Arma 3
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IFA3 (Winter) Omni-Arma - Ivachev, Ukraine
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
2.220 MB
Apr 14, 2019 @ 5:09pm
1 Change Note ( view )

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IFA3 (Winter) Omni-Arma - Ivachev, Ukraine

In 1 collection by Twiznak
Twiznak's IFA3 Omni-Arma
27 items
Description
Omni-Arma is a (1-56) multiplayer, Capture and/or Defend the Area(s) mission. 8 player Zeus & debug console enabled.

56 Player slots:
1 - Wehrmacht Colonel
7 - Wehrmacht Captains
8 - Strumtrooper Second Lieutenants
8 - Tank Strumtrooper Lieutenants
8 - Panzerwaffe Lieutenants
8 - Luftwaffe Pilots
8 - Deutsches Afrikacorps Lieutenants
8 - Fallschrimjager Second Lieutenants

0 - 10 Capture the Area zones. Host or admin chooses each zone's size, location and composition.
0 - 10 Defend the area zones. Host or admin chooses each zone's size, location and composition.

Zone size: 100m - 2500m
Zone location: Anywhere on the map. Zones can overlap.
Zone composition: 22 OPFOR Faction choices. Assembled with units from: Red Army, Uk, US, FFI, and Home Polish Armies.
Each zone can have a different size, location and compostion.
Each zone can have 0 - 50 units of each of the following: Sentries, Patrols, APCs, Tanks, Static Weapons, Attack Helicopters.
Each Sentry, Patrol & APC squad can range in size from 1 - 20 soldiers.

Mission host or admin can fine tune mission environmentals [time accelerator, clouds, fog, rain, wind] through the multiplayer parameters.
In this mission, fog has been scripted to completely burn off every 10 minutes. No matter what Arma's weather engine has to say about it.

Mission Assets available to all players via the Omni-spawner:
Virtual Arsenal - Equip any weapon/item/uniform/face/voice/insignia from Arma 3 & any mods loaded.
Virtual Vehicle Spawner - Spawn any land/sea/air vehicle from Arma 3 & any mods loaded.
Requisition AI Soldiers - recruit up to 64 AI soldiers to have at your command. Recruit options are based off of player class.
Virtual Arsenal Loadout Transfer - Equip your AI soldiers with any weapon/item/uniform/face/voice/insignia from Arma 3 & any mods loaded.
HALO Jump - HALO jump to any point on the map with any AI soldiers in your squad.

Mission Assets available to all players via the 8 Kubelwagon MHQs:
R3F Creation Factory - Spawn any military structure/fortification/object/UAV/autonomous weapon from Arma 3 & any mods loaded.
Service Ground Vehilces - Rearm, refuel & repair any ground vehilce within 10m. Including the Beast itself.
Virtual Arsenal - Equip any weapon/item/uniform/face/voice/insignia from Arma 3 & any mods loaded.
Virtual Vehicle Spawner - Spawn any land/sea/air vehicle from Arma 3 & any mods loaded.
Requisition AI Soldiers - recruit up to 64 AI soldiers to have at your command. Recruit options are based off of player class.
Virtual Arsenal Loadout Transfer - Equip your AI soldiers with any weapon/item/uniform/face/voice/insignia from Arma 3 & any mods loaded.

Scripted Mission Assets available to all players via the in game scroll wheel actions menu:
TAW View Distance - Optimize view distance settings, remove grass, get great FPS.
Ear plugs - when inseted, audio level reduced from 1 to .2
R3F Logistics - all trucks can tow, all helis can lift, all vehicles have an auxillery stowage compacity capable of transporting objects.
Alternative Injury System - players who recieve lethal damage fall into an incompacitated state and will bleed out in 30 minutes unless they are stabalized and healed by an AI squadmate or another player. Incompacitated players can crawl, report injury, and empty thier magazine. Incompacitated players can be dragged, carried over the shoulder, and loaded into vehicles by other players. Hero time.

Features:
Infinite respawns.
Respawn with loadout.
All players count and can function as: Demolition specialists, Engineers, Medics, and UAV operators.
Support calls available to all players: Artillery strike & CAS bombing run.
Dynamic Groups enabled - join/leave squads during the mission.
Dynamic player markers - Shows the position of players on the map regardless of squad affiliation.
25 song, two hour long, looped soundtrack from the Arma library.
Minimalist mission and base design for optimal preformace.
Icons and colored text for in game actions.


Thank you Davidoss.
Thank you PierreMGI.
Thank you Larrow.

Scripts I did not author that are used in this mission:

Alternative Injury System by [TcB]-Psycho-
http://www.armaholic.com/page.php?id=24088

Dynamic Player Markers by Aeroson
http://www.armaholic.com/page.php?id=25481

Enemy Occupation System by BangaBob
http://www.armaholic.com/page.php?id=20262

HALO Jump by PierreMGI
https://forums.bistudio.com/forums/topic/212129-mgi-halo-jump/?tab=comments#comment-3253085

NRE Earplugs by NemisisRE
http://www.armaholic.com/page.php?id=28896

Rearm, Refuel & Repair by JakesCobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

R3F Logistics by Madbull
http://www.armaholic.com/page.php?id=26159

Respawn Vehicle Module Expression Field by Davidoss
https://forums.bohemia.net/forums/topic/220293-need-help-keeping-arsenal-and-r3f-logistics-on-a-vehicle-after-it-re-spawns-on-a-server/

ServiceGround/Plane/Helicopter by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance Script by Bryan "Tonic" Boardwine
http://www.armaholic.com/page.php?id=19751

Virtual Arsenal Icon addAction by Larrow
https://forums.bohemia.net/forums/topic/220492-solvedneed-help-adding-color-text-and-an-icon-to-arsenal-action/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020