RimWorld

RimWorld

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Equiumslitelite
   
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Mod, 1.0
File Size
Posted
Updated
5.830 MB
Apr 18, 2019 @ 2:50pm
Oct 11, 2019 @ 3:57am
40 Change Notes ( view )

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Equiumslitelite

Description
------- NO LONGER WORKED ON --------




A strange horse looking race using the Alien Framework V2.0 by Erdelf and co.
A lite lite version of Equiums. One faction plus player colony.
All the new head textures of the mystery version plus some.

Can this RimWorld survive these bunch of misfits?
What do they know?
Do they know things?
Let's find out.

Beverages for your entertainment.
7 race restricted weapons. Can use other non restricted weapons.
Explosive arrow bows and flaming arrows bows weapons added
Special equiums with their own bios.
Race restricted meals.
Storytellers in a separate mod. Horse in black event only available through the Equiums storytellers pack mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1795273936

Twitch channel: https://www.twitch.tv/hauvega
My own discord server: https://discord.gg/rrbdJdT
I am in the equiums section of the rimworld alien race discord server. https://discord.gg/XMCRj46

This mod should work with multiplayer. This mod is primarily XML. The only assemblies are Modcheck, Harmony, and Dependency Checker. These assemblies helps in seeing if the framework is active and for patching other mods. Updates when ready will be released on Wednesdays. Prepare Carefully does not work with my custom heads. That is an issue of that mod. I did report it.
Any users of Dub's bad-hygiene has to turn on the non human colonists part in the mod options and set the filters.




Special thanks to Xen, ChJees and Sera for the major help in coding(original Equium mod).
Popular Discussions View All (1)
0
Jul 6, 2019 @ 7:01am
Poll for a single storyteller version. Which storyteller?
hauvega
13 Comments
Tyrant Jul 7, 2019 @ 2:22am 
Sounds good.
hauvega  [author] Jul 6, 2019 @ 6:02pm 
I am reconsidering leaving the Equiums mod alone and just patch for the others Mystery, Anything Goes, and LiteLite versions.
hauvega  [author] Jul 6, 2019 @ 5:52pm 
That one patch mod would support all versions of Equiums. Example load order: Equiums mod>Equiums Storyteller pack mod
hauvega  [author] Jul 6, 2019 @ 5:49pm 
I would just remove the storytellers from this mod entirely. Just enable the separate storyteller pack mod itself.
Tyrant Jul 6, 2019 @ 5:04pm 
If I'm understanding correctly, it will be a separate mod that patches out the storytellers from this one? If you're going that route, you should look into creating an option to toggle them on and off in the mod optons, perhaps using HugsLib.
hauvega  [author] Jul 6, 2019 @ 4:27pm 
I did conduct some experiments on separating the storytellers from the main mod. It will be a standalone patch. I do not know how it will fare with existing saves.
hauvega  [author] Jul 6, 2019 @ 6:56am 
If I was to remove the storytellers I would have to remove the horse in black event. That event is a storyteller generated event. I can create a version that has only 1 storyteller. Yes discovering the BoJack show got me to create the new head textures and various bits and pieces. I probably would not have done this without the influence of it.
Tyrant Jul 5, 2019 @ 9:51pm 
Upvoted your mod. I would like to make a request, could you move the storytellers into their own mod? I can't say I'm the biggest fan of Bojack, but even if you used the classic storyteller art from the original mod, I'd still really prefer the storytellers be separate.

I'm also concerned that the use of the Bojack stills makes this seem like a parody mod.
hauvega  [author] Jun 11, 2019 @ 1:35pm 
Do to prior arrangements on Wednesday, I updated today.
hauvega  [author] Jun 9, 2019 @ 11:24am 
Making patches for CP's mods.