Arma 3
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Nassau 1715
 
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1,147.303 MB
Apr 28 @ 12:07pm
May 19 @ 9:29am
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Nassau 1715

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Description
"In an honest service there is thin commons, low wages, and hard labour. In this, plenty and satiety, pleasure and ease, liberty and power; and who would not balance creditor on this side, when all the hazard that is run for it, at worst is only a sour look or two at choking? No, a merry life and a short one shall be my motto."
- Bartholomew Roberts
A General History of the Robberies and Murders of the most notorious Pyrates (1724)

"Fear not the sea, for those born to hang will never drown."
- Ancient Proverb

Do not use with ACE. Making this mod compatible with other mods set in the 21st century is not a priority.

Intro
Nassau 1715 is about the economic, social and power struggles that occurred in the West Indies during the early 18th century and the events leading to that, telling the true and brutal story behind some of history's most notorious criminals who plundered the seas and the bold and determined men who hunted them down.

This is a proof of concept release.

This is not meant to be a complete conversion for ArmA 3. Rather it's meant to show that this concept, 18th century naval warfare, is possible in ArmA. Another goal of the proof of concept is to attract more developers to help with the long term goal of creating a complete total modification for ArmA 3, DayZ or even ArmA 4. After the proof of concept release the project will be reevaluated for a viable total modification.

In the long term, the mod is planned to encompass some of the most significant events in Europe and the West Indies that led to the Golden Age of Piracy, including parts of the War of Spanish Succession and the English privateer voyages in the West Indies against the Spanish and French. These events come together with the wrecking of the Spanish Plate Fleet of 1715 off the coast of Florida, leading to the rise of the Pirate Republic at Nassau, New Providence Island. From there, Nassau 1715 explores the world of pirates of the West Indies and the East Coast of America, and the steps taken by the English government and colonies to suppress them, using real life events as a story backdrop for multiplayer gameplay in an open world setting.

The biggest feature of Nassau 1715 is being able to authentically sail large vessels, therefore sailing, while greatly simplified from real life, is difficult and challenging, requiring basic seamanship and knowledge. You must read the field manual in the game and review the Quick Sail Guide in order sail.

If you run a server please post it on our discord so others can join. You can also use our discord to recruit crew members.

Features
Included in this release are:
  • Several Sloops (including: Adventure, Albas, Royal James and Antelope)
  • 1-Pounder Swivel Gun
  • 6-Pounder Naval Cannon
  • .62 Flintlock Pistol
  • .69 Naval Pattern Carbine
  • 17 Uniforms (not counting variants)
  • 3 Vests (not counting variants)
  • 4 Hats (not counting variants)
  • Map of Gun & Cat Cay
  • High Seas Map
  • Ingame Documentation/Field Manual
  • Some Basic Missions (SP & MP)
More content will be added over time.

Quick Sail Guide
Quick Sail Guide[drive.google.com]

Considerations while playing
You must learn how to sail in order to sail. This is not an arcade game, it's an authentic simulation of sailing. It will be difficult. You should expect to be frustrated and confused at first. Only after studying the art of sailing you will be good at sailing. In order to become a better sailor you should listen and follow the instructions of more experienced players who know how to sail. Sailing is a crew effort based on skill and knowledge.
If you are a beginner you should avoid shoals at all cost or you'll run aground.
Because this is an early proof of concept release, features, classnames and assets may change and/or be removed.
This mod brings gameplay features that have never been attempted before in ArmA, so there will glitches and other issues.


Compatibility:
We did not specifically develop this mod with compatibility to other popular mods in mind, therefore you may encounter some issues if you choose to use this mod with another mod. Compatibility with other mods isn't a priority since every other mod is from a different century.


End User License Agreement:
  • Do not reupload any 3d or 2d assets, original or derivatives, including, but not limited to, the Steam Workshop
  • Do not retexture or remodel
  • Do not port to other game engines
  • Do not use on monetized servers

    Derivatives:
    Some of our work has been kindly donated specifically for this project, therefore for development and copyright reasons we don't allow reuploads, derivatives or retextures of Nassau 1715. However, if you do want to create derivatives or retextures please consider actually becoming a part of the team to help create more content and/or modify existing content.


Thanks and Credits:
Philipjn from the Pirates Ahoy! community for donating the base model of the sloop
Major (Retd) Kelly, https://www.KellyBadges.co.uk
Peter Davis - HMS Surprise Simulator
Keith H. Burgess, Wychwood Forest, Armidale NSW, http://woodsrunnersdiary.blogspot.com/
Da12thMonkey Helped out with the weapon animations


Team Members:
Delta Hawk - Lead Artist, Shipwright
Bloodwyn - Lead Scripter
Luca - Lead Terrain Artist
Bava - Historical advisor and Shipwright
ppitm - Historical advisor, Research and Sailing Master
Kola - Artist
J0tA - Artist
Noklaschmi - Artist
LAxemann - Lead Sound Artist

How to connect with us:
BI Forums[forums.bohemia.net]
Discord[discord.gg]
Twitter
Pirates Ahoy![www.piratesahoy.net]
Popular Discussions View All (2)
1
Jul 20 @ 3:44am
Missions created using this?
[LEG] Niska
5
May 11 @ 1:29pm
Some questions
con20or
< >
325 Comments
Rhaazerus Orzhov 12 hours ago 
Very promising and I really appreciate the intricacy of sailing.
Great work! I'm hoping the best for you guys.
arvee 13 hours ago 
The problem I have is getting to the white spots with the swimmer you have to swim directly up to the white spot if you don't it is difficult to move around to line up with the spot.
MRBuret 18 hours ago 
Mele weapons?
Luca  [author] 21 hours ago 
@arvee
Look at the gunports when you are close to the ship. At each gunport a "white dot" (we call them interaction points) should show up, those give you the option to climb aboard.
arvee Jul 21 @ 9:45pm 
I am having a problem swimming to the ship and getting into it.
DanDaDon Jul 21 @ 3:44pm 
you gotta be joking, i cant wait to get on this. PS anyone reading this who,s looking for chill people to wreck stuff with add me up (if you can)
Master Luke PhD Jul 21 @ 1:50pm 
Thanks for the great mod. I really like the ships, uniforms, weapons, etc. that you have done here. Great work. Just one little thing to consider. The touch points on the ship cannons are really difficult to grab. If you could make the ship touch points more effective, that would be great. Thanks again!
Selkirkie Jul 19 @ 6:06pm 
dank
Claus Jul 15 @ 9:37pm 
Small diamond in the sea of modifications! I wish your team good luck and patience to fill this project with historical and realistic content. :KnightBeer:
BOOCH Jul 9 @ 5:43pm 
this isnt my kind of mod but awesome job for all of you looks amazing :steamhappy: