.
Brandjuh[NL] Apr 8 @ 10:48pm 
@godis Sa0k is not updating this anymore, he is working on his own game. There is already a fix for your problem in the "Unreadable text on blue blackground" topic
Godis Apr 8 @ 6:20pm 
Hey SaOk, is there a quick way to fix those really, REALLY small blue text boxs on the right? The few hundret scripts are a bit of a hassle to read - and my SQF is a bit rusty these days :D
ᗷᑌᒪᗩᗰᗩTᗩRI Mar 27 @ 8:59am 
My DUI doesn't work as set and as it's working in other missions: it doesn't show the soldiers names when I hover over them!

I also have a setting where I don't see them on my radar when they're beyond 220° behind me, just as in real life. The icons should fade in and out, as well as the names when pointing at them. Nothing of that works. I rummaged through the WLA settings under shift+1... didn't see anything there. Am I missing something here or is it just incompatibility? Is it btw compatible with ACE3/MCC, or Vcom AI and such AI alternating mods?

I've the feeling that almost none of the key-presses that constantly pop-up everywhere work for me. Also I can hardly read the popping textboxes. it's micro font text in there.

Also also how do I get rid of all these obstrusive icons alll over the screen. That crap is usually all turned off for me in my mods, yours seem to come with its own go here go there look enemy where the big boxes glow- gameplay style. I hate that.
SaOk  [author] Mar 20 @ 6:56am 
Yes, its taking all the time and focus. Should have cool official news coming during summer. Meanwhile been having devblog on twitter @TheRealSaOk .
Godis Mar 19 @ 5:19pm 
@FrittenFritz: SaOk is working on a standalone WLA game in Unreal Engine.