Sid Meier's Civilization V

Sid Meier's Civilization V

1,410 ratings
[BNW] Mass Effect Civilizations
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77.173 MB
Aug 25, 2013 @ 8:18pm
Sep 8, 2015 @ 6:00am
6 Change Notes ( view )

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[BNW] Mass Effect Civilizations

In 1 collection by Pluvia
Mass Effect Collection
20 items
Description
Adds the Brave New World versions of the 19 Mass Effect races.

IF YOU WANT TO REMOVE THE REAPERS, PLEASE FOLLOW THE INSTRUCTIONS AT THE END OF THE DESCRIPTION

This mod contains all of the up-to-date Mass Effect races in one handy pack. This pack will be updated regulary to either match any changes made to the Gods and Kings versions, or to add new features to the races that makes greater use of the BNW features. Some of them may be changed minimally, some may be changed dramatically.

List of changes from Gods and Kings:

All of them have the updated AI needed for BNW and, as the G&K versions are no longer worked on, multiple changes and improvements from those versions.

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Terminus Systems:

City-states no longer grant increased bonuses. Allied city-states now grant 1 extra delegate. Omega has (100%) increased trade route range and receives 6 extra gold from trade routes (target receives 50% of bonus). City-state friendship modifier reduced from 100% to 20%.

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All feedback, ideas, ratings and questions are welcome. Feel free to post them in the comments section.

Mass Effect and all related names are tm and (c) to Bioware.

Troubleshooting

  • This mod requires Brave New World. The Gods And Kings versions can be found here.
  • If you have Brave New World and don't know how to download or activate this mod, please follow this step-by-step guide by clicking here[forums.civfanatics.com].
  • If you have a Mac then Steam Workshop wont work for you. Please click here[forums.civfanatics.com] and follow the instructions.
  • If the step-by-step guide or the troubleshooting still never fixed your problem, it's a common cache issue, which can be fixed by these steps:

    1) Unsubscribe from the mod. Exit Steam and Civ 5 completely
    2) Empty your mod folder (create backups) located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart Civ 5.

Removing the Reapers

To remove the Reapers simple go to:

C:\Users\[USER]\Documents\my games\Sid Meier's Civilization 5\MODS\BNW Mass Effect\XML\Civilisations

Then Cut and Paste the Reaper folder somewhere else. When you want the Reapers back in your game, simply Paste the folder back to that location.

This will not cause any problems or crashes in your game, it will simply remove the Reapers and the game will never chose them.
Popular Discussions View All (12)
8
Sep 8, 2015 @ 6:11am
Tier list
civ
6
May 20, 2016 @ 12:36pm
Reaper Customization
Haruchai
4
Jun 11, 2017 @ 5:06am
A Buttload of suggestions
Roadhouse699
857 Comments
Northern Grace Nov 15, 2023 @ 8:38pm 
How can I keep the reapers in the game but take away the reaper unit from all the OTHER civs?
segasaturn Jun 15, 2023 @ 3:07pm 
Is it possible to just simply have the civs, without the Terminus system?
Pluvia  [author] Sep 14, 2022 @ 10:15pm 
@Arden - All your melee units will ignore terrain costs there's no cutoff. But there should be little to no melee units by mid-game. You should have advanced to gun units by that stage.
Arden Aug 18, 2022 @ 7:17am 
Does anyone know if there is a cutoff for the Rachni movement bonus? Just noticed that my mid-game melee units are no longer ignoring terrain cost.
Honeybun_HyvalTTV May 11, 2022 @ 6:18am 
Kinda wish there was music for the factions, but not a bad mod overall!
PowerAMP Apr 19, 2021 @ 12:16pm 
Hello, I managed to view the Reaper trait 'Reaper increased growth' in Civilopedia. It's description said to let you know, so that is what I'm doing. Thank you for creating this awesome mod.
Jedi Slayer Mar 30, 2021 @ 8:19am 
If others are wanting to enjoy this great mod together with Enhanced UI, removing a single file from this mod seemed to fix it for me. I haven't noticed anything wrong after removing the file, but your mileage may vary.

C:\Users\User\Documents\my games\Sid Meier's Civilization 5\MODS\BNW Mass Effect (v 7)\Dummy Building Folder\CityView.lua

Someone with more knowledge of Lua and Civ's code might be able to see which lines of code need to be removed, but this is quick fix.
Raven Oct 26, 2020 @ 11:31am 
Whats your opinion about a Leviathan civ? Yes they are more advanced but in the ME game timeline their numbers are very small so maybe they could fit with the others.
Ersa Jul 26, 2020 @ 8:37am 
does this mod add all 19 races or do i have to subscribe them individually?
Pavlik the Baron Jul 17, 2020 @ 2:57pm 
I just hope we will live to see the Andromeda ones. lmao