Divinity: Original Sin 2

Divinity: Original Sin 2

2,635 ratings
Odinblade's Necromancer Class Overhaul
File Size
6.380 MB
Apr 21, 2019 @ 12:37am
Aug 7 @ 7:43am
16 Change Notes ( view )

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Odinblade's Necromancer Class Overhaul

In 2 collections by Odinblade
Odinblade's Definitive Mods
11 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
This mod requires OdinCore - Mod Services to use.

Whilst the forces of nature maintain the balance of life and death, Necromancers relish in tipping the scales in either direction. This mod overhauls all existing Necromancer skills, as well as adding plenty of new ones, to deliver a truly terrifying Necromancer skill tree!

"Death is merely a state waiting to be undone..."

Also available on Nexus Mods![www.nexusmods.com]

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Version 1.1.0 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Necromancer Overhaul is no exception. With the enhancements made to all Necromancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Gravecaller
    The Gravecallers know that death is just a state, waiting to be undone. Their ability to blur the line between life and death allow them to raise corpses as minions.
  • Hexen
    Armed with powerful buffs and debuffs, the Hexen strive to protect the coven at all costs.
  • Bloodtide
    Masters of Sanguimancy, the Bloodtide sacrifice their own vitality to inflict devastating attacks onto their prey.
  • Deathlord
    Beyond dying, the Deathlord sustains on life steal effects whilst corrupting their foes.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Bloodtide, a self-damaging mage with a penchant for mayhem.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Oath of Desecration and Horrific Scream. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Necromancer spells, and I have compiled these changes into a doc:

New Necromancer Weapons

As with my other overhauls, I have added some new Intelligence-based melee weapons to bolster close-combat playstyles. Although there are currently no new weapon skills to accompany them, the new weapons will be a welcome addition to any team composition.

The new weapon types include: Physical Wands and Physical Staves, both of which provide a small boost to Life Steal in exchange for raw damage.

Drana, the Dark Artist is an expert in dark magic, and she is able to sell the party skillbooks. Drana also sells crafted skillbooks at levels 5 and 13. She may be found throughout the game in various locations:
  • Fort Joy:
    • Next to the tent west of the Fort's initial entrance, in front of a fish rack.
    • On a small shore, behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is next to a ladder to the rear crows nest.
    • Outside the entrance to Driftwood Fishworks.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the West section of the market square, outside the Toymaker's Shop.

Basegame Necromancer vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.

Workshop artwork: Jeon Tae Kang, Blizzard Entertainment, Steve Argyle, Wizards of the Coast, Riot Games, ArtDeepMind
Spell icons: Larian Studios, Valve, Stygias[www.artstation.com], ArtofTy, Glann Rane, Blizzard Enterainment, Wizards of the Cost, Craig J Spearing, dekades8, Steve Argyle
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Looking to take the class to another level? Here are some recommended mods and add-ons!

Popular Discussions View All (7)
Jul 17 @ 9:07am
PINNED: Bug Reports and Known Issues
Oct 28, 2020 @ 11:26am
PINNED: Suggestions and Balance Improvements
Jun 19, 2020 @ 4:44am
Increasing MaxSummons with a status
< >
Morzen Aug 9 @ 11:35am 
New updates? Nice, you're not dead!
Does this also mean more mods are coming?
Charming Dazz Aug 8 @ 1:25pm 
Nooooooooooooooooooooooooooooooooooooooooooo! 20% to 10% damage sucks :C
Slade Scorpio Jul 29 @ 8:54am 
@odinblade I really like the weapons that you made for all mods, it would be really nice if you make a separated mod with only the weapons. Cause many skills are broken and overpowered.
Sounds like YOU have some other mods installed that mix with it.
Nerviiouz Jul 7 @ 8:25am 
Every animal companion, summon, trap.. etc is absolutly buggued :steamthumbsdown:
🅴🆁🆄🅴🅺🅰 Jul 6 @ 7:42pm 
Bonewidow does not work solutons?
Morzen Jul 6 @ 1:16pm 
@virricodin sounds like you don't have OdinCore.
This doesn't seem to work/compatible with Divinity Unleashed because you always have magic armour?
You never get the Hex Damage?
virricodin May 19 @ 10:30am 
The skill icon does not work. I just have "?" for all the new skills in my skill bar.
Cpl. Enward Pass Apr 20 @ 3:03pm 
I can't craft Corpse Explosion for a quest in Act 2. I'm thinking that either this overhaul, or the pyro overhaul, have replaced it. Not just from crafting, but seemingly in the world as well, since the one NPC I know that drops it on death (scripted to always drop) does not have it and has Condemning Explosion instead.