Arma 3
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[ArG]Replacing AirsoftGuns
   
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Data Type: Mod
File Size
Posted
Updated
14.299 MB
Apr 11, 2019 @ 11:36pm
May 6, 2019 @ 3:51pm
15 Change Notes ( view )

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[ArG]Replacing AirsoftGuns

Description
Replacing weapons with Airsoft Guns and Game system.

Current version 1.4

•add 15 weapons.
•Three game mode systems.
•ArG Weapons Box.
•gamer units and groups.
•HitCall System.
•TimeCounter operation Items.
•Kill Count operation Items.
•Capture The Flag Operation Items.

--Ver1.4 Changelog--
Add
•GameMaster Menu.--Ctrl + Shift + Y is the default key to open. Key setting is possible.
•Capture The Flag Operation(Stable).
•Combo starter (multi-operation compatible).

Change
•start music can be selected from the ArG Game Setting Module or GameMaster Menu(27 songs).
•To the new work which made the sample mission correspond to Ver 1.4. Remove old missions.
Delete
•TimeCounter Operation Call Ready(Blue)
•TimeCounter Operation Call Ready(Red)
•kill Count Operation Call Ready(Blue)
•kill Count Operation Call Ready(Red)
Fix
•Lots of small fixes ....


How to start air gun operation(pdf)
https://1drv.ms/b/s!AipIcSQ6DWMXg-NgRV9Bjl8mrbTjSA


Works on single player, listen server, dedicated server.

Include sample mission file(@ArG_Core\optional_files\Missions).


[For the mission editor]
1.Place markers on the map that will be the game area. Marker name is "GameArea"

2.[case of “Kill Count operation”]
Place GameStart Call Ready[Blue] and GameStart Call Ready[Red]at the start positions of west and east respectively.

[case of “Time counter operation”]
Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively.
And place the time counter box and the buzzer sound source anywhere.

[case of “CaptureTheFlag operation”]
Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively.
And place the Capture the flag and Place markers of variable names "westHQ" and "eastHQ" anywhere.

3.If you want to make it possible to recover after a hit, place a revive object at each start position or place an ArG Gamer Medic unit with revive ability

4.You can change the mission details with "Game Setting" Module.

※The hit call system works within the range of the marker "GameArea" & the game start. The game start variable is InGame = 1; PublicVariable "InGame";

※If you go out of the game area for about 10 seconds after the game starts, it will be treated as a hit. You can return to the game if you revive.

[BI Forum] https://forums.bohemia.net/forums/topic/222880-argreplacing-airsoftguns/


[Open Dedicated Server at irregular & limited time]
Server name: [ArG]Replacing AirsoftGuns
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19 Comments
kdu0917 Jul 6 @ 2:03am 
plus gun please
Rodeostar42  [author] Jul 17, 2019 @ 4:34am 
Thank you for the report. I think mainly on multiplayer multiplayer, and behavior with NPC (revertive hold is difficult) may be corrected someday. Suppressor is a little problem
Ωmega Jul 16, 2019 @ 4:46pm 
Nice mod, I really love it.
I would like to ask, should the medics revive you automatically? There is some way for them do to so? Because after some playing the field becomes full of npcs doing nothing, just waiting to be revived by the player (Yes I am playing with medic class in team). Also when you revive them they tend to rotate quite a lot and you often lose the progress bar because of this.
Lastly, I've noticed that if you mount vanilla suppressors the muzzle velocity changes dramatically. Idk if it is intentional or not, but for me it feels more realistic playing with these attached than not, otherwise the bullet speed is too high.
In any case, thanks again for the mod, indeed one of my favourites!
mil31250 Jul 7, 2019 @ 8:13pm 
良いMOD!
ユニット名で笑ったわw
Sergeant Smith Jun 10, 2019 @ 5:41pm 
Nice, you should add a polarstar lol.
sccphantom May 20, 2019 @ 11:38am 
thank you, you are awesome, your mod is a cool ass mod, it is fun to be able to shoot way more rounds than the real guns, I also like that the AI seem to run a lot faster as they try to chase me down when I am trying to find cover, you are a genius, I am adding this to my favorites list :)
Rodeostar42  [author] May 19, 2019 @ 8:42pm 
How to start air gun operation(pdf)
https://1drv.ms/b/s!AipIcSQ6DWMXg-NgRV9Bjl8mrbTjSA
Rodeostar42  [author] May 19, 2019 @ 8:21pm 
>sccphantom
Dev will be removed soon. There are plans to increase the number of air guns
Rodeostar42  [author] May 19, 2019 @ 3:52pm 
>fabcomo
Rodeostar42  [author] May 19, 2019 @ 3:51pm 
>sccphantom
Please read [For the mission editor]. If you do not start the operation from the starter object, the hit call system will not be activated.