Arma 3
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Nassau 1715
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File Size
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1.978 GB
Apr 28, 2019 @ 12:07pm
Aug 4 @ 12:28pm
24 Change Notes ( view )

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Nassau 1715

Description
"In an honest service there is thin commons, low wages, and hard labour. In this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst is only a sour look or two at choking? No, a merry life and a short one shall be my motto."
- Bartholomew Roberts
A General History of the Robberies and Murders of the most notorious Pyrates (1724)

"Fear not the sea, for those born to hang will never drown."
- Ancient Proverb

Intro
Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to Golden Age of Piracy, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down.

One of the biggest goals of Nassau 1715 is to immersion you in the early 18th century, so Nassau 1715 brings you several authentic weapons, uniforms, hats and equipment from this time period along with a map of Gun and Cat Cay but the most exciting part of this mod is being able to authentically sail either a sloop or a English frigate. While it's possible to play Nassau 1715 in single player it's much better if you collect your friends (or if you're a bit piratical you can press your friends) to join multiplayer games and serve on ships together and fight the common enemy. If you run a server please post it on our discord so others can join. You can also use our discord to recruit crew members.

Nassau 1715 isn't meant to be a full conversion but rather a very complicated proof of concept for this genre, so it doesn't include everything we would like and at the same time a few bugs and glitches.

Melee weapon support
Some melee weapons are only available when IMS is loaded (certain functionality limitations may apply due to RV engine limits).

Considerations while playing
Nassau 1715 brings authentic sailing ships to Arma. Sailing in real life is very complicated and complex so while we've greatly simplified the experience sailing in Nassau 1715 will be difficult. It's best to start off learning how to sail on the sloop and then move up to the frigate with a crew. In order to sail the ships Captains and Sailing Masters will needed along with a hardy crew that acts as one. To learn more about how to sail in Nassau 1715 please refer to the Sailing Manual, the sloop's quick sail reference and the frigate's quick sail reference.

Sail Guides
Quick Sail Guide[drive.google.com]
Full Sail Guide[docs.google.com]

End User License Agreement:
  • Do not reupload any 3d or 2d assets, original or derivatives, including, but not limited to, the Steam Workshop
  • Do not retexture or remodel
  • Do not port to other game engines
  • Do not use on monetized servers


    Derivatives:
    Some of our work has been kindly donated specifically for this project, therefore for development and copyright reasons we don't allow reuploads, derivatives or retextures of Nassau 1715. However, if you do want to create derivatives or retextures please consider actually becoming a part of the team to help create more content and/or modify existing content.


Thanks and Credits:
Philipjn from the Pirates Ahoy! community for donating the base model of the sloop
Reyhard Creating the muzzle proxy for the firelocks
Shifty Helped out with the hand mortar hand animation
Major (Retd) Kelly, https://www.KellyBadges.co.uk
Peter Davis - HMS Surprise Simulator
Keith H. Burgess, Wychwood Forest, Armidale NSW, http://woodsrunnersdiary.blogspot.com/
Da12thMonkey Helped out with the weapon animations
Kola - Contributed casks for all your rum needs!

Team Members:
Delta Hawk - Lead Artist, Shipwright
Bloodwyn - Lead Scripter
Luca - Lead Terrain Artist
ppitm - Historical advisor, Research and Sailing Master
J0tA - Artist
LAxemann - Lead Sound Artist
Kill3rCat - Scripter


How to connect with us:
BI Forums[forums.bohemia.net]
Discord[discord.gg]
Twitter
Pirates Ahoy![www.piratesahoy.net]
Popular Discussions View All (10)
14
Aug 5 @ 8:14am
Antistasi
Lag
21
Jul 13, 2023 @ 7:10am
Some questions
con20or
1
Jun 22, 2025 @ 7:18pm
Looking for a Crew
Robo
743 Comments
Luca  [author]
Aug 18 @ 12:01am 
@Amit
No they are not.
Aug 17 @ 10:33pm 
Hi, are the melee weapons in the current version still compatible with the original IMS?
Jul 13 @ 4:51am 
Why is any scenario playable (except a showcase) in that mod?
Delta Hawk  [author]
Mar 14 @ 9:54am 
Antonidas, this mod is set in 1715. At this time plugging the bayonet in the muzzle was how you mounted bayonets. The socket bayonet that were all familiar with was new technology and wasn't wide spread throughout the English military just yet.
Feb 23 @ 6:37am 
Why is the bayonet stuck into the muzzle of the musket?
Luca  [author]
Feb 20 @ 5:36am 
@IGROLIDER
Probably not.
Feb 19 @ 2:25pm 
@Luca will this ever be added to arma reforger?
Luca  [author]
Jan 11 @ 11:08am 
@bruh252
Realize that this is still arma and you are trying to do something that this engine doesnt support.
Jan 11 @ 10:43am 
troops keep falling through the ship when trying to spawn them what do i do?
Luca  [author]
Dec 31, 2025 @ 2:57am 
@monsterhan
That is not related to Nassau, but to powder and blood.
It features optional integration for Webknights Zombie mod, there was not supposed to be any popup errors, I fixed it.