Garry's Mod

Garry's Mod

149 ratings
[TFA] [AT] Infinite Warfare Volk
Type: Weapon, Addon
Tags: Fun, Realism
File Size
13.112 MB
Apr 27 @ 3:39pm
May 1 @ 5:17am
2 Change Notes ( view )

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[TFA] [AT] Infinite Warfare Volk

In 1 collection by DefyTheRush
Rush's Collection
41 items
"Full-auto energy rifle. Deploys best-in-class stopping power at a low, dependable fire rate"

- Please install my shared attachments to use the [AT] part of this gun correctly! You can get it here

Make sure to Rate and Favorite if you want more guns by me :) (a workshop follow would help me greatly!)

- Conversion to TFA's Base
- Playermodel (c_hand) support
- Automatic and Single Shot fire modes!
- Spawn Menu icon
- CoD Animations!
- Customization (with Variants!)
- NZombies Stats and Sounds added

- Type: Energy Assault Rifle
- Ammo: Pulse Ammo
- RPM: 483 (603 with Rapid Fire)
- Clip Size: 28
- Reserve Ammo: 84 (112 in total)
- Damage: 32 (varies based on damage type)

Wraith [] (CoD Game Extracter Program)
TheSkyeLord (Gun port to Black Ops 3)
Me (Port from Black Ops 3 to Garry's Mod, c_hand support and CoD script)
Moon (Materials)

- There are more guns going to be converted to TFA in the future, I have plans :p
- Please do not republish this by editing and modifying values
- The silencer could not be added because there were no black ops 3 ports that had said thing, I cannot use the ballistic one because that would be way too non-canon
- Some of the variant benefits were custom created as the actual ones in game can't be made in this game (like the mo' money for the corruption variant)
Popular Discussions View All (1)
Apr 28 @ 5:43pm
PINNED: Question on Gun Variants
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DefyTheRush  [author] May 3 @ 10:21pm 
I’m doing the Karma-45 as of writing, I don’t have any plans for that weapon yet
DarkLord20172002 May 3 @ 10:17pm 
Please add G-Rail from Call of Duty: Infinity Warfare. If you can
DefyTheRush  [author] May 3 @ 4:54am 
WIP of my next gun, the Karma-45 from Infinite Warfare:
DefyTheRush  [author] May 1 @ 1:49pm 
what is the error that the sights produce?
awbrub May 1 @ 1:35pm 
sight mistakes dont work
DefyTheRush  [author] May 1 @ 5:14am 
I found the reason, SWEP.NZTotalBlacklist was set to True somehow, I'm pushing an update now
DefyTheRush  [author] May 1 @ 5:12am 
Thank you :)
Mr. Gibus Apr 30 @ 10:07am 
I do have TFA base. And all of your other CoD guns are fine, it's just this singular gun.
It does work in sandbox, however. Very fun to use, keep up the good work. :-)
DefyTheRush  [author] Apr 30 @ 2:34am 
I’ll take a look at the code of this gun, I did add a NZombies function in there to make it work. You also need to have the TFA base installed for it to be spawnable