Arma 3
1,134 ratings
Nassau 1715
File Size
1,812.194 MB
Apr 28, 2019 @ 12:07pm
Mar 20 @ 8:09am
17 Change Notes ( view )

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Nassau 1715

"In an honest service there is thin commons, low wages, and hard labour. In this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst is only a sour look or two at choking? No, a merry life and a short one shall be my motto."
- Bartholomew Roberts
A General History of the Robberies and Murders of the most notorious Pyrates (1724)

"Fear not the sea, for those born to hang will never drown."
- Ancient Proverb

New Firelocks update!
The firelocks have received a lot of attention. Trueblood has implemented the H2H melee system into Nassau so now you can use the plug bayonet. Simply equip the plug bayonet at the end of the muzzle and press "T" to stab. Be cautious as with the plug bayonet installed you can't fire the weapon. LAxemann has created a new reload animation as well as new sounds for the firelocks. Jota and Luca have created a handmortar along with grenados. Delta Hawk has created new muzzle smoke effects and haversacks for the soldiers.

Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to Golden Age of Piracy, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down.

One of the biggest goals of Nassau 1715 is to immersion you in the early 18th century, so Nassau 1715 brings you several authentic weapons, uniforms, hats and equipment from this time period along with a map of Gun and Cat Cay but the most exciting part of this mod is being able to authentically sail either a sloop or a English frigate. While it's possible to play Nassau 1715 in single player it's much better if you collect your friends (or if you're a bit piratical you can press your friends) to join multiplayer games and serve on ships together and fight the common enemy. If you run a server please post it on our discord so others can join. You can also use our discord to recruit crew members.

Nassau 1715 isn't meant to be a full conversion but rather a very complicated proof of concept for this genre, so it doesn't include everything we would like and at the same time a few bugs and glitches.

Considerations while playing
Nassau 1715 brings authentic sailing ships to Arma. Sailing in real life is very complicated and complex so while we've greatly simplified the experience sailing in Nassau 1715 will be difficult. It's best to start off learning how to sail on the sloop and then move up to the frigate with a crew. In order to sail the ships Captains and Sailing Masters will needed along with a hardy crew that acts as one. To learn more about how to sail in Nassau 1715 please refer to the Sailing Manual, the sloop's quick sail reference and the frigate's quick sail reference.
Quick Sail Guide
Quick Sail Guide[]

End User License Agreement:
  • Do not reupload any 3d or 2d assets, original or derivatives, including, but not limited to, the Steam Workshop
  • Do not retexture or remodel
  • Do not port to other game engines
  • Do not use on monetized servers

    Some of our work has been kindly donated specifically for this project, therefore for development and copyright reasons we don't allow reuploads, derivatives or retextures of Nassau 1715. However, if you do want to create derivatives or retextures please consider actually becoming a part of the team to help create more content and/or modify existing content.

Thanks and Credits:
Philipjn from the Pirates Ahoy! community for donating the base model of the sloop
Reyhard Creating the muzzle proxy for the firelocks
Shifty Helped out with the hand mortar hand animation
Major (Retd) Kelly,
Peter Davis - HMS Surprise Simulator
Keith H. Burgess, Wychwood Forest, Armidale NSW,
Da12thMonkey Helped out with the weapon animations
Kola - Contributed casks for all your rum needs!

Team Members:
Delta Hawk - Lead Artist, Shipwright
Bloodwyn - Lead Scripter
Luca - Lead Terrain Artist
ppitm - Historical advisor, Research and Sailing Master
J0tA - Artist
LAxemann - Lead Sound Artist
Kill3rCat - Scripter

How to connect with us:
BI Forums[]
Pirates Ahoy![]
Popular Discussions View All (6)
Sep 23, 2020 @ 12:15am
Some questions
Nov 1 @ 4:00pm
Ability to turn 6 pnd cannon?
Jun 21 @ 2:16pm
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Delta Hawk  [author] Nov 26 @ 7:19am 
Americans, as in the USA? The USA didn't exist at this time.
Rain god Nov 25 @ 10:04am 
can u make one with the Americans and dutch plz
Delta Hawk  [author] Nov 6 @ 7:34am 
Hi Roland. There's not an easy sailing option. We believe half the "fun", or really challenge, is being able to operate something so complex and difficult. Even to successfully tack is very rewarding. And doing that while at the same time fighting is really exciting. The problem is learning it, which is best done by having someone who knows how to sail join your game and show how to do it. If you play on the weekends or friday I could join your game and give a quick lesson.
Roland Nov 5 @ 9:11pm 
Hey, is there an easy sailing option? I'd love to make a few ops with this, but I don't believe my players would be able to pick up and operate this too great.
Dharmawada Nov 3 @ 5:13pm 
absolutely amazing and stellar mod, one that adds to the ever expanding modding arsenal for us players to enjoy! props to the devs.
Luca  [author] Oct 31 @ 10:39pm 
There is a tutorial one included. And in the workshop you should be able to find a stormsailing-navigation challange one.
MrJimbos Oct 31 @ 6:24pm 
any sp missions for this?
YDB Sqwillie Oct 8 @ 9:56pm 
I recently just got into ARMA 3 and the base game is okay..but I downloaded this mod and it changed the whole game up. GG BOIS
We don't have anything in the mod for that @martanovai but I made a little script for that a while ago which uses the Nassau interaction system, it's somewhere on the Nassau 1715 Discord (alternatively I can just DM it to you)
martanovai Oct 8 @ 8:21am 
id like to ask if its possible to rotate cannons (in the field) or if i have to make a crude workaround.